Player Matchup

Bellona
Bellona
IJustPlayHere
Bellona
Level 65
God Stats
24W - 14L
1,717 SR
Queue Stats
247W - 239L
1,590 Elo+
Solo
Fenrir
Fenrir
NaughtyPuma
Fenrir
Level 146
God Stats
8W - 4L
1,755 SR
Queue Stats
56W - 57L
1,476 Elo+
Solo
Cernunnos
Cernunnos
Turokhalo
Cernunnos
Level 87
God Stats
2W - 7L
1,244 SR
Queue Stats
162W - 141L
1,565 Elo+
Solo
Raijin
Raijin
XxSage5GODxX
Raijin
Level 129
God Stats
2W - 6L
1,346 SR
Queue Stats
757W - 706L
1,546 Elo+
Solo
Bacchus
Bacchus
gargargar
Bacchus
Level 129
God Stats
14W - 5L
1,754 SR
Queue Stats
180W - 197L
1,421 Elo+
Solo
Team Averages
Level 111
1,563 SR
1,519 Elo+

VS

Team Averages
Level 128
1,750 SR
1,622 Elo+
Maui
Maui
InfernalBolt
Maui
Level 149
God Stats
28W - 12L
1,759 SR
Queue Stats
65W - 37L
1,747 Elo+
Party 1
Surtr
Surtr
JJ IIl
Surtr
Level 107
God Stats
12W - 2L
1,862 SR
Queue Stats
47W - 28L
1,817 Elo+
Party 1
Artemis
Artemis
Musicalitey
Artemis
Level 156
God Stats
32W - 39L
1,534 SR
Queue Stats
310W - 273L
1,494 Elo+
Solo
Osiris
Osiris
Precise5
Osiris
Level 118
God Stats
6W - 3L
1,758 SR
Queue Stats
280W - 257L
1,480 Elo+
Solo
Discordia
Discordia
Psytheee
Discordia
Level 112
God Stats
2W - 0L
1,836 SR
Queue Stats
129W - 100L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
2 / 2 / 0
6,654
605
5,481
9,553
6,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
2 / 5 / 1
5,382
489
3,859
9,862
3,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Turokhalo
Cernunnos
8
0 / 4 / 1
5,132
467
4,317
8,837
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
12
1 / 4 / 1
6,795
618
3,133
7,500
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
gargargar
Bacchus
8
0 / 2 / 1
5,118
465
3,086
8,825
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 8
6,254
569
3,848
7,451
4,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
JJ IIl
Surtr
11
4 / 0 / 3
6,180
562
5,548
7,184
3,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Musicalitey
Artemis
12
5 / 1 / 3
6,577
598
9,117
7,978
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
Precise5
Osiris
10
0 / 3 / 4
5,074
461
5,677
11,417
9,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Psytheee
Discordia
12
7 / 1 / 1
7,550
686
5,848
4,398
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
17
17
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bellona
2
2
0
1
W
1
0
8
5
W
Surtr
JJ IIl
Surtr
4
0
3
5.5
W
Artemis
Musicalitey
Artemis
5
1
3
6.5
L
Fenrir
2
5
1
0.5
W
Osiris
Precise5
Osiris
0
3
4
0.67
W
Discordia
Psytheee
Discordia
7
1
1
7.5
L
Cernunnos
Turokhalo
Cernunnos
0
4
1
0.13
L
Raijin
1
4
1
0.38
L
Bacchus
gargargar
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,876
Damage
30,038
44,577
Taken
38,428
23,045
Mitigated
23,165
10,281
Healing
15,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
5,481
2,841
0
3,257
9,553
6,759
0
1,182
8,347
0
52,256
W
3,848
1,107
1,996
2,499
7,451
4,977
0
1,486
5,903
25,508
0
W
Surtr
JJ IIl
Surtr
5,548
2,363
0
1,743
7,184
3,812
0
1,027
6,137
506
37,143
W
Artemis
Musicalitey
Artemis
9,117
4,089
76
4,479
7,978
3,494
0
1,562
6,374
0
54,567
L
Fenrir
3,859
1,177
0
1,111
9,862
3,984
0
2,073
7,689
0
26,673
W
Osiris
Precise5
Osiris
5,677
2,245
0
4,090
11,417
9,437
0
1,111
10,306
0
26,367
W
Discordia
Psytheee
Discordia
5,848
314
0
1,016
4,398
1,445
0
775
3,489
55,487
0
L
Cernunnos
Turokhalo
Cernunnos
4,317
1,953
0
1,585
8,837
2,852
0
975
7,862
0
33,317
L
Raijin
3,133
205
0
1,682
7,500
2,773
0
3,984
3,312
55,021
0
L
Bacchus
gargargar
Bacchus
3,086
809
0
2,646
8,825
6,677
0
1,278
7,511
13,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,081
Gold Earned
31,635
328
Minions Killed
298
0
Camps Cleared
0
1,007,462
Distance Traveled
1,090,059
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,654
605
106
10
0
193,292
2
W
Maui
6,254
569
29
3
0
227,897
1
W
Surtr
6,180
562
60
5
0
279,733
0
W
Artemis
6,577
598
75
7
0
182,419
0
L
Fenrir
5,382
489
39
4
0
219,747
0
W
Osiris
5,074
461
33
3
0
198,489
2
W
Discordia
7,550
686
101
9
0
201,521
2
L
Cernunnos
5,132
467
60
5
0
193,069
0
L
Raijin
6,795
618
110
10
0
192,558
4
L
Bacchus
5,118
465
13
1
0
208,796
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role