Player Matchup

Raijin
Raijin
Malinlechaat
Raijin
Level 27
God Stats
16W - 14L
1,507 SR
Queue Stats
273W - 262L
1,406 Elo+
Party 2
Medusa
Medusa
Raging-Giant420
Medusa
Level 78
God Stats
11W - 14L
1,269 SR
Queue Stats
296W - 283L
1,411 Elo+
Party 4
Kumbhakarna
Kumbhakarna
TotoRinoh
Kumbhakarna
Level 28
God Stats
30W - 25L
1,497 SR
Queue Stats
112W - 114L
1,413 Elo+
Party 2
Mercury
Mercury
Zenorco
Mercury
Level 83
God Stats
2W - 0L
1,696 SR
Queue Stats
146W - 140L
1,448 Elo+
Party 4
Anubis
Anubis
iSinyz
Anubis
Level 110
God Stats
11W - 15L
1,520 SR
Queue Stats
545W - 520L
1,446 Elo+
Party 2
Team Averages
Level 65
1,498 SR
1,425 Elo+

VS

Team Averages
Level 73
1,460 SR
1,254 Elo+
Cerberus
Cerberus
Banksy 1155809
Cerberus
Level 89
God Stats
13W - 11L
1,471 SR
Queue Stats
131W - 129L
1,159 Elo+
Party 3
King Arthur
King Arthur
Chubbathy
King Arthur
Level 102
God Stats
0W - 1L
1,715 SR
Queue Stats
61W - 66L
1,475 Elo+
Party 1
Hachiman
Hachiman
Ciaran Cross
Hachiman
Level 28
God Stats
5W - 7L
1,503 SR
Queue Stats
7W - 18L
1,231 Elo+
Party 3
Janus
Janus
Cowie_3
Janus
Level 40
God Stats
19W - 25L
1,130 SR
Queue Stats
84W - 137L
1,326 Elo+
Party 1
Ao Kuang
Ao Kuang
a MIGHTY SL0TH
Ao Kuang
Level 105
God Stats
0W - 3L
1,478 SR
Queue Stats
93W - 112L
1,080 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
6 / 2 / 4
11,655
648
15,269
8,858
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 3
9,144
508
13,297
13,701
6,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
TotoRinoh
Kumbhakarna
14
1 / 1 / 7
9,608
534
3,615
11,496
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
Zenorco
Mercury
15
8 / 3 / 4
10,604
589
10,409
15,796
5,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
iSinyz
Anubis
20
10 / 1 / 0
13,320
740
12,948
9,720
5,245
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
2 / 8 / 1
8,161
453
7,639
20,083
10,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Chubbathy
King Arthur
10
0 / 9 / 1
7,235
402
2,196
15,463
7,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Ciaran Cross
Hachiman
12
0 / 6 / 2
7,814
434
6,476
13,139
4,427
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Cowie_3
Janus
13
1 / 5 / 0
8,395
466
3,866
10,163
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
16
7 / 1 / 0
10,325
574
10,673
19,064
9,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
28
Kills
10
10
Deaths
29
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
8
1
0.31
L
King Arthur
Chubbathy
King Arthur
0
9
1
0.06
L
Hachiman
Ciaran Cross
Hachiman
0
6
2
0.17
L
Janus
Cowie_3
Janus
1
5
0
0.2
W
Raijin
6
2
4
4
W
3
3
3
1.5
W
Kumbhakarna
TotoRinoh
Kumbhakarna
1
1
7
4.5
W
Mercury
Zenorco
Mercury
8
3
4
3.33
L
Ao Kuang
7
1
0
7
W
Anubis
iSinyz
Anubis
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,538
Damage
30,850
59,571
Taken
77,912
30,984
Mitigated
34,353
19,067
Healing
15,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
7,639
128
0
2,979
20,083
10,452
213
5,986
14,097
34,565
0
L
King Arthur
Chubbathy
King Arthur
2,196
213
0
1,236
15,463
7,231
0
12,250
3,213
80
30,760
L
Hachiman
Ciaran Cross
Hachiman
6,476
2,804
0
2,106
13,139
4,427
990
3,684
9,455
0
52,380
L
Janus
Cowie_3
Janus
3,866
360
0
1,250
10,163
3,168
315
5,759
4,404
57,235
0
W
Raijin
15,269
1,502
0
1,020
8,858
3,641
411
5,869
2,789
102,822
0
W
13,297
6,403
0
5,321
13,701
6,103
570
7,490
6,211
0
81,281
W
Kumbhakarna
TotoRinoh
Kumbhakarna
3,615
472
319
2,258
11,496
10,375
45
3,895
7,601
18,718
0
W
Mercury
Zenorco
Mercury
10,409
4,141
0
3,559
15,796
5,620
544
3,938
11,816
0
52,148
L
Ao Kuang
10,673
3,234
0
7,444
19,064
9,075
0
4,153
14,911
69,259
0
W
Anubis
iSinyz
Anubis
12,948
570
0
6,590
9,720
5,245
1,854
1,097
8,623
134,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,331
Gold Earned
41,930
572
Minions Killed
426
0
Camps Cleared
0
1,781,280
Distance Traveled
1,480,529
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,161
453
67
4
0
330,270
0
L
King Arthur
7,235
402
45
3
0
198,986
0
L
Hachiman
7,814
434
90
5
0
295,587
0
L
Janus
8,395
466
115
6
0
245,993
0
W
Raijin
11,655
648
170
9
0
335,770
0
W
Medusa
9,144
508
108
6
0
320,099
2
W
Kumbhakarna
9,608
534
25
1
0
365,465
0
W
Mercury
10,604
589
72
4
0
456,502
0
L
Ao Kuang
10,325
574
109
6
0
409,693
8
W
Anubis
13,320
740
197
11
0
303,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role