Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Danzaburou
Danzaburou
Gold IV
Modrix200
Danzaburou
Gold IV
Level 86
God Stats
2W - 0L
1,785 SR
Queue Stats
136W - 133L
1,445 MMR
Solo
Athena
Athena
Silver II
PrOtEk__Falatik
Athena
Silver II
Level 49
God Stats
3W - 2L
1,523 SR
Queue Stats
39W - 47L
1,462 MMR
Solo
Thoth
Thoth
Gold I
littlexXGODXx
Thoth
Gold I
Level 107
God Stats
5W - 6L
1,540 SR
Queue Stats
267W - 271L
1,601 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 96
1,570 SR
1,502 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 92
1,534 SR
1,486 MMR
Hera
Hera
Silver I
 
Hera
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
BebouGnock
Ymir
Bronze III
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,452 MMR
Party 1
Tyr
Tyr
Bronze III
Kaiyun__
Tyr
Bronze III
Level 67
God Stats
1W - 3L
1,390 SR
Queue Stats
2W - 6L
1,420 MMR
Party 1
Kali
Kali
Gold II
bblizzybaby
Kali
Gold II
Level 144
God Stats
7W - 6L
1,545 SR
Queue Stats
417W - 428L
1,590 MMR
Party 2
Medusa
Medusa
Gold III
kho11
Medusa
Gold III
Level 108
God Stats
4W - 4L
1,737 SR
Queue Stats
272W - 273L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 0 / 0
5,859
651
417
5,687
3,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
 
Bastet
9
1 / 2 / 0
5,124
569
3,594
7,761
2,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Modrix200
Danzaburou
9
0 / 4 / 0
4,852
539
2,265
6,891
2,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 1 / 0
5,193
577
1,504
6,170
4,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 1
5,175
575
4,120
3,714
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ApolloSylvanusSusano

VS

Bans
Ao KuangArachneBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
1 / 0 / 2
4,868
541
3,960
3,981
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 1 / 3
5,957
662
3,585
7,099
5,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 0 / 0
4,110
457
1,200
2,390
1,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 1 / 2
5,526
614
2,111
8,155
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Medusa
kho11
Medusa
11
4 / 0 / 1
6,605
734
5,902
4,508
1,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
8
8
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
0
0
0
W
Bastet
 
Bastet
1
2
0
0.5
L
Hera
 
Hera
1
0
2
2
L
1
1
3
2.5
L
0
0
0
0
W
Danzaburou
Modrix200
Danzaburou
0
4
0
0
W
1
1
0
1
L
2
1
2
3
L
Medusa
kho11
Medusa
4
0
1
4.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,900
Damage
16,758
30,223
Taken
26,133
14,419
Mitigated
13,050
7,715
Healing
8,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
417
172
0
3,043
5,687
3,871
757
518
5,169
0
37,068
W
Bastet
 
Bastet
3,594
1,288
0
1,280
7,761
2,500
0
2,106
5,565
0
33,205
L
Hera
 
Hera
3,960
661
0
1,200
3,981
1,126
0
1,961
2,020
28,475
0
L
3,585
1,180
0
2,265
7,099
5,392
0
1,941
5,158
20,787
0
L
1,200
160
0
857
2,390
1,295
0
164
2,226
0
11,579
W
Danzaburou
Modrix200
Danzaburou
2,265
901
0
991
6,891
2,694
0
773
6,118
0
30,905
W
1,504
650
0
1,443
6,170
4,172
0
1,829
4,255
6,937
0
L
2,111
827
0
3,713
8,155
3,556
0
1,203
6,952
0
36,828
L
Medusa
kho11
Medusa
5,902
2,399
0
908
4,508
1,681
0
355
4,153
0
52,186
W
4,120
209
0
958
3,714
1,182
0
1,995
1,571
44,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,203
Gold Earned
27,066
266
Minions Killed
267
0
Camps Cleared
0
913,726
Distance Traveled
874,613
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,859
651
71
8
0
171,750
0
W
Bastet
5,124
569
54
6
0
195,992
0
L
Hera
4,868
541
60
7
0
207,269
1
L
Ymir
5,957
662
24
3
0
172,574
1
L
Tyr
4,110
457
21
2
0
86,018
0
W
Danzaburou
4,852
539
52
6
0
172,286
0
W
Athena
5,193
577
15
2
0
196,328
0
L
Kali
5,526
614
69
8
0
223,320
2
L
Medusa
6,605
734
93
10
0
185,432
2
W
Thoth
5,175
575
74
8
0
177,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role