Player Matchup

Ravana
Ravana
Platinum IV
 
Ravana
Platinum IV
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Platinum IV
 
Artemis
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum III
KOBECJZ
King Arthur
Platinum III
Level 148
God Stats
0W - 1L
1,244 SR
Queue Stats
163W - 144L
1,768 MMR
Party 2
Xing Tian
Xing Tian
Gold III
alex809
Xing Tian
Gold III
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 50L
1,635 MMR
Party 1
Merlin
Merlin
Gold III
東婻99
Merlin
Gold III
Level 127
God Stats
8W - 15L
1,571 SR
Queue Stats
80W - 78L
1,672 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,463 SR
1,615 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,550 SR
1,734 MMR
Achilles
Achilles
Gold II
Exeighty
Achilles
Gold II
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 12L
1,712 MMR
Solo
Janus
Janus
Platinum III
MeDDuLLa
Janus
Platinum III
Level 202
God Stats
7W - 3L
1,503 SR
Queue Stats
444W - 460L
1,746 MMR
Solo
Hou Yi
Hou Yi
Platinum II
SimmoDog
Hou Yi
Platinum II
Level 124
God Stats
1W - 1L
1,336 SR
Queue Stats
169W - 155L
1,744 MMR
Solo
Chronos
Chronos
Platinum V
Troniqzx
Chronos
Platinum V
Level 95
God Stats
9W - 8L
1,536 SR
Queue Stats
215W - 200L
1,750 MMR
Solo
Charon
Charon
Platinum V
lackzze1
Charon
Platinum V
Level 124
God Stats
19W - 9L
1,876 SR
Queue Stats
230W - 231L
1,718 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
4 / 2 / 0
5,919
658
5,437
7,534
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
 
Artemis
7
0 / 4 / 1
4,401
489
6,504
5,361
1,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
KOBECJZ
King Arthur
8
0 / 3 / 1
4,819
535
5,705
11,770
7,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xing Tian
alex809
Xing Tian
4
1 / 0 / 0
3,928
436
1,326
3,113
2,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
東婻99
Merlin
9
0 / 4 / 2
5,128
570
4,179
5,873
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
ApolloAresAo Kuang

VS

Bans
FreyaSusanoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Exeighty
Achilles
10
2 / 2 / 0
5,722
636
7,329
10,446
4,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
MeDDuLLa
Janus
10
2 / 1 / 3
5,914
657
3,709
5,016
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
SimmoDog
Hou Yi
9
2 / 2 / 3
5,795
644
2,825
6,048
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Troniqzx
Chronos
12
6 / 0 / 1
6,798
755
7,203
9,772
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon
lackzze1
Charon
8
1 / 1 / 5
5,494
610
4,001
7,394
4,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
13
13
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
2
0
2
L
Artemis
 
Artemis
0
4
1
0.13
W
Achilles
Exeighty
Achilles
2
2
0
1
L
King Arthur
KOBECJZ
King Arthur
0
3
1
0.17
W
Janus
MeDDuLLa
Janus
2
1
3
3.5
W
Hou Yi
SimmoDog
Hou Yi
2
2
3
1.75
W
Chronos
Troniqzx
Chronos
6
0
1
6.5
L
Xing Tian
alex809
Xing Tian
1
0
0
1
W
Charon
lackzze1
Charon
1
1
5
3.5
L
Merlin
東婻99
Merlin
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,151
Damage
25,067
33,651
Taken
38,676
16,680
Mitigated
16,489
6,812
Healing
12,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
5,437
2,026
0
1,245
7,534
3,082
0
3,879
3,633
0
36,578
L
Artemis
 
Artemis
6,504
3,192
0
586
5,361
1,884
0
2,718
2,643
0
22,338
W
Achilles
Exeighty
Achilles
7,329
2,047
0
4,040
10,446
4,371
0
16
10,430
0
37,594
L
King Arthur
KOBECJZ
King Arthur
5,705
196
0
3,060
11,770
7,662
0
1,929
9,821
101
29,046
W
Janus
MeDDuLLa
Janus
3,709
288
0
914
5,016
1,784
0
2,517
2,469
38,018
0
W
Hou Yi
SimmoDog
Hou Yi
2,825
1,757
0
1,250
6,048
2,060
0
1,216
4,832
0
37,302
W
Chronos
Troniqzx
Chronos
7,203
1,765
0
3,614
9,772
3,568
0
986
8,786
53,175
0
L
Xing Tian
alex809
Xing Tian
1,326
113
0
1,332
3,113
2,002
0
1,592
1,521
4,204
0
W
Charon
lackzze1
Charon
4,001
958
0
2,479
7,394
4,706
0
835
6,553
14,602
0
L
Merlin
東婻99
Merlin
4,179
180
0
589
5,873
2,050
0
4,489
1,120
33,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,195
Gold Earned
29,723
200
Minions Killed
306
0
Camps Cleared
0
789,483
Distance Traveled
967,160
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,919
658
54
6
0
184,501
0
L
Artemis
4,401
489
31
3
0
158,809
0
W
Achilles
5,722
636
51
6
0
178,969
2
L
King Arthur
4,819
535
43
5
0
191,942
2
W
Janus
5,914
657
73
8
0
200,556
0
W
Hou Yi
5,795
644
78
9
0
171,845
0
W
Chronos
6,798
755
91
10
0
225,679
0
L
Xing Tian
3,928
436
4
0
0
67,379
0
W
Charon
5,494
610
13
1
0
190,111
1
L
Merlin
5,128
570
68
8
0
186,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role