Player Matchup

Nemesis
Nemesis
Christh
Nemesis
Level 124
God Stats
3W - 6L
1,502 SR
Queue Stats
294W - 312L
1,406 Elo+
Solo
Charybdis
Charybdis
DrFrankenstaine
Charybdis
Level 107
God Stats
0W - 3L
1,233 SR
Queue Stats
99W - 80L
1,432 Elo+
Party 1
Janus
Janus
LilBackwood97
Janus
Level 127
God Stats
25W - 27L
1,489 SR
Queue Stats
120W - 112L
1,513 Elo+
Solo
Geb
Geb
ScrubbyAshes
Geb
Level 42
God Stats
3W - 1L
1,825 SR
Queue Stats
90W - 81L
1,429 Elo+
Party 1
Guan Yu
Guan Yu
aggreser
Guan Yu
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 274L
1,389 Elo+
Solo
Team Averages
Level 97
1,510 SR
1,434 Elo+

VS

Team Averages
Level 111
1,566 SR
1,473 Elo+
Ra
Ra
Hozpul
Ra
Level 108
God Stats
4W - 6L
1,539 SR
Queue Stats
695W - 734L
1,389 Elo+
Solo
Bacchus
Bacchus
ImClearlyJebus
Bacchus
Level 100
God Stats
7W - 5L
1,584 SR
Queue Stats
135W - 93L
1,541 Elo+
Solo
Neith
Neith
LadyFoust
Neith
Level 139
God Stats
280W - 274L
1,633 SR
Queue Stats
588W - 551L
1,590 Elo+
Solo
Thanatos
Thanatos
Thayssone
Thanatos
Level 128
God Stats
14W - 20L
1,551 SR
Queue Stats
70W - 64L
1,458 Elo+
Solo
Nike
Nike
runaway_erik
Nike
Level 82
God Stats
56W - 53L
1,523 SR
Queue Stats
533W - 545L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Christh
Nemesis
7
1 / 3 / 0
4,234
529
1,275
5,781
1,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charybdis
DrFrankenstaine
Charybdis
7
1 / 0 / 0
4,033
504
1,999
5,856
1,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 1 / 0
4,092
512
987
2,346
560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 3 / 0
3,651
456
1,703
7,684
3,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
aggreser
Guan Yu
6
0 / 6 / 0
3,774
472
3,290
7,955
6,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
1 / 0 / 1
5,390
674
1,253
844
218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 1 / 0
4,445
556
4,537
5,012
3,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
LadyFoust
Neith
8
1 / 1 / 4
4,953
619
4,246
3,478
1,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thanatos
Thayssone
Thanatos
10
3 / 0 / 1
5,637
705
3,309
7,178
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
6 / 0 / 1
6,242
780
5,174
6,014
4,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
2
Kills
13
13
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Christh
Nemesis
1
3
0
0.33
L
Charybdis
DrFrankenstaine
Charybdis
1
0
0
1
W
Ra
1
0
1
1.5
W
2
1
0
2
W
Neith
LadyFoust
Neith
1
1
4
3
L
0
1
0
0
L
0
3
0
0
W
Thanatos
Thayssone
Thanatos
3
0
1
3.5
L
Guan Yu
aggreser
Guan Yu
0
6
0
0
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,254
Damage
18,519
29,622
Taken
22,526
13,111
Mitigated
11,322
7,126
Healing
10,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Christh
Nemesis
1,275
419
0
1,968
5,781
1,530
0
1,401
4,262
0
16,147
L
Charybdis
DrFrankenstaine
Charybdis
1,999
1,036
0
1,970
5,856
1,559
0
1,779
3,711
0
17,395
W
Ra
1,253
48
288
520
844
218
608
135
707
35,341
0
W
4,537
725
0
1,750
5,012
3,330
0
695
4,317
11,211
0
W
Neith
LadyFoust
Neith
4,246
1,677
0
675
3,478
1,254
0
669
2,809
0
26,429
L
987
45
0
500
2,346
560
0
890
1,456
20,958
0
L
1,703
361
0
1,337
7,684
3,375
0
1,161
6,363
8,340
0
W
Thanatos
Thayssone
Thanatos
3,309
420
0
6,199
7,178
2,509
0
1,005
6,085
0
40,603
L
Guan Yu
aggreser
Guan Yu
3,290
814
0
1,351
7,955
6,087
0
84
7,871
0
14,218
W
5,174
1,075
0
1,500
6,014
4,011
0
96
5,420
249
36,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,784
Gold Earned
26,667
139
Minions Killed
257
0
Camps Cleared
0
737,151
Distance Traveled
805,343
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,234
529
34
4
0
177,976
0
L
Charybdis
4,033
504
26
3
0
143,993
0
W
Ra
5,390
674
72
9
0
171,278
0
W
Bacchus
4,445
556
17
2
0
168,786
3
W
Neith
4,953
619
44
6
0
132,320
3
L
Janus
4,092
512
50
6
0
105,221
0
L
Geb
3,651
456
11
1
0
156,130
0
W
Thanatos
5,637
705
72
9
0
178,524
0
L
Guan Yu
3,774
472
18
2
0
153,831
0
W
Nike
6,242
780
52
7
0
154,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role