Player Matchup

Achilles
Achilles
MrMarcEddy
Achilles
Level 156
God Stats
77W - 89L
1,421 SR
Queue Stats
422W - 499L
1,364 Elo+
Party 1
Ravana
Ravana
MrPops1459
Ravana
Level 137
God Stats
11W - 8L
1,585 SR
Queue Stats
296W - 385L
1,348 Elo+
Party 1
Medusa
Medusa
PAPA COOMBS2155
Medusa
Level 127
God Stats
13W - 20L
1,419 SR
Queue Stats
423W - 534L
1,393 Elo+
Party 1
Kukulkan
Kukulkan
Papadibilis6922
Kukulkan
Level 146
God Stats
17W - 17L
1,693 SR
Queue Stats
669W - 775L
1,421 Elo+
Party 1
Kuzenbo
Kuzenbo
rxbittt
Kuzenbo
Level 42
God Stats
5W - 13L
1,402 SR
Queue Stats
158W - 231L
1,389 Elo+
Party 1
Team Averages
Level 122
1,504 SR
1,383 Elo+

VS

Team Averages
Level 110
1,448 SR
1,447 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ElDirkO000
Baron Samedi
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 72L
1,396 Elo+
Solo
Arachne
Arachne
Jeopard
Arachne
Level 127
God Stats
15W - 8L
1,551 SR
Queue Stats
131W - 135L
1,494 Elo+
Solo
Izanami
Izanami
Kamigaru
Izanami
Level 89
God Stats
13W - 29L
1,190 SR
Queue Stats
315W - 286L
1,496 Elo+
Solo
Bacchus
Bacchus
malayo
Bacchus
Level 78
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 7L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MrMarcEddy
Achilles
11
0 / 2 / 3
6,543
545
5,640
12,848
11,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
MrPops1459
Ravana
10
1 / 3 / 0
6,042
504
5,094
10,163
4,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 5 / 0
5,853
488
3,288
10,358
3,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
14
4 / 2 / 0
7,986
666
6,459
7,998
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
rxbittt
Kuzenbo
10
0 / 2 / 2
5,856
488
3,338
9,227
9,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
1 / 2 / 2
7,000
583
6,444
12,377
14,512
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
ElDirkO000
Baron Samedi
12
1 / 2 / 0
6,779
565
3,648
5,674
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Jeopard
Arachne
13
8 / 1 / 3
8,031
669
11,759
9,920
4,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Kamigaru
Izanami
11
2 / 0 / 4
6,499
542
6,924
7,117
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
malayo
Bacchus
10
2 / 1 / 5
6,519
543
4,933
7,044
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
14
14
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
2
2
1
W
Baron Samedi
ElDirkO000
Baron Samedi
1
2
0
0.5
W
Arachne
Jeopard
Arachne
8
1
3
9.5
W
Izanami
Kamigaru
Izanami
2
0
4
4
L
Achilles
MrMarcEddy
Achilles
0
2
3
0.75
L
Ravana
MrPops1459
Ravana
1
3
0
0.33
L
1
5
0
0.2
L
Kukulkan
4
2
0
2
W
Bacchus
malayo
Bacchus
2
1
5
4.5
L
Kuzenbo
rxbittt
Kuzenbo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,819
Damage
33,708
50,594
Taken
42,132
31,059
Mitigated
31,352
9,893
Healing
14,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
6,444
1,155
0
3,396
12,377
14,512
0
1,468
10,909
43,836
800
W
Baron Samedi
ElDirkO000
Baron Samedi
3,648
290
200
1,324
5,674
2,664
0
2,642
3,032
42,795
0
W
Arachne
Jeopard
Arachne
11,759
8,544
0
3,982
9,920
4,043
0
2,957
6,963
0
54,911
W
Izanami
Kamigaru
Izanami
6,924
4,324
0
3,396
7,117
2,640
1,915
622
6,495
0
59,725
L
Achilles
MrMarcEddy
Achilles
5,640
1,490
0
3,432
12,848
11,044
0
5,334
7,514
0
45,551
L
Ravana
MrPops1459
Ravana
5,094
1,696
0
898
10,163
4,139
0
2,071
8,092
0
50,749
L
3,288
819
0
1,575
10,358
3,335
100
1,958
8,400
0
40,710
L
Kukulkan
6,459
390
0
2,279
7,998
3,456
0
1,977
6,021
78,550
0
W
Bacchus
malayo
Bacchus
4,933
1,025
143
2,114
7,044
7,493
262
2,108
4,936
15,556
0
L
Kuzenbo
rxbittt
Kuzenbo
3,338
1,227
0
1,709
9,227
9,085
0
2,885
6,342
16,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
34,828
386
Minions Killed
353
0
Camps Cleared
0
1,234,510
Distance Traveled
1,163,110
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,000
583
78
7
0
177,589
0
W
Baron Samedi
6,779
565
80
7
0
232,475
2
W
Arachne
8,031
669
74
6
0
270,092
0
W
Izanami
6,499
542
102
9
0
214,045
0
L
Achilles
6,543
545
74
6
0
251,635
0
L
Ravana
6,042
504
82
7
0
270,300
0
L
Medusa
5,853
488
75
6
0
228,107
0
L
Kukulkan
7,986
666
134
11
0
248,722
2
W
Bacchus
6,519
543
19
2
0
268,909
4
L
Kuzenbo
5,856
488
21
2
0
235,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role