Player Matchup

Terra
Terra
Gold V
J_E_R_I_C_K_O201
Terra
Gold V
Level 81
God Stats
13W - 12L
1,698 SR
Queue Stats
199W - 204L
1,290 MMR
Party 2
Cliodhna
Cliodhna
Gold II
KingB3sSo
Cliodhna
Gold II
Level 103
God Stats
3W - 2L
1,449 SR
Queue Stats
24W - 31L
1,315 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Rendycor
Sun Wukong
Gold III
Level 158
God Stats
19W - 12L
1,448 SR
Queue Stats
434W - 428L
1,355 MMR
Solo
Izanami
Izanami
Gold V
Skiiz_Yx
Izanami
Gold V
Level 88
God Stats
5W - 2L
1,888 SR
Queue Stats
200W - 204L
1,324 MMR
Party 2
Janus
Janus
Gold III
babi7222
Janus
Gold III
Level 205
God Stats
15W - 18L
1,600 SR
Queue Stats
570W - 575L
1,388 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,617 SR
1,334 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,479 SR
1,334 MMR
Zhong Kui
Zhong Kui
Gold IV
AuG--Surf
Zhong Kui
Gold IV
Level 156
God Stats
5W - 3L
1,905 SR
Queue Stats
324W - 333L
1,293 MMR
Solo
Thor
Thor
Bronze III
Dantesito485
Thor
Bronze III
Level 64
God Stats
0W - 1L
1,239 SR
Queue Stats
42W - 63L
1,347 MMR
Party 1
Chang'e
Chang'e
Silver IV
Lyniss
Chang'e
Silver IV
Level 148
God Stats
1W - 3L
1,471 SR
Queue Stats
6W - 13L
1,357 MMR
Solo
Raijin
Raijin
Bronze III
SargentSuper
Raijin
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,326 MMR
Solo
Ares
Ares
Bronze III
aniceto404
Ares
Bronze III
Level 44
God Stats
3W - 6L
1,281 SR
Queue Stats
41W - 58L
1,347 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 3
10,545
555
5,831
19,892
22,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cliodhna
KingB3sSo
Cliodhna
18
15 / 1 / 0
11,767
619
17,919
18,585
7,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Rendycor
Sun Wukong
19
4 / 1 / 5
12,674
667
18,220
20,702
22,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Skiiz_Yx
Izanami
16
1 / 2 / 5
10,112
532
8,855
11,772
5,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
babi7222
Janus
17
0 / 2 / 0
10,084
531
3,535
7,228
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
RavanaArachneNe ZhaBastetThanatos

VS

Bans
LokiSusanoCernunnosCharonThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AuG--Surf
Zhong Kui
16
2 / 5 / 0
9,749
513
12,790
15,720
12,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 6 / 2
7,930
417
4,648
17,620
7,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Lyniss
Chang'e
16
1 / 7 / 0
9,543
502
12,097
20,260
11,237
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Raijin
18
3 / 2 / 1
11,305
595
11,776
13,205
5,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 4 / 2
7,663
403
6,308
12,436
11,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
24
Kills
7
7
Deaths
24
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AuG--Surf
Zhong Kui
2
5
0
0.4
L
0
6
2
0.17
W
4
1
3
5.5
W
Cliodhna
KingB3sSo
Cliodhna
15
1
0
15
L
Chang'e
Lyniss
Chang'e
1
7
0
0.14
W
Sun Wukong
Rendycor
Sun Wukong
4
1
5
6.5
L
Raijin
3
2
1
1.75
W
Izanami
Skiiz_Yx
Izanami
1
2
5
1.75
L
1
4
2
0.5
W
Janus
babi7222
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,360
Damage
47,619
78,179
Taken
79,241
61,175
Mitigated
47,801
28,906
Healing
22,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AuG--Surf
Zhong Kui
12,790
3,997
0
6,755
15,720
12,727
22
3,687
12,033
75,139
19,760
L
4,648
898
0
4,306
17,620
7,335
0
1,060
16,532
0
52,784
W
5,831
1,013
583
6,830
19,892
22,244
0
10,732
9,126
39,504
0
W
Cliodhna
KingB3sSo
Cliodhna
17,919
3,225
0
9,706
18,585
7,880
0
8,181
10,136
0
101,904
L
Chang'e
Lyniss
Chang'e
12,097
924
1,142
7,027
20,260
11,237
0
282
19,978
78,795
0
W
Sun Wukong
Rendycor
Sun Wukong
18,220
4,074
0
8,086
20,702
22,268
382
13,123
7,529
1,250
113,928
L
Raijin
11,776
719
0
1,480
13,205
5,098
375
2,976
10,041
96,659
0
W
Izanami
Skiiz_Yx
Izanami
8,855
6,325
0
2,786
11,772
5,926
1,249
5,102
6,670
0
109,097
L
6,308
519
0
2,216
12,436
11,404
0
1,792
10,644
19,478
0
W
Janus
babi7222
Janus
3,535
58
0
915
7,228
2,857
667
5,119
1,721
83,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,182
Gold Earned
46,190
681
Minions Killed
559
0
Camps Cleared
0
1,878,586
Distance Traveled
1,845,348
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,749
513
157
8
0
325,797
3
L
Thor
7,930
417
72
4
0
420,423
0
W
Terra
10,545
555
46
2
0
377,453
0
W
Cliodhna
11,767
619
129
7
0
463,423
0
L
Chang'e
9,543
502
119
6
0
355,790
11
W
Sun Wukong
12,674
667
178
9
0
355,402
0
L
Raijin
11,305
595
201
11
0
370,362
2
W
Izanami
10,112
532
167
9
0
356,349
2
L
Ares
7,663
403
10
1
0
372,976
2
W
Janus
10,084
531
161
8
0
325,959
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role