Player Matchup

Merlin
Merlin
 
Merlin
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
BoperScred
Heimdallr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
274W - 245L
1,528 Elo+
Solo
Osiris
Osiris
Gatoroid201
Osiris
Level 142
God Stats
3W - 6L
1,368 SR
Queue Stats
282W - 261L
1,603 Elo+
Solo
Bakasura
Bakasura
ThugtownGunplay
Bakasura
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 50L
1,424 Elo+
Solo
Team Averages
Level 156
1,474 SR
1,511 Elo+

VS

Team Averages
Level 119
1,494 SR
1,513 Elo+
Neith
Neith
ICY ZomB
Neith
Level 67
God Stats
2W - 1L
1,735 SR
Queue Stats
98W - 96L
1,458 Elo+
Solo
Anubis
Anubis
Martaah
Anubis
Level 148
God Stats
20W - 13L
1,613 SR
Queue Stats
149W - 137L
1,498 Elo+
Party 1
Terra
Terra
Pobshi
Terra
Level 102
God Stats
49W - 58L
1,526 SR
Queue Stats
808W - 753L
1,555 Elo+
Solo
Achilles
Achilles
Sir-mono-
Achilles
Level 155
God Stats
1W - 4L
1,093 SR
Queue Stats
133W - 113L
1,512 Elo+
Party 1
Eset
Eset
coolguy73388
Eset
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 67L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 0
5,749
575
3,421
6,383
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
 
Kumbhakarna
6
0 / 4 / 0
4,716
472
1,656
11,864
6,674
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
BoperScred
Heimdallr
9
0 / 3 / 0
4,999
500
2,417
7,753
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
10
0 / 0 / 0
5,584
558
5,524
9,153
7,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
10
1 / 2 / 0
5,598
560
1,885
9,670
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ICY ZomB
Neith
10
2 / 1 / 4
5,797
580
5,814
4,206
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Martaah
Anubis
12
4 / 0 / 1
6,263
626
4,575
4,251
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
Pobshi
Terra
10
2 / 0 / 4
6,019
602
5,020
6,791
4,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Sir-mono-
Achilles
10
0 / 0 / 0
5,766
577
5,082
10,010
8,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 0
6,068
607
7,154
5,760
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
11
11
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
L
Kumbhakarna
 
Kumbhakarna
0
4
0
0
L
Heimdallr
BoperScred
Heimdallr
0
3
0
0
L
Osiris
0
0
0
0
W
Neith
ICY ZomB
Neith
2
1
4
4
W
Anubis
Martaah
Anubis
4
0
1
4.5
W
Terra
Pobshi
Terra
2
0
4
4
W
Achilles
Sir-mono-
Achilles
0
0
0
0
L
Bakasura
1
2
0
0.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,903
Damage
27,645
44,823
Taken
31,018
21,706
Mitigated
18,460
7,398
Healing
12,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,421
0
0
344
6,383
2,258
0
4,351
2,032
47,474
0
L
Kumbhakarna
 
Kumbhakarna
1,656
382
0
1,701
11,864
6,674
0
4,733
7,131
7,386
0
L
Heimdallr
BoperScred
Heimdallr
2,417
1,440
141
2,302
7,753
2,402
0
3,880
3,873
0
34,671
L
Osiris
5,524
1,639
0
1,250
9,153
7,213
0
953
8,200
0
36,422
W
Neith
ICY ZomB
Neith
5,814
2,104
0
2,111
4,206
1,524
0
646
3,560
0
43,360
W
Anubis
Martaah
Anubis
4,575
101
0
2,841
4,251
2,094
0
104
4,147
56,420
0
W
Terra
Pobshi
Terra
5,020
2,232
157
2,965
6,791
4,510
0
1,111
5,680
17,682
0
W
Achilles
Sir-mono-
Achilles
5,082
1,150
0
2,810
10,010
8,400
0
0
10,010
0
36,520
L
Bakasura
1,885
1,661
0
1,660
9,670
3,159
0
2,832
6,838
0
36,603
W
7,154
1,072
132
986
5,760
1,932
0
3,216
2,514
49,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,646
Gold Earned
29,913
291
Minions Killed
333
0
Camps Cleared
0
1,056,861
Distance Traveled
1,003,199
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,749
575
84
8
0
229,157
2
L
Kumbhakarna
4,716
472
9
1
0
206,240
0
L
Heimdallr
4,999
500
57
6
0
179,113
0
L
Osiris
5,584
558
67
7
0
205,156
0
W
Neith
5,797
580
60
6
0
163,976
0
W
Anubis
6,263
626
92
9
0
216,923
0
W
Terra
6,019
602
25
3
0
208,296
2
W
Achilles
5,766
577
62
6
0
211,382
2
L
Bakasura
5,598
560
74
7
0
237,195
0
W
Eset
6,068
607
94
9
0
202,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role