Player Matchup

Ne Zha
Ne Zha
Gold I
CreamyCage
Ne Zha
Gold I
Level 136
God Stats
3W - 4L
1,345 SR
Queue Stats
107W - 97L
1,584 MMR
Party 2
Nu Wa
Nu Wa
Gold V
Koteey
Nu Wa
Gold V
Level 114
God Stats
5W - 5L
1,537 SR
Queue Stats
54W - 46L
1,380 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
The Stoney T
Jormungandr
Gold IV
Level 145
God Stats
15W - 10L
1,668 SR
Queue Stats
117W - 110L
1,419 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,517 SR
1,461 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 82
1,694 SR
1,434 MMR
Tsukuyomi
Tsukuyomi
Silver II
Chinatonez
Tsukuyomi
Silver II
Level 64
God Stats
2W - 1L
1,810 SR
Queue Stats
14W - 12L
1,494 MMR
Party 1
Atlas
Atlas
Silver II
Gavizuli
Atlas
Silver II
Level 124
God Stats
0W - 1L
1,782 SR
Queue Stats
16W - 12L
1,554 MMR
Party 1
Janus
Janus
Silver V
Turnturnip
Janus
Silver V
Level 59
God Stats
3W - 5L
1,490 SR
Queue Stats
20W - 26L
1,255 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CreamyCage
Ne Zha
15
5 / 3 / 9
12,651
791
13,747
18,197
19,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
Koteey
Nu Wa
16
6 / 3 / 6
13,312
832
16,745
10,523
4,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
The Stoney T
Jormungandr
16
6 / 3 / 11
13,678
855
20,791
21,756
29,112
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
HeraAchillesArachneAo KuangMartichoras

VS

Bans
GaneshaPersephoneVulcanSolFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chinatonez
Tsukuyomi
16
6 / 6 / 1
13,338
834
16,164
18,335
8,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Gavizuli
Atlas
14
2 / 3 / 6
11,585
724
14,268
25,309
28,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
13
1 / 8 / 8
11,715
732
10,653
13,353
5,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
17
Kills
9
9
Deaths
17
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Chinatonez
Tsukuyomi
6
6
1
1.08
W
Ne Zha
CreamyCage
Ne Zha
5
3
9
3.17
L
Atlas
Gavizuli
Atlas
2
3
6
1.67
W
Nu Wa
Koteey
Nu Wa
6
3
6
3
W
Jormungandr
The Stoney T
Jormungandr
6
3
11
3.83
L
Janus
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,283
Damage
41,085
50,476
Taken
56,997
52,523
Mitigated
42,279
15,583
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Chinatonez
Tsukuyomi
16,164
4,237
0
6,368
18,335
8,287
944
12,423
5,033
0
74,697
W
Ne Zha
CreamyCage
Ne Zha
13,747
4,916
0
6,501
18,197
19,193
245
9,010
8,439
0
34,727
L
Atlas
Gavizuli
Atlas
14,268
4,609
0
3,660
25,309
28,935
275
14,385
9,453
39,292
1,316
W
Nu Wa
Koteey
Nu Wa
16,745
4,320
0
3,826
10,523
4,218
1,913
4,895
5,268
76,842
0
W
Jormungandr
The Stoney T
Jormungandr
20,791
4,085
0
5,256
21,756
29,112
357
8,316
12,687
50,814
480
L
Janus
10,653
671
0
0
13,353
5,057
371
9,122
3,568
45,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,641
Gold Earned
36,638
178
Minions Killed
208
0
Camps Cleared
0
834,515
Distance Traveled
857,906
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
13,338
834
99
6
0
300,390
0
W
Ne Zha
12,651
791
41
3
0
301,807
0
L
Atlas
11,585
724
34
2
0
302,855
0
W
Nu Wa
13,312
832
97
6
0
270,071
0
W
Jormungandr
13,678
855
40
3
0
262,637
3
L
Janus
11,715
732
75
5
0
254,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role