Player Matchup

Ymir
Ymir
ERik20030805
Ymir
Level 6
God Stats
2W - 1L
1,828 SR
Queue Stats
4W - 3L
1,623 Elo+
Party 1
Cernunnos
Cernunnos
Swiini
Cernunnos
Level 95
God Stats
0W - 1L
1,733 SR
Queue Stats
4W - 3L
1,623 Elo+
Party 1
Hades
Hades
xMiguelJx
Hades
Level 65
God Stats
1W - 2L
1,330 SR
Queue Stats
2W - 9L
1,279 Elo+
Solo
Team Averages
Level 55
1,630 SR
1,508 Elo+

VS

Team Averages
Level 98
1,390 SR
1,521 Elo+
Medusa
Medusa
 
Medusa
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
OGAnima
Nemesis
Level 145
God Stats
1W - 0L
1,189 SR
Queue Stats
95W - 59L
1,570 Elo+
Solo
Ix Chel
Ix Chel
hhyq
Ix Chel
Level 103
God Stats
4W - 5L
1,481 SR
Queue Stats
324W - 333L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 6
9,332
718
8,754
19,673
21,570
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
Swiini
Cernunnos
13
4 / 5 / 3
10,098
777
15,236
13,853
5,520
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
xMiguelJx
Hades
13
3 / 5 / 2
9,935
764
8,092
16,250
8,500
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
3 / 2 / 12
11,297
869
13,260
10,716
4,260
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
OGAnima
Nemesis
14
6 / 3 / 10
11,527
887
15,096
15,175
12,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ix Chel
hhyq
Ix Chel
14
6 / 3 / 6
11,214
863
16,419
12,663
4,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
8
Kills
15
16
Deaths
8
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
12
4.5
L
1
6
6
0.67
W
Nemesis
OGAnima
Nemesis
6
3
10
3.67
L
Cernunnos
Swiini
Cernunnos
4
5
3
1.1
W
Ix Chel
hhyq
Ix Chel
6
3
6
3
L
Hades
xMiguelJx
Hades
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,082
Damage
44,775
49,776
Taken
38,554
35,590
Mitigated
21,510
5,386
Healing
7,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,260
5,912
0
622
10,716
4,260
1,736
6,091
4,625
0
47,908
L
8,754
1,766
0
0
19,673
21,570
0
9,022
10,651
19,589
0
W
Nemesis
OGAnima
Nemesis
15,096
6,893
0
1,523
15,175
12,257
0
6,255
8,920
0
39,037
L
Cernunnos
Swiini
Cernunnos
15,236
9,068
0
1,982
13,853
5,520
29
3,865
9,988
0
40,763
W
Ix Chel
hhyq
Ix Chel
16,419
1,854
2,794
2,523
12,663
4,993
797
4,804
7,859
39,341
0
L
Hades
xMiguelJx
Hades
8,092
957
251
3,153
16,250
8,500
54
4,088
12,162
40,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,365
Gold Earned
34,038
129
Minions Killed
142
0
Camps Cleared
0
623,432
Distance Traveled
729,573
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,297
869
57
4
0
243,660
4
L
Ymir
9,332
718
16
1
0
201,013
0
W
Nemesis
11,527
887
45
3
0
235,296
0
L
Cernunnos
10,098
777
48
4
0
211,145
1
W
Ix Chel
11,214
863
40
3
0
250,617
0
L
Hades
9,935
764
65
5
0
211,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role