Player Matchup

The Morrigan
The Morrigan
A Peeweee
The Morrigan
Level 155
God Stats
4W - 1L
1,551 SR
Queue Stats
230W - 214L
1,511 Elo+
Party 1
Nox
Nox
A Small Task
Nox
Level 129
God Stats
1W - 1L
1,227 SR
Queue Stats
56W - 63L
1,491 Elo+
Party 1
Guan Yu
Guan Yu
Amado
Guan Yu
Level 80
God Stats
3W - 3L
1,509 SR
Queue Stats
112W - 100L
1,488 Elo+
Solo
Bakasura
Bakasura
BushidoB
Bakasura
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 50L
1,387 Elo+
Solo
Shiva
Shiva
SuavestNecro
Shiva
Level 109
God Stats
1W - 2L
1,203 SR
Queue Stats
184W - 163L
1,484 Elo+
Solo
Team Averages
Level 126
1,398 SR
1,472 Elo+

VS

Team Averages
Level 125
1,438 SR
1,436 Elo+
Izanami
Izanami
Bloody Chum
Izanami
Level 146
God Stats
1W - 3L
1,304 SR
Queue Stats
90W - 94L
1,483 Elo+
Solo
Hades
Hades
Inigualavell
Hades
Level 177
God Stats
4W - 7L
1,387 SR
Queue Stats
425W - 419L
1,574 Elo+
Solo
Freya
Freya
Kaknucklehead
Freya
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
546W - 569L
1,404 Elo+
Solo
Horus
Horus
MICHISO
Horus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,212 Elo+
Solo
Susano
Susano
SageBalance
Susano
Level 124
God Stats
3W - 1L
1,498 SR
Queue Stats
50W - 47L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
A Peeweee
The Morrigan
12
1 / 1 / 6
7,402
740
3,988
4,267
2,006
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 2 / 9
8,137
814
4,536
5,069
2,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Amado
Guan Yu
15
1 / 2 / 8
8,022
802
6,836
10,335
10,132
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bakasura
BushidoB
Bakasura
15
4 / 3 / 7
9,204
920
9,506
12,295
9,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 3 / 6
9,314
931
9,990
12,403
12,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bloody Chum
Izanami
15
2 / 3 / 4
8,296
830
8,701
8,319
2,657
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 3 / 7
9,093
909
12,621
19,030
9,141
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 0 / 0
5,816
582
0
0
0
Horus
MICHISO
Horus
14
1 / 2 / 5
8,139
814
2,532
6,717
5,830
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Susano
16
5 / 4 / 5
9,069
907
11,380
10,237
3,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
12
Kills
11
11
Deaths
12
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
A Peeweee
The Morrigan
1
1
6
4
W
1
2
9
2.75
W
Guan Yu
Amado
Guan Yu
1
2
8
2.5
L
Izanami
Bloody Chum
Izanami
2
3
4
1.33
W
Bakasura
BushidoB
Bakasura
4
3
7
2.5
L
3
3
7
2.17
L
0
0
0
0
L
Horus
MICHISO
Horus
1
2
5
1.75
L
Susano
5
4
5
1.88
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,856
Damage
35,234
44,369
Taken
44,303
36,958
Mitigated
21,518
19,389
Healing
17,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
A Peeweee
The Morrigan
3,988
1,138
60
0
4,267
2,006
0
2,097
2,170
10,079
1,161
W
4,536
302
611
278
5,069
2,461
918
2,527
2,542
14,244
0
W
Guan Yu
Amado
Guan Yu
6,836
1,014
5,582
4,363
10,335
10,132
264
3,857
6,478
0
15,454
L
Izanami
Bloody Chum
Izanami
8,701
6,761
371
2,082
8,319
2,657
2,184
1,416
6,533
0
30,323
W
Bakasura
BushidoB
Bakasura
9,506
6,608
222
4,204
12,295
9,901
0
2,824
9,471
0
8,623
L
12,621
506
435
9,397
19,030
9,141
386
4,416
13,974
28,145
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Horus
MICHISO
Horus
2,532
960
1,478
1,842
6,717
5,830
245
1,190
5,041
1,306
4,354
L
Susano
11,380
1,993
142
1,350
10,237
3,890
100
653
9,104
0
22,725
W
9,990
939
1,850
2,219
12,403
12,458
406
2,170
10,233
0
21,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,079
Gold Earned
40,413
101
Minions Killed
121
0
Camps Cleared
0
859,137
Distance Traveled
706,712
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,402
740
7
1
0
76,572
0
W
Nox
8,137
814
26
3
0
132,739
0
W
Guan Yu
8,022
802
20
2
0
225,441
0
L
Izanami
8,296
830
47
5
0
154,956
0
W
Bakasura
9,204
920
23
2
0
208,731
0
L
Hades
9,093
909
33
3
0
188,152
0
L
Freya
5,816
582
0
0
0
0
0
L
Horus
8,139
814
8
1
0
183,505
0
L
Susano
9,069
907
33
3
0
180,099
0
W
Shiva
9,314
931
25
3
0
215,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role