Player Matchup

Scylla
Scylla
 
Scylla
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
KidxPluto
Thanatos
Level 62
God Stats
21W - 17L
1,458 SR
Queue Stats
135W - 145L
1,432 Elo+
Solo
Medusa
Medusa
NekoSomi
Medusa
Level 148
God Stats
5W - 9L
1,481 SR
Queue Stats
159W - 186L
1,541 Elo+
Party 2
Ra
Ra
Saint_broseph_
Ra
Level 102
God Stats
4W - 3L
1,722 SR
Queue Stats
126W - 128L
1,546 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
hinox
Ah Muzen Cab
Level 156
God Stats
6W - 6L
1,546 SR
Queue Stats
277W - 271L
1,490 Elo+
Solo
Team Averages
Level 125
1,541 SR
1,502 Elo+

VS

Team Averages
Level 68
1,565 SR
1,477 Elo+
Baron Samedi
Baron Samedi
ReDSeBaSxX
Baron Samedi
Level 130
God Stats
5W - 1L
1,542 SR
Queue Stats
324W - 305L
1,462 Elo+
Solo
Pele
Pele
SeiyaNA
Pele
Level 27
God Stats
7W - 4L
1,834 SR
Queue Stats
62W - 66L
1,493 Elo+
Party 1
Anubis
Anubis
SoyZelda
Anubis
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 16L
1,409 Elo+
Party 1
King Arthur
King Arthur
TSk chocomilk
King Arthur
Level 68
God Stats
33W - 40L
1,449 SR
Queue Stats
258W - 252L
1,515 Elo+
Party 1
Neith
Neith
seasick-slang9
Neith
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 71L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 4 / 0
5,296
481
3,931
6,977
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
KidxPluto
Thanatos
9
0 / 4 / 0
5,328
484
1,170
9,480
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
NekoSomi
Medusa
11
0 / 2 / 0
6,153
559
4,583
8,088
2,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 0
5,289
481
687
6,594
3,794
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
hinox
Ah Muzen Cab
9
0 / 3 / 1
5,204
473
3,929
7,989
2,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ReDSeBaSxX
Baron Samedi
11
7 / 0 / 1
6,633
603
9,800
5,227
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
SeiyaNA
Pele
11
1 / 0 / 4
6,069
552
1,771
5,012
1,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
SoyZelda
Anubis
13
6 / 0 / 2
8,197
745
6,698
5,488
2,790
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TSk chocomilk
King Arthur
11
0 / 0 / 2
6,473
588
2,739
6,862
5,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 3
6,210
565
3,465
5,975
2,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
15
15
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
4
0
0
L
Thanatos
KidxPluto
Thanatos
0
4
0
0
L
Medusa
NekoSomi
Medusa
0
2
0
0
W
Baron Samedi
ReDSeBaSxX
Baron Samedi
7
0
1
7.5
L
1
2
0
0.5
W
Pele
SeiyaNA
Pele
1
0
4
3
W
Anubis
SoyZelda
Anubis
6
0
2
7
W
King Arthur
TSk chocomilk
King Arthur
0
0
2
1
L
Ah Muzen Cab
hinox
Ah Muzen Cab
0
3
1
0.17
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,300
Damage
24,473
39,128
Taken
28,564
15,390
Mitigated
14,412
13,338
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,931
106
0
840
6,977
1,979
0
4,643
2,268
40,831
0
L
Thanatos
KidxPluto
Thanatos
1,170
248
0
4,975
9,480
4,026
0
2,453
6,906
0
35,843
L
Medusa
NekoSomi
Medusa
4,583
1,760
0
1,647
8,088
2,638
0
1,836
6,252
0
53,076
W
Baron Samedi
ReDSeBaSxX
Baron Samedi
9,800
676
307
2,710
5,227
2,350
198
205
5,022
39,506
0
L
687
79
1,533
3,693
6,594
3,794
0
2,362
3,934
21,120
0
W
Pele
SeiyaNA
Pele
1,771
343
0
1,111
5,012
1,660
0
855
4,113
0
28,636
W
Anubis
SoyZelda
Anubis
6,698
154
0
3,554
5,488
2,790
478
2,788
2,456
72,941
0
W
King Arthur
TSk chocomilk
King Arthur
2,739
534
0
1,730
6,862
5,436
0
0
6,862
0
47,102
L
Ah Muzen Cab
hinox
Ah Muzen Cab
3,929
1,051
71
579
7,989
2,953
0
4,393
3,270
0
36,475
W
3,465
227
0
1,089
5,975
2,176
513
455
5,493
0
41,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,270
Gold Earned
33,582
327
Minions Killed
404
0
Camps Cleared
0
1,005,816
Distance Traveled
1,071,048
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,296
481
77
7
0
199,897
1
L
Thanatos
5,328
484
63
6
0
241,650
1
L
Medusa
6,153
559
94
9
0
185,538
4
W
Baron Samedi
6,633
603
64
6
0
212,850
0
L
Ra
5,289
481
34
3
0
180,810
0
W
Pele
6,069
552
50
5
0
248,863
3
W
Anubis
8,197
745
127
12
0
217,417
0
W
King Arthur
6,473
588
73
7
0
211,415
0
L
Ah Muzen Cab
5,204
473
59
5
0
197,921
2
W
Neith
6,210
565
90
8
0
180,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role