Player Matchup

Janus
Janus
Gold I
 
Janus
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum V
Holly Tweet
Athena
Platinum V
Level 188
God Stats
33W - 23L
1,604 SR
Queue Stats
190W - 189L
1,505 MMR
Solo
Mercury
Mercury
Gold I
Horusgebel
Mercury
Gold I
Level 176
God Stats
3W - 2L
1,344 SR
Queue Stats
375W - 394L
1,535 MMR
Solo
Artemis
Artemis
Gold II
ProfitTaker
Artemis
Gold II
Level 156
God Stats
8W - 5L
1,462 SR
Queue Stats
495W - 504L
1,513 MMR
Solo
Rama
Rama
Bronze III
Whitos6
Rama
Bronze III
Level 36
God Stats
16W - 14L
1,529 SR
Queue Stats
77W - 90L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,488 SR
1,511 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,597 SR
1,520 MMR
Charon
Charon
Gold III
DanzOnYaCorpse
Charon
Gold III
Level 83
God Stats
5W - 1L
1,827 SR
Queue Stats
147W - 152L
1,517 MMR
Solo
Apollo
Apollo
Gold II
IchiNiaSan
Apollo
Gold II
Level 132
God Stats
8W - 8L
1,530 SR
Queue Stats
306W - 306L
1,542 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Nickih_2009
Sun Wukong
Gold II
Level 109
God Stats
0W - 1L
1,290 SR
Queue Stats
40W - 41L
1,540 MMR
Solo
Poseidon
Poseidon
Gold IV
Santo_Gamer_
Poseidon
Gold IV
Level 127
God Stats
12W - 15L
1,817 SR
Queue Stats
329W - 333L
1,501 MMR
Solo
Fenrir
Fenrir
Bronze III
ToxiicSH4DE
Fenrir
Bronze III
Level 46
God Stats
0W - 1L
1,522 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 1 / 2
8,844
632
7,140
6,762
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
11
2 / 0 / 9
7,292
521
5,343
12,914
11,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Horusgebel
Mercury
13
5 / 2 / 4
7,999
571
8,172
9,496
3,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
ProfitTaker
Artemis
15
4 / 1 / 3
9,196
657
9,859
10,558
5,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rama
Whitos6
Rama
13
0 / 1 / 2
7,672
548
5,608
8,111
3,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bans
ChernobogThorFreyaBakasuraAnubis

VS

Bans
IshtarJormungandrYu HuangZhong KuiSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,803
486
5,043
11,256
8,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
IchiNiaSan
Apollo
13
1 / 0 / 0
7,420
530
6,721
9,760
3,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Nickih_2009
Sun Wukong
12
1 / 4 / 1
7,476
534
6,718
13,321
8,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Santo_Gamer_
Poseidon
13
1 / 4 / 0
7,440
531
5,137
8,042
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
9
1 / 5 / 1
5,872
419
4,217
10,564
4,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
16
Kills
5
5
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
1
2
6
L
1
3
1
0.5
W
Athena
2
0
9
6.5
W
Mercury
Horusgebel
Mercury
5
2
4
3.5
L
Apollo
IchiNiaSan
Apollo
1
0
0
1
L
Sun Wukong
Nickih_2009
Sun Wukong
1
4
1
0.38
W
Artemis
ProfitTaker
Artemis
4
1
3
5.5
L
Poseidon
Santo_Gamer_
Poseidon
1
4
0
0.25
L
Fenrir
1
5
1
0.3
W
Rama
Whitos6
Rama
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,122
Damage
27,836
47,841
Taken
52,943
27,169
Mitigated
28,475
13,499
Healing
11,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,140
92
0
1,894
6,762
2,656
282
2,893
3,869
75,117
0
L
5,043
1,431
0
1,491
11,256
8,483
200
3,271
7,865
21,984
0
W
Athena
5,343
1,869
0
2,411
12,914
11,858
0
3,087
9,827
17,505
0
W
Mercury
Horusgebel
Mercury
8,172
4,295
0
1,758
9,496
3,544
71
1,994
7,502
0
52,382
L
Apollo
IchiNiaSan
Apollo
6,721
5,486
0
3,799
9,760
3,840
414
669
9,091
0
62,406
L
Sun Wukong
Nickih_2009
Sun Wukong
6,718
1,481
0
3,665
13,321
8,996
0
1,126
12,191
0
53,417
W
Artemis
ProfitTaker
Artemis
9,859
6,017
0
4,408
10,558
5,813
2,567
1,177
9,381
0
80,545
L
Poseidon
Santo_Gamer_
Poseidon
5,137
556
0
1,117
8,042
2,784
472
4,212
3,678
58,319
0
L
Fenrir
4,217
1,464
0
1,434
10,564
4,372
0
2,833
7,635
0
28,333
W
Rama
Whitos6
Rama
5,608
4,799
0
3,028
8,111
3,298
1,478
1,029
7,082
0
64,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,003
Gold Earned
35,011
456
Minions Killed
379
0
Camps Cleared
0
1,342,203
Distance Traveled
1,252,268
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,844
632
124
9
0
274,229
2
L
Charon
6,803
486
20
1
0
258,551
5
W
Athena
7,292
521
23
2
0
296,113
6
W
Mercury
7,999
571
73
5
0
315,452
0
L
Apollo
7,420
530
101
7
0
239,049
0
L
Sun Wukong
7,476
534
103
7
0
251,409
2
W
Artemis
9,196
657
125
9
0
215,807
0
L
Poseidon
7,440
531
115
8
0
241,580
2
L
Fenrir
5,872
419
40
3
0
261,679
0
W
Rama
7,672
548
111
8
0
240,602
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role