Player Matchup

He Bo
He Bo
Hubbygeli
He Bo
Level 63
God Stats
6W - 4L
1,575 SR
Queue Stats
234W - 189L
1,518 Elo+
Solo
Terra
Terra
Magnati69
Terra
Level 108
God Stats
3W - 9L
1,580 SR
Queue Stats
426W - 371L
1,591 Elo+
Party 1
Hel
Hel
OG Tote One
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 215L
1,608 Elo+
Solo
Izanami
Izanami
ParrieDog
Izanami
Level 101
God Stats
19W - 13L
1,653 SR
Queue Stats
54W - 45L
1,545 Elo+
Party 1
Amaterasu
Amaterasu
Skullking77
Amaterasu
Level 86
God Stats
2W - 6L
1,257 SR
Queue Stats
335W - 284L
1,545 Elo+
Solo
Team Averages
Level 93
1,513 SR
1,561 Elo+

VS

Team Averages
Level 92
1,608 SR
1,560 Elo+
Athena
Athena
CreedSync
Athena
Level 43
God Stats
55W - 32L
1,408 SR
Queue Stats
419W - 409L
1,556 Elo+
Solo
Arachne
Arachne
IEatLatinaBooty
Arachne
Level 45
God Stats
6W - 1L
1,505 SR
Queue Stats
84W - 70L
1,561 Elo+
Party 2
Sol
Sol
RuthlessCandy65
Sol
Level 126
God Stats
3W - 0L
1,734 SR
Queue Stats
10W - 4L
1,666 Elo+
Solo
King Arthur
King Arthur
SilentSword021
King Arthur
Level 118
God Stats
80W - 38L
1,664 SR
Queue Stats
723W - 690L
1,486 Elo+
Solo
Thoth
Thoth
YourSigmaChad
Thoth
Level 128
God Stats
5W - 4L
1,729 SR
Queue Stats
189W - 170L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Hubbygeli
He Bo
12
4 / 2 / 1
7,319
563
8,857
9,519
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
Magnati69
Terra
10
0 / 1 / 3
6,487
499
4,748
11,183
7,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 2 / 1
7,958
612
6,306
9,653
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
ParrieDog
Izanami
10
0 / 6 / 2
6,504
500
6,863
11,890
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Skullking77
Amaterasu
12
0 / 3 / 0
6,555
504
3,231
17,021
9,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CreedSync
Athena
11
2 / 1 / 8
8,015
617
6,484
11,038
10,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 2 / 2
7,535
580
5,537
12,692
4,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 3 / 3
8,358
643
13,069
11,254
4,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
SilentSword021
King Arthur
14
3 / 0 / 0
8,921
686
12,045
9,608
9,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 1 / 3
7,122
548
5,471
6,473
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
14
14
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Athena
CreedSync
Athena
2
1
8
6
L
He Bo
Hubbygeli
He Bo
4
2
1
2.25
W
4
2
2
2.5
L
Terra
Magnati69
Terra
0
1
3
1.5
L
3
2
1
1.75
L
Izanami
ParrieDog
Izanami
0
6
2
0.17
W
5
3
3
2.17
W
King Arthur
SilentSword021
King Arthur
3
0
0
3
L
Amaterasu
Skullking77
Amaterasu
0
3
0
0
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,005
Damage
42,606
59,266
Taken
51,065
28,944
Mitigated
31,786
23,079
Healing
16,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
CreedSync
Athena
6,484
2,390
0
2,962
11,038
10,438
0
4,257
6,781
22,718
0
L
He Bo
Hubbygeli
He Bo
8,857
1,192
0
3,154
9,519
3,631
0
3,544
5,975
60,457
0
W
5,537
4,243
0
2,749
12,692
4,919
234
6,458
6,234
0
44,458
L
Terra
Magnati69
Terra
4,748
681
2,154
3,536
11,183
7,297
0
7,215
3,968
18,936
0
L
6,306
353
787
4,144
9,653
3,851
0
5,508
4,145
67,969
0
L
Izanami
ParrieDog
Izanami
6,863
4,699
0
2,327
11,890
4,769
934
8,471
3,419
0
49,621
W
13,069
5,594
0
6,664
11,254
4,987
1,593
3,801
7,453
78,549
0
W
King Arthur
SilentSword021
King Arthur
12,045
831
0
1,100
9,608
9,108
58
34
9,574
245
75,842
L
Amaterasu
Skullking77
Amaterasu
3,231
1,373
0
6,977
17,021
9,396
0
531
16,490
0
51,030
W
5,471
236
0
2,532
6,473
2,334
0
5,361
1,112
52,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,823
Gold Earned
39,951
419
Minions Killed
410
0
Camps Cleared
0
1,359,016
Distance Traveled
1,307,968
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,015
617
22
2
0
291,977
2
L
He Bo
7,319
563
99
8
0
284,260
0
W
Arachne
7,535
580
60
5
0
276,636
0
L
Terra
6,487
499
21
2
0
303,590
2
L
Hel
7,958
612
128
10
0
262,419
3
L
Izanami
6,504
500
90
7
0
235,447
0
W
Sol
8,358
643
117
9
0
230,927
0
W
King Arthur
8,921
686
117
9
0
250,390
0
L
Amaterasu
6,555
504
81
6
0
273,300
3
W
Thoth
7,122
548
94
7
0
258,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role