Player Matchup

Jing Wei
Jing Wei
Bjunk562
Jing Wei
Level 140
God Stats
0W - 5L
1,154 SR
Queue Stats
29W - 42L
1,432 Elo+
Party 1
Ishtar
Ishtar
Cerune
Ishtar
Level 149
God Stats
8W - 11L
1,552 SR
Queue Stats
42W - 31L
1,512 Elo+
Solo
Pele
Pele
XamTic13
Pele
Level 93
God Stats
24W - 17L
1,680 SR
Queue Stats
206W - 203L
1,441 Elo+
Solo
Izanami
Izanami
p00adrid
Izanami
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 196L
1,489 Elo+
Party 1
Medusa
Medusa
s1ck Armageddon
Medusa
Level 143
God Stats
8W - 5L
1,679 SR
Queue Stats
249W - 200L
1,511 Elo+
Party 1
Team Averages
Level 124
1,513 SR
1,477 Elo+

VS

Team Averages
Level 141
1,612 SR
1,513 Elo+
Chaac
Chaac
AndrewG2244
Chaac
Level 138
God Stats
9W - 5L
1,683 SR
Queue Stats
130W - 124L
1,497 Elo+
Solo
Cthulhu
Cthulhu
IS THAT HOOK
Cthulhu
Level 159
God Stats
8W - 6L
1,389 SR
Queue Stats
209W - 236L
1,454 Elo+
Solo
Janus
Janus
KyroSatoru
Janus
Level 159
God Stats
5W - 0L
1,549 SR
Queue Stats
36W - 21L
1,609 Elo+
Solo
Pele
Pele
armoredcrow89
Pele
Level 146
God Stats
20W - 17L
1,566 SR
Queue Stats
285W - 310L
1,467 Elo+
Solo
Martichoras
Martichoras
datguyabe
Martichoras
Level 105
God Stats
1W - 0L
1,871 SR
Queue Stats
34W - 30L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bjunk562
Jing Wei
11
0 / 3 / 0
6,038
549
3,515
10,031
4,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ishtar
Cerune
Ishtar
11
1 / 0 / 1
5,751
523
3,042
6,283
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
10
1 / 5 / 1
5,661
515
3,384
12,583
4,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
p00adrid
Izanami
8
0 / 3 / 0
4,820
438
3,265
6,531
1,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 5 / 0
5,585
508
4,431
9,697
3,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
7,134
649
8,040
8,783
7,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
IS THAT HOOK
Cthulhu
11
3 / 1 / 7
7,101
646
5,842
11,043
9,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
12
5 / 0 / 3
7,577
689
8,865
3,906
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
5 / 1 / 4
7,486
681
4,605
9,759
3,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Martichoras
datguyabe
Martichoras
11
0 / 1 / 1
6,542
595
4,094
6,087
2,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
16
16
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
Jing Wei
Bjunk562
Jing Wei
0
3
0
0
L
Ishtar
Cerune
Ishtar
1
0
1
1.5
W
Cthulhu
IS THAT HOOK
Cthulhu
3
1
7
6.5
W
Janus
5
0
3
6.5
L
Pele
1
5
1
0.3
W
5
1
4
7
W
Martichoras
datguyabe
Martichoras
0
1
1
0.5
L
Izanami
p00adrid
Izanami
0
3
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,637
Damage
31,446
45,125
Taken
39,578
15,848
Mitigated
24,841
9,675
Healing
14,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,040
1,577
0
3,933
8,783
7,751
0
0
8,783
0
43,584
L
Jing Wei
Bjunk562
Jing Wei
3,515
2,628
0
2,921
10,031
4,352
0
1,058
8,891
0
43,145
L
Ishtar
Cerune
Ishtar
3,042
1,899
0
3,030
6,283
2,148
0
1,011
5,272
0
40,322
W
Cthulhu
IS THAT HOOK
Cthulhu
5,842
369
1,572
3,700
11,043
9,883
240
378
10,665
26,583
0
W
Janus
8,865
695
0
444
3,906
1,305
0
0
3,906
50,733
0
L
Pele
3,384
680
61
1,237
12,583
4,317
11
3,262
9,227
0
47,420
W
4,605
605
0
2,940
9,759
3,400
231
512
9,247
0
60,331
W
Martichoras
datguyabe
Martichoras
4,094
1,506
0
1,717
6,087
2,502
0
0
6,087
0
55,809
L
Izanami
p00adrid
Izanami
3,265
2,446
0
897
6,531
1,858
0
2,858
3,626
0
22,196
L
4,431
1,316
115
1,414
9,697
3,173
0
6,073
3,402
0
38,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,855
Gold Earned
35,840
341
Minions Killed
372
0
Camps Cleared
0
1,034,615
Distance Traveled
1,097,697
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,134
649
60
5
0
193,940
4
L
Jing Wei
6,038
549
86
8
0
204,342
2
L
Ishtar
5,751
523
76
7
0
189,189
0
W
Cthulhu
7,101
646
31
3
0
222,055
0
W
Janus
7,577
689
97
9
0
213,178
1
L
Pele
5,661
515
72
7
0
216,051
0
W
Pele
7,486
681
90
8
0
256,790
0
W
Martichoras
6,542
595
94
9
0
211,734
2
L
Izanami
4,820
438
47
4
0
224,850
0
L
Medusa
5,585
508
60
5
0
200,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role