Player Matchup

Anhur
Anhur
Grandmaster
 
Anhur
Grandmaster
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Masters
Lovẻ
Hercules
Masters
Level 166
God Stats
24W - 25L
1,592 SR
Queue Stats
551W - 504L
2,728 MMR
Solo
Chang'e
Chang'e
Masters
Mujtabaa
Chang'e
Masters
Level 189
God Stats
5W - 5L
1,665 SR
Queue Stats
504W - 485L
2,529 MMR
Party 1
Ares
Ares
Diamond I
TheBIackEye
Ares
Diamond I
Level 232
God Stats
6W - 6L
1,800 SR
Queue Stats
192W - 146L
2,532 MMR
Party 1
Da Ji
Da Ji
Diamond I
Wαddles
Da Ji
Diamond I
Level 188
God Stats
14W - 13L
1,631 SR
Queue Stats
375W - 304L
2,733 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 197
1,637 SR
2,405 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 190
1,700 SR
2,714 MMR
Ao Kuang
Ao Kuang
Diamond I
ElSuci0Dan
Ao Kuang
Diamond I
Level 129
God Stats
36W - 22L
1,746 SR
Queue Stats
210W - 175L
2,915 MMR
Solo
Thoth
Thoth
Masters
Incon
Thoth
Masters
Level 334
God Stats
19W - 15L
1,691 SR
Queue Stats
821W - 675L
2,764 MMR
Solo
Athena
Athena
Masters
Montime
Athena
Masters
Level 136
God Stats
28W - 30L
1,569 SR
Queue Stats
322W - 299L
2,525 MMR
Solo
Olorun
Olorun
Masters
Sizk
Olorun
Masters
Level 149
God Stats
48W - 23L
1,871 SR
Queue Stats
66W - 32L
2,810 MMR
Solo
Erlang Shen
Erlang Shen
Masters
demisereact
Erlang Shen
Masters
Level 202
God Stats
51W - 54L
1,623 SR
Queue Stats
780W - 733L
2,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
0 / 6 / 1
8,432
496
5,339
16,167
6,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Lovẻ
Hercules
15
0 / 3 / 0
8,768
516
8,433
23,741
21,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Mujtabaa
Chang'e
15
2 / 4 / 2
8,693
511
8,594
14,300
8,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

13
0 / 2 / 5
8,126
478
10,480
18,612
17,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Wαddles
Da Ji
14
5 / 4 / 1
8,658
509
9,322
18,660
9,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ChernobogSun WukongCabrakanThor

VS

Bans
RaijinFreyaHe BoCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ElSuci0Dan
Ao Kuang
17
3 / 0 / 2
11,333
667
17,321
16,945
17,667
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Incon
Thoth
18
4 / 3 / 4
11,388
670
13,024
8,481
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Montime
Athena
13
0 / 1 / 11
9,008
530
4,318
14,181
12,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
Sizk
Olorun
18
5 / 0 / 3
11,444
673
14,627
8,387
4,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
demisereact
Erlang Shen
16
7 / 4 / 7
10,515
619
20,530
20,631
10,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
7
Kills
19
19
Deaths
8
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
6
1
0.08
W
Ao Kuang
ElSuci0Dan
Ao Kuang
3
0
2
4
W
Thoth
Incon
Thoth
4
3
4
2
L
Hercules
Lovẻ
Hercules
0
3
0
0
W
Athena
Montime
Athena
0
1
11
5.5
L
Chang'e
Mujtabaa
Chang'e
2
4
2
0.75
W
Olorun
Sizk
Olorun
5
0
3
6.5
L
0
2
5
1.25
L
Da Ji
Wαddles
Da Ji
5
4
1
1.38
W
Erlang Shen
demisereact
Erlang Shen
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,168
Damage
69,820
91,480
Taken
68,625
63,769
Mitigated
49,829
23,041
Healing
24,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,339
2,489
0
4,130
16,167
6,777
0
10,762
5,379
0
65,855
W
Ao Kuang
ElSuci0Dan
Ao Kuang
17,321
1,529
0
10,136
16,945
17,667
641
545
16,400
103,061
0
W
Thoth
Incon
Thoth
13,024
251
0
600
8,481
3,886
452
5,031
3,450
103,470
1,335
L
Hercules
Lovẻ
Hercules
8,433
2,586
0
7,340
23,741
21,591
0
14,600
9,121
0
73,212
W
Athena
Montime
Athena
4,318
902
0
1,704
14,181
12,891
0
7,173
7,008
13,556
0
L
Chang'e
Mujtabaa
Chang'e
8,594
901
1,523
4,589
14,300
8,590
0
7,298
6,589
78,440
0
W
Olorun
Sizk
Olorun
14,627
8,090
450
6,740
8,387
4,462
603
1,535
6,852
104,624
11,575
L
10,480
805
2,042
2,445
18,612
17,469
0
9,629
8,743
30,729
0
L
Da Ji
Wαddles
Da Ji
9,322
3,628
0
972
18,660
9,342
0
5,803
12,793
0
66,043
W
Erlang Shen
demisereact
Erlang Shen
20,530
10,798
0
4,388
20,631
10,923
0
5,768
14,863
0
92,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,677
Gold Earned
53,688
530
Minions Killed
631
0
Camps Cleared
0
1,669,274
Distance Traveled
1,826,706
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,432
496
138
8
0
256,898
0
W
Ao Kuang
11,333
667
155
9
0
380,345
0
W
Thoth
11,388
670
195
11
0
370,028
3
L
Hercules
8,768
516
131
8
0
334,009
0
W
Athena
9,008
530
10
1
0
371,257
6
L
Chang'e
8,693
511
141
8
0
370,171
6
W
Olorun
11,444
673
180
11
0
336,293
5
L
Ares
8,126
478
26
2
0
357,010
5
L
Da Ji
8,658
509
94
6
0
351,186
1
W
Erlang Shen
10,515
619
91
5
0
368,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role