Player Matchup

Fenrir
Fenrir
AchlysGM
Fenrir
Level 39
God Stats
2W - 3L
1,523 SR
Queue Stats
20W - 26L
1,422 Elo+
Party 3
Janus
Janus
Mustasurma
Janus
Level 152
God Stats
22W - 26L
1,563 SR
Queue Stats
637W - 599L
1,429 Elo+
Solo
Jormungandr
Jormungandr
Sebathiel
Jormungandr
Level 120
God Stats
3W - 2L
1,296 SR
Queue Stats
76W - 62L
1,571 Elo+
Party 2
Danzaburou
Danzaburou
kwl1410
Danzaburou
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 34L
1,768 Elo+
Party 2
Thanatos
Thanatos
rev295
Thanatos
Level 47
God Stats
9W - 6L
1,534 SR
Queue Stats
80W - 88L
1,434 Elo+
Party 3
Team Averages
Level 84
1,483 SR
1,525 Elo+

VS

Team Averages
Level 108
1,481 SR
1,483 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
YoutubeCurly
Hercules
Level 123
God Stats
2W - 5L
1,421 SR
Queue Stats
171W - 158L
1,472 Elo+
Solo
Izanami
Izanami
belazik1214
Izanami
Level 125
God Stats
10W - 28L
1,285 SR
Queue Stats
145W - 150L
1,432 Elo+
Solo
Nu Wa
Nu Wa
lebronmeister
Nu Wa
Level 133
God Stats
2W - 4L
1,534 SR
Queue Stats
117W - 104L
1,522 Elo+
Party 1
Chronos
Chronos
Šøûr
Chronos
Level 45
God Stats
8W - 4L
1,665 SR
Queue Stats
85W - 69L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AchlysGM
Fenrir
13
0 / 6 / 6
7,226
482
5,411
16,196
6,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
15
3 / 0 / 0
8,715
581
5,064
6,242
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Sebathiel
Jormungandr
13
6 / 1 / 7
8,540
569
10,377
14,711
11,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
kwl1410
Danzaburou
14
6 / 1 / 5
9,378
625
10,940
10,381
4,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
rev295
Thanatos
11
0 / 5 / 0
6,746
450
7,448
11,669
5,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 3 / 4
6,880
459
5,187
7,141
5,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
YoutubeCurly
Hercules
15
4 / 0 / 4
9,013
601
7,446
10,492
7,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
belazik1214
Izanami
9
0 / 5 / 1
6,207
414
3,744
8,854
3,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 5 / 5
8,328
555
12,569
9,623
3,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Šøûr
Chronos
15
5 / 2 / 3
8,964
598
9,956
15,747
6,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
15
Kills
13
13
Deaths
15
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
4
1
W
Fenrir
AchlysGM
Fenrir
0
6
6
0.5
W
Janus
3
0
0
3
W
Jormungandr
Sebathiel
Jormungandr
6
1
7
9.5
L
Hercules
YoutubeCurly
Hercules
4
0
4
6
L
Izanami
belazik1214
Izanami
0
5
1
0.1
W
Danzaburou
kwl1410
Danzaburou
6
1
5
8.5
L
3
5
5
1.1
W
Thanatos
rev295
Thanatos
0
5
0
0
L
Chronos
Šøûr
Chronos
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,240
Damage
38,902
59,199
Taken
51,857
31,425
Mitigated
25,211
20,860
Healing
15,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,187
1,406
564
2,114
7,141
5,220
337
3,108
3,985
29,229
6,911
W
Fenrir
AchlysGM
Fenrir
5,411
835
0
3,724
16,196
6,935
0
7,279
8,917
0
61,198
W
Janus
5,064
107
0
2,092
6,242
2,468
120
3,240
3,002
73,017
0
W
Jormungandr
Sebathiel
Jormungandr
10,377
3,378
0
3,454
14,711
11,961
336
8,259
6,452
35,002
0
L
Hercules
YoutubeCurly
Hercules
7,446
1,415
0
6,259
10,492
7,235
39
1,192
9,228
0
67,586
L
Izanami
belazik1214
Izanami
3,744
2,915
70
1,052
8,854
3,209
250
3,565
5,289
0
34,613
W
Danzaburou
kwl1410
Danzaburou
10,940
7,416
0
5,509
10,381
4,282
1,403
5,536
4,845
0
63,823
L
12,569
2,070
0
792
9,623
3,323
0
2,684
6,855
60,611
0
W
Thanatos
rev295
Thanatos
7,448
2,208
0
6,081
11,669
5,779
0
3,081
8,588
0
41,926
L
Chronos
Šøûr
Chronos
9,956
2,502
0
4,488
15,747
6,224
0
4,496
11,059
71,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,605
Gold Earned
39,392
439
Minions Killed
448
0
Camps Cleared
0
1,465,692
Distance Traveled
1,400,301
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,880
459
50
3
0
251,495
1
W
Fenrir
7,226
482
80
5
0
299,603
0
W
Janus
8,715
581
137
9
0
329,510
2
W
Jormungandr
8,540
569
35
2
0
292,574
2
L
Hercules
9,013
601
112
7
0
319,566
0
L
Izanami
6,207
414
69
5
0
198,794
4
W
Danzaburou
9,378
625
115
8
0
276,346
0
L
Nu Wa
8,328
555
104
7
0
308,422
3
W
Thanatos
6,746
450
72
5
0
267,659
0
L
Chronos
8,964
598
113
8
0
322,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role