Player Matchup

Jing Wei
Jing Wei
Frohso2002
Jing Wei
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,097 Elo+
Party 1
Danzaburou
Danzaburou
HamaLamaOrbital
Danzaburou
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anubis
Anubis
MrKasuu
Anubis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,097 Elo+
Party 1
Raijin
Raijin
Ramps7651
Raijin
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 180L
1,388 Elo+
Solo
Maui
Maui
iTzIkaros
Maui
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,097 Elo+
Party 1
Team Averages
Level 29
1,500 SR
1,236 Elo+

VS

Team Averages
Level 120
1,461 SR
1,438 Elo+
Martichoras
Martichoras
 
Martichoras
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FRHA
Janus
Level 58
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 32L
1,449 Elo+
Solo
Bellona
Bellona
GripenC
Bellona
Level 156
God Stats
2W - 3L
1,317 SR
Queue Stats
541W - 512L
1,439 Elo+
Solo
Nemesis
Nemesis
PAPA COOMBS2155
Nemesis
Level 127
God Stats
12W - 12L
1,512 SR
Queue Stats
423W - 534L
1,386 Elo+
Party 2
Atlas
Atlas
Papadibilis6922
Atlas
Level 146
God Stats
10W - 12L
1,478 SR
Queue Stats
669W - 775L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Frohso2002
Jing Wei
9
0 / 3 / 0
5,528
461
2,280
10,176
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
HamaLamaOrbital
Danzaburou
10
1 / 6 / 0
6,538
545
2,899
11,955
4,116
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
MrKasuu
Anubis
9
0 / 5 / 0
5,748
479
3,197
7,985
3,293
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
Ramps7651
Raijin
11
1 / 5 / 1
6,532
544
4,125
8,894
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Maui
8
0 / 0 / 0
5,495
458
2,005
6,557
4,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
13
2 / 0 / 1
7,686
641
8,894
5,051
2,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
FRHA
Janus
13
9 / 1 / 3
8,103
675
7,861
5,474
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
GripenC
Bellona
13
3 / 0 / 4
8,187
682
5,381
7,994
6,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 1 / 2
8,004
667
4,508
10,894
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 4
7,303
609
3,181
8,667
6,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
19
19
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
2
0
1
2.5
W
Janus
FRHA
Janus
9
1
3
10.5
L
Jing Wei
Frohso2002
Jing Wei
0
3
0
0
W
Bellona
GripenC
Bellona
3
0
4
5
L
Danzaburou
HamaLamaOrbital
Danzaburou
1
6
0
0.17
L
Anubis
MrKasuu
Anubis
0
5
0
0
W
5
1
2
6
W
0
1
4
2
L
Raijin
Ramps7651
Raijin
1
5
1
0.3
L
Maui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,506
Damage
29,825
45,567
Taken
38,080
17,868
Mitigated
21,195
12,023
Healing
10,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
8,894
3,732
0
2,613
5,051
2,418
508
959
4,092
0
68,106
W
Janus
FRHA
Janus
7,861
191
0
604
5,474
1,948
585
2,392
2,894
40,683
0
L
Jing Wei
Frohso2002
Jing Wei
2,280
1,994
0
3,287
10,176
3,298
0
1,751
8,425
0
29,673
W
Bellona
GripenC
Bellona
5,381
386
0
1,947
7,994
6,751
0
2,754
5,240
0
47,549
L
Danzaburou
HamaLamaOrbital
Danzaburou
2,899
1,176
0
3,448
11,955
4,116
0
1,454
10,497
0
40,894
L
Anubis
MrKasuu
Anubis
3,197
322
0
1,972
7,985
3,293
0
1,257
6,693
31,180
0
W
4,508
2,663
0
1,704
10,894
4,008
0
2,715
8,025
0
64,476
W
3,181
1,416
0
3,146
8,667
6,070
180
1,205
7,440
31,100
0
L
Raijin
Ramps7651
Raijin
4,125
245
0
2,297
8,894
2,982
556
4,895
3,657
40,866
0
L
Maui
2,005
514
0
1,019
6,557
4,179
0
1,298
5,253
13,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,841
Gold Earned
39,283
278
Minions Killed
405
0
Camps Cleared
0
1,151,764
Distance Traveled
1,292,131
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
7,686
641
120
10
0
231,975
1
W
Janus
8,103
675
70
6
0
241,066
0
L
Jing Wei
5,528
461
45
4
0
235,243
0
W
Bellona
8,187
682
77
6
0
256,480
5
L
Danzaburou
6,538
545
68
6
0
228,440
0
L
Anubis
5,748
479
58
5
0
214,617
0
W
Nemesis
8,004
667
98
8
0
307,577
0
W
Atlas
7,303
609
40
3
0
255,033
2
L
Raijin
6,532
544
81
7
0
218,728
0
L
Maui
5,495
458
26
2
0
254,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role