Player Matchup

Bacchus
Bacchus
Glykini
Bacchus
Level 47
God Stats
4W - 2L
1,500 SR
Queue Stats
67W - 81L
1,309 Elo+
Party 1
Thor
Thor
GreatBattleMage
Thor
Level 25
God Stats
7W - 10L
1,294 SR
Queue Stats
35W - 51L
999 Elo+
Party 1
Thanatos
Thanatos
Inimaesi
Thanatos
Level 34
God Stats
2W - 3L
1,229 SR
Queue Stats
65W - 100L
1,247 Elo+
Party 1
Pele
Pele
Karianada
Pele
Level 26
God Stats
6W - 11L
1,341 SR
Queue Stats
16W - 25L
1,353 Elo+
Party 1
Medusa
Medusa
MagicDepression
Medusa
Level 15
God Stats
2W - 4L
1,185 SR
Queue Stats
8W - 21L
1,076 Elo+
Party 1
Team Averages
Level 29
1,310 SR
1,197 Elo+

VS

Team Averages
Level 120
1,564 SR
1,479 Elo+
Artemis
Artemis
 
Artemis
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
FuriousProphet6
Athena
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 80L
1,464 Elo+
Solo
Ne Zha
Ne Zha
Moxx974
Ne Zha
Level 62
God Stats
6W - 7L
1,591 SR
Queue Stats
484W - 492L
1,480 Elo+
Solo
Ix Chel
Ix Chel
xTDAx UNC4LIFE
Ix Chel
Level 157
God Stats
2W - 5L
1,730 SR
Queue Stats
227W - 226L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Glykini
Bacchus
9
4 / 0 / 1
5,861
533
5,383
6,451
4,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 1 / 2
5,938
540
4,068
9,055
4,784
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Inimaesi
Thanatos
11
3 / 4 / 0
6,996
636
2,774
8,167
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pele
13
2 / 0 / 2
7,198
654
3,064
8,327
3,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 0 / 4
5,990
545
5,955
4,482
1,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 2 / 0
5,458
496
4,309
7,336
2,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
 
Sun Wukong
4
1 / 1 / 0
4,366
397
859
2,567
978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 3 / 1
5,373
488
1,537
10,346
7,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Moxx974
Ne Zha
12
2 / 2 / 1
6,544
595
4,867
7,836
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 3 / 0
6,035
549
5,675
6,341
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
11
Kills
5
5
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
0
0
L
Sun Wukong
 
Sun Wukong
1
1
0
1
L
0
3
1
0.17
W
Bacchus
Glykini
Bacchus
4
0
1
4.5
W
2
1
2
3
W
Thanatos
Inimaesi
Thanatos
3
4
0
0.75
W
Pele
2
0
2
3
W
0
0
4
2
L
Ne Zha
Moxx974
Ne Zha
2
2
1
1.25
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,244
Damage
17,247
36,482
Taken
34,426
17,724
Mitigated
15,804
7,692
Healing
6,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,309
2,196
0
2,311
7,336
2,538
0
2,236
4,920
0
34,485
L
Sun Wukong
 
Sun Wukong
859
213
0
648
2,567
978
0
0
2,567
0
9,808
L
1,537
827
0
1,529
10,346
7,320
0
2,679
7,225
12,199
0
W
Bacchus
Glykini
Bacchus
5,383
858
0
1,195
6,451
4,864
75
724
5,727
17,294
0
W
4,068
1,135
0
0
9,055
4,784
0
3,916
5,139
339
19,159
W
Thanatos
Inimaesi
Thanatos
2,774
762
0
4,704
8,167
3,740
1,713
729
7,438
0
36,545
W
Pele
3,064
781
0
1,037
8,327
3,016
0
1,348
6,979
0
62,671
W
5,955
2,294
0
756
4,482
1,320
820
495
3,987
0
38,316
L
Ne Zha
Moxx974
Ne Zha
4,867
1,710
0
728
7,836
2,904
0
0
7,836
0
49,944
L
5,675
1,509
235
613
6,341
2,064
0
185
6,156
37,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,983
Gold Earned
27,776
268
Minions Killed
245
0
Camps Cleared
0
1,166,357
Distance Traveled
917,999
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,458
496
61
6
0
187,787
2
L
Sun Wukong
4,366
397
14
1
0
94,362
0
L
Athena
5,373
488
27
2
0
212,207
0
W
Bacchus
5,861
533
21
2
0
242,891
5
W
Thor
5,938
540
29
3
0
220,057
0
W
Thanatos
6,996
636
56
5
0
210,031
0
W
Pele
7,198
654
101
9
0
265,463
0
W
Medusa
5,990
545
61
6
0
227,915
0
L
Ne Zha
6,544
595
75
7
0
220,680
0
L
Ix Chel
6,035
549
68
6
0
202,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role