Player Matchup

Serqet
Serqet
 
Serqet
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Shuckamuxus
Pele
Level 89
God Stats
21W - 20L
1,584 SR
Queue Stats
476W - 444L
1,458 Elo+
Party 2
Izanami
Izanami
Vulturize117
Izanami
Level 69
God Stats
2W - 2L
1,493 SR
Queue Stats
16W - 12L
1,569 Elo+
Party 1
Anubis
Anubis
linternaverde11
Anubis
Level 109
God Stats
154W - 123L
1,530 SR
Queue Stats
1,103W - 1,138L
1,447 Elo+
Solo
Team Averages
Level 111
1,522 SR
1,495 Elo+

VS

Team Averages
Level 117
1,502 SR
1,519 Elo+
Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Luv4tokee
Pele
Level 106
God Stats
5W - 6L
1,500 SR
Queue Stats
531W - 548L
1,371 Elo+
Solo
Charybdis
Charybdis
Trueman135
Charybdis
Level 73
God Stats
2W - 1L
1,591 SR
Queue Stats
3W - 2L
1,770 Elo+
Solo
Ao Kuang
Ao Kuang
biscobibble
Ao Kuang
Level 155
God Stats
24W - 11L
1,616 SR
Queue Stats
319W - 314L
1,500 Elo+
Solo
Horus
Horus
warrman500
Horus
Level 128
God Stats
1W - 3L
1,305 SR
Queue Stats
171W - 157L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
6
2 / 0 / 1
4,433
887
2,345
4,146
2,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
 
Odin
7
0 / 0 / 0
3,872
774
258
2,872
1,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

6
1 / 1 / 1
3,753
751
2,476
3,451
986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Vulturize117
Izanami
6
1 / 0 / 3
4,228
846
4,613
2,291
741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 1 / 0
4,087
817
145
2,625
940
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
5
1 / 0 / 0
3,344
669
525
1,303
245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
3
0 / 0 / 0
3,012
602
265
1,090
213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
Trueman135
Charybdis
4
0 / 2 / 0
2,956
591
1,978
4,050
777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ao Kuang
biscobibble
Ao Kuang
7
0 / 0 / 1
3,584
717
1,799
3,634
1,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
4
0 / 2 / 0
3,240
648
1,784
5,787
3,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
4
Kills
1
2
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
0
1
2.5
W
Odin
 
Odin
0
0
0
0
L
Janus
 
Janus
1
0
0
1
L
Pele
0
0
0
0
W
1
1
1
1.5
L
Charybdis
Trueman135
Charybdis
0
2
0
0
W
Izanami
Vulturize117
Izanami
1
0
3
2.5
L
Ao Kuang
biscobibble
Ao Kuang
0
0
1
0.5
W
0
1
0
0
L
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,837
Damage
6,351
15,385
Taken
15,864
6,046
Mitigated
5,881
6,974
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,345
609
0
1,994
4,146
2,113
0
78
4,068
0
8,996
W
Odin
 
Odin
258
0
0
550
2,872
1,266
0
449
2,423
0
19,624
L
Janus
 
Janus
525
0
0
704
1,303
245
0
41
1,262
9,399
0
L
Pele
265
163
0
591
1,090
213
0
0
1,090
0
6,851
W
2,476
626
0
1,487
3,451
986
0
741
2,710
0
17,511
L
Charybdis
Trueman135
Charybdis
1,978
1,498
0
1,582
4,050
777
0
0
3,999
0
11,614
W
Izanami
Vulturize117
Izanami
4,613
3,787
0
1,143
2,291
741
0
378
1,913
0
27,400
L
Ao Kuang
biscobibble
Ao Kuang
1,799
142
0
826
3,634
1,033
0
104
3,530
16,782
0
W
145
0
102
1,698
2,625
940
534
608
1,947
30,314
0
L
Horus
1,784
1,101
332
2,989
5,787
3,613
0
0
5,787
0
8,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,373
Gold Earned
16,136
176
Minions Killed
97
0
Camps Cleared
0
554,080
Distance Traveled
455,438
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
4,433
887
12
2
0
118,389
0
W
Odin
3,872
774
35
7
0
106,589
0
L
Janus
3,344
669
23
5
0
59,512
0
L
Pele
3,012
602
11
2
0
44,907
0
W
Pele
3,753
751
35
7
0
133,733
0
L
Charybdis
2,956
591
20
4
0
106,094
0
W
Izanami
4,228
846
52
10
0
105,017
0
L
Ao Kuang
3,584
717
32
6
0
129,883
0
W
Anubis
4,087
817
42
8
0
90,352
0
L
Horus
3,240
648
11
2
0
115,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role