Player Matchup

Surtr
Surtr
 
Surtr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
MFSACREDSWAUV420
Merlin
Level 155
God Stats
3W - 6L
1,512 SR
Queue Stats
554W - 535L
1,506 Elo+
Solo
Jormungandr
Jormungandr
Mochi Misfit
Jormungandr
Level 88
God Stats
11W - 7L
1,646 SR
Queue Stats
334W - 332L
1,532 Elo+
Party 2
Arachne
Arachne
StagierArrow798
Arachne
Level 128
God Stats
9W - 11L
1,430 SR
Queue Stats
351W - 360L
1,554 Elo+
Party 2
Izanami
Izanami
nitti_rich
Izanami
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 3
Team Averages
Level 96
1,517 SR
1,518 Elo+

VS

Team Averages
Level 85
1,526 SR
1,459 Elo+
Cthulhu
Cthulhu
Gullitra112
Cthulhu
Level 87
God Stats
3W - 3L
1,504 SR
Queue Stats
262W - 268L
1,416 Elo+
Solo
Susano
Susano
Jhonnysins32
Susano
Level 108
God Stats
116W - 97L
1,559 SR
Queue Stats
623W - 614L
1,454 Elo+
Solo
Serqet
Serqet
Loba Couture
Serqet
Level 31
God Stats
7W - 6L
1,398 SR
Queue Stats
174W - 179L
1,433 Elo+
Party 1
Discordia
Discordia
SaintamaWaifu
Discordia
Level 89
God Stats
2W - 1L
1,310 SR
Queue Stats
64W - 57L
1,513 Elo+
Party 1
Izanami
Izanami
VItheVI
Izanami
Level 111
God Stats
24W - 14L
1,860 SR
Queue Stats
156W - 129L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 2 / 1
5,630
469
4,678
11,459
4,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 4 / 1
5,799
483
4,320
7,993
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Mochi Misfit
Jormungandr
11
1 / 6 / 0
6,513
543
4,815
12,675
7,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 4 / 0
6,412
534
4,511
12,007
4,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
nitti_rich
Izanami
8
0 / 3 / 0
4,933
411
1,323
5,632
1,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gullitra112
Cthulhu
10
3 / 1 / 5
6,788
566
5,950
9,030
6,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
13
8 / 1 / 0
8,710
726
8,779
9,688
4,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
10
2 / 4 / 5
6,331
528
4,616
8,955
4,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
SaintamaWaifu
Discordia
12
3 / 0 / 3
7,081
590
7,328
5,207
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
VItheVI
Izanami
13
3 / 1 / 2
7,574
631
5,212
6,214
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
19
19
Deaths
7
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
2
1
0.25
W
Cthulhu
Gullitra112
Cthulhu
3
1
5
5.5
W
Susano
8
1
0
8
W
Serqet
2
4
5
1.13
L
1
4
1
0.38
L
Jormungandr
Mochi Misfit
Jormungandr
1
6
0
0.17
W
Discordia
SaintamaWaifu
Discordia
3
0
3
4.5
L
4
4
0
1
W
Izanami
VItheVI
Izanami
3
1
2
4
L
Izanami
nitti_rich
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,647
Damage
31,885
49,766
Taken
39,094
20,623
Mitigated
19,084
11,385
Healing
11,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
4,678
1,778
1,033
3,465
11,459
4,984
0
3,784
7,533
485
26,186
W
Cthulhu
Gullitra112
Cthulhu
5,950
1,237
144
2,504
9,030
6,822
0
2,045
6,985
27,245
0
W
Susano
8,779
2,085
0
3,327
9,688
4,012
0
5,115
4,573
0
54,339
W
Serqet
4,616
1,546
0
1,545
8,955
4,095
0
735
8,220
0
37,136
L
4,320
102
0
750
7,993
2,662
0
4,955
2,621
33,808
0
L
Jormungandr
Mochi Misfit
Jormungandr
4,815
1,420
0
2,848
12,675
7,151
0
0
12,675
50,178
0
W
Discordia
SaintamaWaifu
Discordia
7,328
950
0
567
5,207
1,881
0
2,112
3,095
48,380
0
L
4,511
2,842
0
2,704
12,007
4,129
0
2,765
8,924
0
43,074
W
Izanami
VItheVI
Izanami
5,212
3,762
0
3,556
6,214
2,274
594
52
6,162
0
69,515
L
Izanami
nitti_rich
Izanami
1,323
1,055
0
585
5,632
1,697
0
1,328
4,304
0
23,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,287
Gold Earned
36,484
279
Minions Killed
423
0
Camps Cleared
0
1,069,536
Distance Traveled
1,201,947
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,630
469
39
3
0
225,947
2
W
Cthulhu
6,788
566
41
3
0
245,077
0
W
Susano
8,710
726
95
8
0
262,072
0
W
Serqet
6,331
528
56
5
0
239,699
0
L
Merlin
5,799
483
57
5
0
196,983
0
L
Jormungandr
6,513
543
83
7
0
200,402
2
W
Discordia
7,081
590
105
9
0
249,855
0
L
Arachne
6,412
534
58
5
0
243,264
0
W
Izanami
7,574
631
126
11
0
205,244
1
L
Izanami
4,933
411
42
4
0
202,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role