Player Matchup

Charon
Charon
Hawk526
Charon
Level 24
God Stats
1W - 2L
1,207 SR
Queue Stats
14W - 27L
1,222 Elo+
Party 1
Baron Samedi
Baron Samedi
RNS Rude75
Baron Samedi
Level 121
God Stats
5W - 5L
1,537 SR
Queue Stats
42W - 48L
1,479 Elo+
Solo
Bellona
Bellona
Reaper009
Bellona
Level 32
God Stats
0W - 5L
1,145 SR
Queue Stats
13W - 26L
1,174 Elo+
Party 1
Team Averages
Level 59
1,296 SR
1,292 Elo+

VS

Team Averages
Level 58
1,541 SR
1,385 Elo+
Medusa
Medusa
Blahlust
Medusa
Level 82
God Stats
8W - 4L
1,510 SR
Queue Stats
461W - 454L
1,416 Elo+
Party 2
Chaac
Chaac
Hannielmartinez
Chaac
Level 49
God Stats
41W - 20L
1,607 SR
Queue Stats
177W - 163L
1,407 Elo+
Solo
Janus
Janus
yt_Itzjacoob
Janus
Level 43
God Stats
3W - 4L
1,506 SR
Queue Stats
132W - 162L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Hawk526
Charon
8
0 / 6 / 3
7,577
631
6,226
19,028
13,477
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
RNS Rude75
Baron Samedi
11
1 / 3 / 2
8,138
678
4,721
7,080
2,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Reaper009
Bellona
10
2 / 4 / 1
8,026
669
5,747
14,791
9,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blahlust
Medusa
13
3 / 1 / 9
9,624
802
9,252
8,448
3,571
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
4 / 3 / 7
9,977
831
10,677
13,675
11,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
6 / 0 / 6
10,256
855
14,406
4,494
1,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
3
Kills
13
13
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
Blahlust
Medusa
3
1
9
7.5
W
4
3
7
2.5
L
Charon
Hawk526
Charon
0
6
3
0.25
L
Baron Samedi
RNS Rude75
Baron Samedi
1
3
2
0.67
L
Bellona
Reaper009
Bellona
2
4
1
0.63
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,694
Damage
34,335
40,899
Taken
26,617
25,779
Mitigated
16,699
10,825
Healing
8,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Blahlust
Medusa
9,252
5,926
0
3,513
8,448
3,571
1,141
5,139
3,309
0
31,505
W
10,677
2,822
0
4,638
13,675
11,322
63
4,301
9,374
0
50,068
L
Charon
Hawk526
Charon
6,226
1,910
245
3,747
19,028
13,477
0
7,116
11,912
18,356
0
L
Baron Samedi
RNS Rude75
Baron Samedi
4,721
0
1,213
1,769
7,080
2,654
0
3,507
3,573
23,469
0
L
Bellona
Reaper009
Bellona
5,747
3,306
92
3,759
14,791
9,648
0
5,152
9,639
0
18,612
W
14,406
1,501
0
250
4,494
1,806
828
2,593
1,901
44,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,741
Gold Earned
29,857
67
Minions Killed
142
0
Camps Cleared
0
566,230
Distance Traveled
668,424
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,624
802
42
4
0
219,957
0
W
Chaac
9,977
831
51
4
0
237,475
2
L
Charon
7,577
631
18
2
0
194,627
0
L
Baron Samedi
8,138
678
25
2
0
164,935
0
L
Bellona
8,026
669
24
2
0
206,668
0
W
Janus
10,256
855
49
4
0
210,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role