Player Matchup

Charon
Charon
AdrielGreen
Charon
Level 155
God Stats
32W - 17L
1,658 SR
Queue Stats
375W - 351L
1,590 Elo+
Solo
Arachne
Arachne
DatsWild
Arachne
Level 232
God Stats
3W - 1L
1,787 SR
Queue Stats
157W - 155L
1,505 Elo+
Solo
Poseidon
Poseidon
SheWantMeAnhurr
Poseidon
Level 129
God Stats
1W - 0L
1,320 SR
Queue Stats
15W - 9L
1,756 Elo+
Party 1
Ao Kuang
Ao Kuang
XBigChoppa
Ao Kuang
Level 83
God Stats
115W - 117L
1,477 SR
Queue Stats
299W - 309L
1,478 Elo+
Solo
Izanami
Izanami
zBenzoo
Izanami
Level 53
God Stats
1W - 0L
1,517 SR
Queue Stats
6W - 12L
1,720 Elo+
Party 1
Team Averages
Level 130
1,552 SR
1,610 Elo+

VS

Team Averages
Level 108
1,605 SR
1,543 Elo+
Scylla
Scylla
 
Scylla
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CAVEMAN4204658
Chaac
Level 46
God Stats
6W - 11L
1,440 SR
Queue Stats
75W - 92L
1,493 Elo+
Solo
Ravana
Ravana
PaulRemyBacardi
Ravana
Level 62
God Stats
2W - 1L
1,864 SR
Queue Stats
52W - 44L
1,601 Elo+
Solo
Charon
Charon
TheLoliconKing
Charon
Level 127
God Stats
22W - 11L
1,722 SR
Queue Stats
625W - 586L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
0 / 0 / 5
7,376
1,229
5,008
3,314
2,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
DatsWild
Arachne
11
2 / 1 / 2
7,160
1,193
4,945
7,141
4,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Poseidon
11
0 / 0 / 2
6,442
1,074
4,544
3,749
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
XBigChoppa
Ao Kuang
11
2 / 1 / 2
6,720
1,120
5,059
3,714
1,599
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
zBenzoo
Izanami
11
1 / 0 / 1
6,261
1,044
2,107
2,676
987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

378

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 1 / 0
6,402
1,067
2,147
2,777
1,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
 
Merlin
11
0 / 0 / 1
5,850
975
2,296
1,164
441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 1
6,257
1,043
4,142
7,793
7,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 1
6,026
1,004
3,907
5,772
4,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 1
6,859
1,143
5,148
7,157
6,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
5
Kills
2
2
Deaths
5
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
1
0
1
L
Merlin
 
Merlin
0
0
1
0.5
W
Charon
0
0
5
2.5
L
1
1
1
1.5
W
Arachne
DatsWild
Arachne
2
1
2
3
L
0
1
1
0.5
W
Poseidon
0
0
2
1
L
0
2
1
0.25
W
Ao Kuang
XBigChoppa
Ao Kuang
2
1
2
3
W
Izanami
zBenzoo
Izanami
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,663
Damage
17,640
20,594
Taken
24,663
10,299
Mitigated
19,865
4,789
Healing
3,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,147
171
0
30
2,777
1,082
0
2,405
372
9,498
0
L
Merlin
 
Merlin
2,296
105
0
31
1,164
441
0
640
524
9,612
0
W
Charon
5,008
588
0
531
3,314
2,284
0
1,377
1,330
10,664
367
L
4,142
609
0
1,859
7,793
7,713
0
3,868
3,925
0
11,557
W
Arachne
DatsWild
Arachne
4,945
3,194
0
1,784
7,141
4,101
0
2,659
3,957
0
17,936
L
3,907
1,185
0
498
5,772
4,540
0
3,556
2,216
0
11,274
W
Poseidon
4,544
560
0
750
3,749
1,328
0
1,832
1,861
26,470
0
L
5,148
342
0
768
7,157
6,089
0
3,775
3,382
13,179
0
W
Ao Kuang
XBigChoppa
Ao Kuang
5,059
1,240
0
800
3,714
1,599
0
1,319
2,058
10,919
0
W
Izanami
zBenzoo
Izanami
2,107
1,456
0
924
2,676
987
0
1,355
966
0
8,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,959
Gold Earned
31,394
132
Minions Killed
141
9
Camps Cleared
3
611,984
Distance Traveled
570,248
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,402
1,067
43
7
1
94,415
0
L
Merlin
5,850
975
25
4
0
95,017
0
W
Charon
7,376
1,229
6
1
1
129,262
0
L
Chaac
6,257
1,043
23
4
2
126,726
0
W
Arachne
7,160
1,193
34
6
4
126,949
0
L
Ravana
6,026
1,004
36
6
0
128,112
0
W
Poseidon
6,442
1,074
62
10
0
124,221
0
L
Charon
6,859
1,143
14
2
0
125,978
0
W
Ao Kuang
6,720
1,120
9
2
3
124,086
0
W
Izanami
6,261
1,044
21
4
1
107,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role