Player Matchup

Janus
Janus
Koolj38
Janus
Level 117
God Stats
5W - 10L
1,500 SR
Queue Stats
217W - 195L
1,516 Elo+
Solo
Geb
Geb
Peekmebun
Geb
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 254L
1,541 Elo+
Party 1
Hel
Hel
Shawtythick3
Hel
Level 102
God Stats
16W - 26L
1,474 SR
Queue Stats
225W - 209L
1,503 Elo+
Solo
Arachne
Arachne
Tristàm
Arachne
Level 83
God Stats
120W - 57L
1,715 SR
Queue Stats
326W - 274L
1,488 Elo+
Solo
Neith
Neith
UrCookieTaken
Neith
Level 156
God Stats
3W - 2L
1,766 SR
Queue Stats
366W - 322L
1,646 Elo+
Party 1
Team Averages
Level 120
1,591 SR
1,539 Elo+

VS

Team Averages
Level 129
1,672 SR
1,545 Elo+
Ganesha
Ganesha
 
Ganesha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BlackMarrow
Mulan
Level 151
God Stats
3W - 5L
1,766 SR
Queue Stats
108W - 94L
1,550 Elo+
Solo
Awilix
Awilix
Chawlay
Awilix
Level 172
God Stats
6W - 4L
1,928 SR
Queue Stats
302W - 292L
1,555 Elo+
Solo
Artemis
Artemis
ContingencyGG
Artemis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 15L
1,607 Elo+
Solo
Janus
Janus
DrDune
Janus
Level 88
God Stats
9W - 10L
1,665 SR
Queue Stats
155W - 170L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Koolj38
Janus
10
2 / 3 / 1
6,032
603
2,781
6,298
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 2 / 1
4,988
499
3,475
8,593
5,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

9
1 / 4 / 0
5,703
570
4,185
8,265
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Tristàm
Arachne
9
1 / 4 / 0
5,317
532
3,540
11,434
4,126
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 1 / 1
5,266
527
6,609
5,942
1,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 1 / 4
5,293
529
1,556
7,171
5,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 1 / 0
7,425
743
7,467
8,223
4,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Awilix
Chawlay
Awilix
11
5 / 1 / 2
6,433
643
4,869
6,696
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
9
2 / 1 / 1
5,539
554
6,091
6,846
2,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
DrDune
Janus
10
2 / 2 / 2
6,269
627
4,335
4,634
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
6
Kills
14
14
Deaths
6
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
4
2
W
5
1
0
5
W
Awilix
Chawlay
Awilix
5
1
2
6
W
Artemis
2
1
1
2.5
W
Janus
DrDune
Janus
2
2
2
1.5
L
Janus
Koolj38
Janus
2
3
1
0.83
L
0
2
1
0.25
L
1
4
0
0.25
L
Arachne
Tristàm
Arachne
1
4
0
0.25
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,590
Damage
24,318
40,532
Taken
33,570
17,381
Mitigated
15,978
11,237
Healing
10,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
1,556
184
0
2,880
7,171
5,335
0
2,496
4,675
8,200
0
W
7,467
862
0
4,350
8,223
4,164
398
3,886
4,038
0
54,777
W
Awilix
Chawlay
Awilix
4,869
2,112
0
738
6,696
2,459
0
739
5,957
0
47,421
W
Artemis
6,091
2,975
0
1,725
6,846
2,504
0
1,346
5,500
0
37,158
W
Janus
DrDune
Janus
4,335
378
0
750
4,634
1,516
0
1,675
2,959
45,538
0
L
Janus
Koolj38
Janus
2,781
159
0
640
6,298
2,095
0
1,936
4,238
44,145
0
L
3,475
365
0
2,006
8,593
5,719
0
2,158
6,370
15,013
0
L
4,185
409
88
2,862
8,265
3,651
0
0
8,265
32,834
0
L
Arachne
Tristàm
Arachne
3,540
2,935
0
3,457
11,434
4,126
0
1,138
10,246
0
38,528
L
6,609
2,375
0
2,184
5,942
1,790
0
420
5,522
0
34,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,306
Gold Earned
30,959
266
Minions Killed
339
0
Camps Cleared
0
978,173
Distance Traveled
1,062,690
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,293
529
1
0
0
210,719
5
W
Mulan
7,425
743
97
10
0
190,840
6
W
Awilix
6,433
643
71
7
0
255,673
0
W
Artemis
5,539
554
75
8
0
186,340
0
W
Janus
6,269
627
95
10
0
219,118
2
L
Janus
6,032
603
79
8
0
196,766
0
L
Geb
4,988
499
18
2
0
211,506
0
L
Hel
5,703
570
61
6
0
182,415
1
L
Arachne
5,317
532
59
6
0
193,370
0
L
Neith
5,266
527
49
5
0
194,116
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role