Player Matchup

Atlas
Atlas
 
Atlas
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AnuelWar12
Cthulhu
Level 120
God Stats
18W - 9L
1,512 SR
Queue Stats
171W - 156L
1,468 Elo+
Solo
Arachne
Arachne
KingSuportBr
Arachne
Level 57
God Stats
16W - 8L
1,567 SR
Queue Stats
207W - 211L
1,426 Elo+
Solo
Hercules
Hercules
Wolf_Pac-Mac
Hercules
Level 125
God Stats
9W - 15L
1,457 SR
Queue Stats
468W - 479L
1,439 Elo+
Solo
Scylla
Scylla
XziKT
Scylla
Level 84
God Stats
1W - 2L
1,275 SR
Queue Stats
136W - 134L
1,448 Elo+
Solo
Team Averages
Level 117
1,462 SR
1,456 Elo+

VS

Team Averages
Level 82
1,507 SR
1,529 Elo+
Sobek
Sobek
DipMyBean
Sobek
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,531 Elo+
Solo
Anubis
Anubis
KAOS Melter
Anubis
Level 83
God Stats
7W - 9L
1,454 SR
Queue Stats
397W - 392L
1,534 Elo+
Solo
Lancelot
Lancelot
L0rd0fda7
Lancelot
Level 60
God Stats
8W - 13L
1,406 SR
Queue Stats
205W - 231L
1,364 Elo+
Solo
King Arthur
King Arthur
Lintys
King Arthur
Level 122
God Stats
17W - 18L
1,556 SR
Queue Stats
275W - 277L
1,555 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Shudox
Ah Muzen Cab
Level 84
God Stats
1W - 0L
1,621 SR
Queue Stats
16W - 12L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
5
0 / 0 / 0
5,037
315
608
1,166
474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
AnuelWar12
Cthulhu
13
1 / 0 / 2
8,202
513
7,862
12,231
9,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
KingSuportBr
Arachne
17
3 / 0 / 0
9,450
591
6,204
13,869
6,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Wolf_Pac-Mac
Hercules
14
0 / 3 / 0
8,076
505
8,287
16,690
15,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
XziKT
Scylla
10
1 / 2 / 1
6,599
412
4,125
6,944
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DipMyBean
Sobek
10
0 / 0 / 2
7,573
473
2,566
9,316
6,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Anubis
14
2 / 1 / 1
8,236
515
10,903
6,468
3,511
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
L0rd0fda7
Lancelot
11
0 / 1 / 1
6,770
423
2,908
8,085
3,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
Lintys
King Arthur
14
2 / 1 / 1
9,025
564
11,819
15,617
17,754
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
Shudox
Ah Muzen Cab
15
1 / 2 / 0
8,854
553
6,364
10,051
3,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
5
Kills
5
5
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
0
0
0
L
Cthulhu
AnuelWar12
Cthulhu
1
0
2
2
W
Sobek
DipMyBean
Sobek
0
0
2
1
W
Anubis
2
1
1
2.5
L
Arachne
KingSuportBr
Arachne
3
0
0
3
W
Lancelot
L0rd0fda7
Lancelot
0
1
1
0.5
W
King Arthur
Lintys
King Arthur
2
1
1
2.5
W
Ah Muzen Cab
Shudox
Ah Muzen Cab
1
2
0
0.5
L
Hercules
Wolf_Pac-Mac
Hercules
0
3
0
0
L
Scylla
XziKT
Scylla
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,086
Damage
34,560
50,900
Taken
49,537
34,514
Mitigated
34,597
16,882
Healing
12,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
608
273
0
431
1,166
474
0
95
1,071
5,908
986
L
Cthulhu
AnuelWar12
Cthulhu
7,862
210
1,280
2,602
12,231
9,952
0
3,728
8,503
46,623
0
W
Sobek
DipMyBean
Sobek
2,566
791
1,932
3,124
9,316
6,146
178
4,102
5,214
11,088
0
W
Anubis
10,903
171
0
3,383
6,468
3,511
496
3,001
3,467
82,267
0
L
Arachne
KingSuportBr
Arachne
6,204
4,320
0
5,872
13,869
6,637
0
1,960
11,909
0
100,009
W
Lancelot
L0rd0fda7
Lancelot
2,908
597
0
546
8,085
3,236
0
2,217
5,868
0
34,218
W
King Arthur
Lintys
King Arthur
11,819
1,233
0
1,750
15,617
17,754
29
724
14,893
1,000
68,243
W
Ah Muzen Cab
Shudox
Ah Muzen Cab
6,364
2,305
0
1,914
10,051
3,950
418
2,547
7,504
0
86,377
L
Hercules
Wolf_Pac-Mac
Hercules
8,287
4,698
0
5,813
16,690
15,427
0
3,500
13,190
0
66,003
L
Scylla
XziKT
Scylla
4,125
507
0
884
6,944
2,024
0
4,717
2,227
39,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,364
Gold Earned
40,458
437
Minions Killed
400
0
Camps Cleared
0
1,371,541
Distance Traveled
1,533,503
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,037
315
9
1
0
48,129
0
L
Cthulhu
8,202
513
86
5
0
367,548
4
W
Sobek
7,573
473
20
1
0
340,809
3
W
Anubis
8,236
515
114
7
0
303,264
2
L
Arachne
9,450
591
161
10
0
392,333
0
W
Lancelot
6,770
423
48
3
0
273,626
4
W
King Arthur
9,025
564
87
5
0
307,665
5
W
Ah Muzen Cab
8,854
553
131
8
0
308,139
3
L
Hercules
8,076
505
125
8
0
334,217
0
L
Scylla
6,599
412
56
4
0
229,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role