Player Matchup

Ishtar
Ishtar
Bidonchik
Ishtar
Level 81
God Stats
62W - 55L
1,538 SR
Queue Stats
222W - 210L
1,461 Elo+
Solo
Achilles
Achilles
CNSixSixSix
Achilles
Level 68
God Stats
6W - 4L
1,410 SR
Queue Stats
58W - 76L
1,424 Elo+
Solo
Hades
Hades
Meliodas Fun264
Hades
Level 158
God Stats
207W - 181L
1,470 SR
Queue Stats
322W - 313L
1,423 Elo+
Solo
Arachne
Arachne
NEON_9445
Arachne
Level 98
God Stats
31W - 16L
1,706 SR
Queue Stats
585W - 516L
1,575 Elo+
Solo
Hera
Hera
samskeyti22
Hera
Level 143
God Stats
5W - 7L
1,357 SR
Queue Stats
240W - 260L
1,420 Elo+
Solo
Team Averages
Level 110
1,496 SR
1,460 Elo+

VS

Team Averages
Level 66
1,529 SR
1,391 Elo+
Ra
Ra
Apocalypto7344
Ra
Level 118
God Stats
7W - 9L
1,639 SR
Queue Stats
111W - 101L
1,510 Elo+
Solo
Jormungandr
Jormungandr
Cynderella
Jormungandr
Level 58
God Stats
23W - 10L
1,716 SR
Queue Stats
145W - 155L
1,426 Elo+
Solo
Martichoras
Martichoras
Koopas_rev
Martichoras
Level 46
God Stats
14W - 22L
1,395 SR
Queue Stats
57W - 66L
1,396 Elo+
Solo
Lancelot
Lancelot
L0rd0fda7
Lancelot
Level 60
God Stats
8W - 13L
1,516 SR
Queue Stats
205W - 231L
1,381 Elo+
Solo
Surtr
Surtr
cbr1000_skywalk
Surtr
Level 48
God Stats
0W - 2L
1,381 SR
Queue Stats
12W - 30L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bidonchik
Ishtar
13
2 / 3 / 4
7,744
484
9,396
12,760
5,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Achilles
CNSixSixSix
Achilles
12
2 / 1 / 3
7,596
475
4,992
10,382
8,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 1 / 5
9,373
586
6,839
12,510
6,441
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
NEON_9445
Arachne
15
9 / 0 / 4
9,273
580
14,488
10,281
4,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 3
8,180
511
6,799
7,346
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,666
479
6,844
11,435
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Cynderella
Jormungandr
11
0 / 0 / 2
7,427
464
5,007
15,500
15,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
Koopas_rev
Martichoras
12
1 / 3 / 2
7,250
453
7,820
11,985
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Lancelot
L0rd0fda7
Lancelot
12
4 / 5 / 1
7,931
496
5,352
12,058
5,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
1 / 4 / 0
7,834
490
3,593
13,313
7,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
18
Kills
8
8
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
Ishtar
Bidonchik
Ishtar
2
3
4
1.33
W
Achilles
CNSixSixSix
Achilles
2
1
3
3.5
L
Jormungandr
Cynderella
Jormungandr
0
0
2
1
L
Martichoras
Koopas_rev
Martichoras
1
3
2
0.67
L
Lancelot
L0rd0fda7
Lancelot
4
5
1
0.9
W
2
1
5
4.5
W
Arachne
NEON_9445
Arachne
9
0
4
11
L
1
4
0
0.25
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,514
Damage
28,616
53,279
Taken
64,291
27,069
Mitigated
39,615
17,558
Healing
12,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,844
941
480
2,205
11,435
4,731
637
4,641
6,794
59,305
0
W
Ishtar
Bidonchik
Ishtar
9,396
4,606
0
3,843
12,760
5,305
1,272
1,831
10,929
48
55,350
W
Achilles
CNSixSixSix
Achilles
4,992
839
0
3,358
10,382
8,354
0
2,082
8,300
0
21,968
L
Jormungandr
Cynderella
Jormungandr
5,007
1,992
0
3,067
15,500
15,984
260
2,691
12,809
32,134
0
L
Martichoras
Koopas_rev
Martichoras
7,820
3,590
0
3,569
11,985
5,368
375
351
11,634
0
63,977
L
Lancelot
L0rd0fda7
Lancelot
5,352
509
0
126
12,058
5,796
0
2,501
9,557
0
49,373
W
6,839
140
115
8,288
12,510
6,441
1,656
1,977
10,451
79,304
0
W
Arachne
NEON_9445
Arachne
14,488
13,574
0
1,704
10,281
4,272
0
2,793
7,488
0
71,130
L
3,593
1,041
0
2,635
13,313
7,736
265
3,454
9,859
298
49,663
W
6,799
1,975
0
250
7,346
2,697
568
3,290
3,953
58,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,166
Gold Earned
38,108
436
Minions Killed
412
0
Camps Cleared
0
1,579,773
Distance Traveled
1,440,422
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,666
479
115
7
0
261,809
0
W
Ishtar
7,744
484
86
5
0
291,642
1
W
Achilles
7,596
475
25
2
0
300,399
4
L
Jormungandr
7,427
464
56
4
0
279,583
5
L
Martichoras
7,250
453
78
5
0
253,188
0
L
Lancelot
7,931
496
82
5
0
333,439
4
W
Hades
9,373
586
144
9
0
278,390
0
W
Arachne
9,273
580
81
5
0
406,454
0
L
Surtr
7,834
490
81
5
0
312,403
0
W
Hera
8,180
511
100
6
0
302,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role