Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond III
 
Athena
Diamond III
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
Furballer
Hachiman
Masters
Level 195
God Stats
19W - 12L
1,661 SR
Queue Stats
268W - 226L
2,489 MMR
Solo
Ix Chel
Ix Chel
Diamond III
OkayAIright
Ix Chel
Diamond III
Level 157
God Stats
17W - 22L
1,605 SR
Queue Stats
975W - 952L
2,220 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Painxl0wer
Sun Wukong
Masters
Level 136
God Stats
63W - 58L
1,730 SR
Queue Stats
302W - 262L
2,864 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 169
1,599 SR
2,115 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,706 SR
2,263 MMR
Ullr
Ullr
Diamond I
 
Ullr
Diamond I
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond I
BrotherAshton
Ganesha
Diamond I
Level 126
God Stats
9W - 6L
1,743 SR
Queue Stats
200W - 167L
2,516 MMR
Solo
Thor
Thor
Masters
CancelConsoleQs
Thor
Masters
Level 66
God Stats
1W - 1L
1,841 SR
Queue Stats
153W - 117L
2,618 MMR
Party 1
Loki
Loki
Diamond III
ImSixThree
Loki
Diamond III
Level 103
God Stats
11W - 3L
1,889 SR
Queue Stats
258W - 218L
2,181 MMR
Solo
Thoth
Thoth
Masters
Mandο
Thoth
Masters
Level 226
God Stats
5W - 9L
1,559 SR
Queue Stats
312W - 293L
2,503 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
4 / 0 / 0
4,469
894
2,163
5,948
1,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
 
Athena
6
1 / 1 / 0
3,979
796
1,869
4,967
2,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Furballer
Hachiman
6
0 / 0 / 1
3,624
725
2,831
2,853
894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
OkayAIright
Ix Chel
8
0 / 0 / 1
4,340
868
602
2,065
599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
Painxl0wer
Sun Wukong
8
2 / 0 / 2
4,435
887
3,448
3,801
2,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
RaijinChernobogCabrakanPele

VS

Bans
ArachneSusanoCharonAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
6
1 / 1 / 0
3,483
697
2,356
3,525
1,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
4
0 / 0 / 1
3,481
696
1,151
3,419
1,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

4
0 / 2 / 1
3,123
625
2,448
4,890
1,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 3 / 0
3,096
619
1,550
4,387
1,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Mandο
Thoth
7
0 / 1 / 0
3,691
738
839
1,003
209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
7
Kills
1
1
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
0
4
W
Athena
 
Athena
1
1
0
1
L
Ullr
 
Ullr
1
1
0
1
L
Ganesha
0
0
1
0.5
L
0
2
1
0.25
W
Hachiman
Furballer
Hachiman
0
0
1
0.5
L
0
3
0
0
L
Thoth
Mandο
Thoth
0
1
0
0
W
Ix Chel
OkayAIright
Ix Chel
0
0
1
0.5
W
Sun Wukong
Painxl0wer
Sun Wukong
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,913
Damage
8,344
19,634
Taken
17,224
8,073
Mitigated
6,291
6,904
Healing
3,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,163
443
0
1,297
5,948
1,995
0
522
5,426
0
24,548
W
Athena
 
Athena
1,869
711
87
1,717
4,967
2,449
0
364
4,603
12,784
0
L
Ullr
 
Ullr
2,356
723
0
869
3,525
1,155
0
759
2,766
0
19,570
L
Ganesha
1,151
93
0
1,338
3,419
1,699
0
901
2,518
6,647
0
L
2,448
880
0
338
4,890
1,394
0
628
4,262
0
11,338
W
Hachiman
Furballer
Hachiman
2,831
1,757
0
1,440
2,853
894
0
573
2,280
0
20,741
L
1,550
245
0
665
4,387
1,834
0
0
4,387
0
11,329
L
Thoth
Mandο
Thoth
839
38
0
105
1,003
209
0
183
820
22,019
0
W
Ix Chel
OkayAIright
Ix Chel
602
0
200
1,202
2,065
599
0
423
1,642
27,837
0
W
Sun Wukong
Painxl0wer
Sun Wukong
3,448
931
0
961
3,801
2,136
0
108
3,693
0
26,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,847
Gold Earned
16,874
206
Minions Killed
120
0
Camps Cleared
0
598,579
Distance Traveled
573,112
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,469
894
48
10
0
136,689
0
W
Athena
3,979
796
21
4
0
122,605
0
L
Ullr
3,483
697
43
9
0
106,919
0
L
Ganesha
3,481
696
0
0
0
130,498
1
L
Thor
3,123
625
18
4
0
121,395
0
W
Hachiman
3,624
725
39
8
0
97,524
0
L
Loki
3,096
619
19
4
0
88,502
0
L
Thoth
3,691
738
40
8
0
125,798
0
W
Ix Chel
4,340
868
62
12
0
130,164
2
W
Sun Wukong
4,435
887
36
7
0
111,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role