Player Matchup

Ix Chel
Ix Chel
JuPurpleHand
Ix Chel
Level 46
God Stats
0W - 2L
1,260 SR
Queue Stats
13W - 17L
1,346 Elo+
Party 1
Awilix
Awilix
Miguelanimad
Awilix
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,382 Elo+
Party 1
Jormungandr
Jormungandr
vindinossauro
Jormungandr
Level 105
God Stats
0W - 1L
1,694 SR
Queue Stats
19W - 12L
1,487 Elo+
Party 1
Team Averages
Level 72
1,485 SR
1,405 Elo+

VS

Team Averages
Level 83
1,347 SR
1,400 Elo+
Neith
Neith
Kingz_koterie
Neith
Level 97
God Stats
128W - 128L
1,507 SR
Queue Stats
135W - 141L
1,414 Elo+
Party 2
Erlang Shen
Erlang Shen
skyward_dragon1
Erlang Shen
Level 51
God Stats
8W - 8L
1,322 SR
Queue Stats
157W - 174L
1,379 Elo+
Party 2
Tiamat
Tiamat
wimdwaker571
Tiamat
Level 101
God Stats
2W - 7L
1,211 SR
Queue Stats
161W - 181L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
JuPurpleHand
Ix Chel
12
2 / 5 / 3
10,132
724
8,838
15,343
6,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
11
0 / 10 / 4
9,456
675
8,416
18,006
7,628
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
vindinossauro
Jormungandr
14
5 / 5 / 1
11,472
819
16,434
18,384
12,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 9
12,241
874
13,947
12,620
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
skyward_dragon1
Erlang Shen
14
6 / 2 / 13
11,512
822
16,086
17,690
16,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
14
6 / 3 / 14
12,028
859
17,031
13,876
9,298
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
7
Kills
20
20
Deaths
7
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
JuPurpleHand
Ix Chel
2
5
3
0.7
W
8
2
9
6.25
L
Awilix
0
10
4
0.2
W
Erlang Shen
skyward_dragon1
Erlang Shen
6
2
13
6.25
L
Jormungandr
vindinossauro
Jormungandr
5
5
1
1.1
W
Tiamat
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,688
Damage
47,064
51,733
Taken
44,186
26,482
Mitigated
30,019
8,624
Healing
14,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
JuPurpleHand
Ix Chel
8,838
1,184
1,159
3,884
15,343
6,214
0
5,951
8,438
26,932
0
W
13,947
6,507
495
7,388
12,620
4,632
892
6,849
5,771
0
57,460
L
Awilix
8,416
3,625
0
1,419
18,006
7,628
0
4,519
12,573
0
20,107
W
Erlang Shen
skyward_dragon1
Erlang Shen
16,086
6,848
0
3,434
17,690
16,089
385
10,549
7,141
0
27,921
L
Jormungandr
vindinossauro
Jormungandr
16,434
4,213
0
2,162
18,384
12,640
0
5,070
11,874
54,370
0
W
Tiamat
17,031
1,247
324
3,065
13,876
9,298
500
7,901
5,975
42,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,060
Gold Earned
35,781
119
Minions Killed
134
0
Camps Cleared
0
749,459
Distance Traveled
775,341
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,132
724
26
2
0
269,861
0
W
Neith
12,241
874
72
5
0
228,645
4
L
Awilix
9,456
675
22
2
0
253,764
0
W
Erlang Shen
11,512
822
11
1
0
277,087
1
L
Jormungandr
11,472
819
71
5
0
225,834
0
W
Tiamat
12,028
859
51
4
0
269,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role