Player Matchup

Ah Puch
Ah Puch
BBussin
Ah Puch
Level 124
God Stats
2W - 1L
1,486 SR
Queue Stats
38W - 39L
1,395 Elo+
Party 3
Nox
Nox
JD McDong
Nox
Level 129
God Stats
2W - 4L
1,077 SR
Queue Stats
160W - 177L
1,517 Elo+
Party 3
Ao Kuang
Ao Kuang
RadiationBlues
Ao Kuang
Level 68
God Stats
4W - 4L
1,444 SR
Queue Stats
150W - 152L
1,518 Elo+
Solo
Chang'e
Chang'e
Tha Fooster
Chang'e
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,426 Elo+
Party 3
Athena
Athena
TikalmyPickal
Athena
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
346W - 353L
1,585 Elo+
Solo
Team Averages
Level 114
1,401 SR
1,488 Elo+

VS

Team Averages
Level 113
1,532 SR
1,511 Elo+
Kumbhakarna
Kumbhakarna
BaRockedYoMomma
Kumbhakarna
Level 119
God Stats
0W - 3L
1,171 SR
Queue Stats
53W - 50L
1,552 Elo+
Party 2
Athena
Athena
ChiefRambo
Athena
Level 138
God Stats
1W - 3L
1,256 SR
Queue Stats
261W - 124L
1,696 Elo+
Party 1
Chang'e
Chang'e
Leeric
Chang'e
Level 104
God Stats
3W - 3L
1,828 SR
Queue Stats
131W - 82L
1,579 Elo+
Party 1
Chiron
Chiron
LordOakIron
Chiron
Level 100
God Stats
5W - 2L
1,891 SR
Queue Stats
270W - 272L
1,556 Elo+
Party 2
Bakasura
Bakasura
TexasRyan
Bakasura
Level 106
God Stats
0W - 1L
1,516 SR
Queue Stats
0W - 3L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BBussin
Ah Puch
20
7 / 0 / 11
13,222
826
27,889
5,625
3,474
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 2 / 15
11,600
725
16,653
12,385
7,510
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
18
9 / 5 / 9
11,879
742
17,996
20,255
22,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Tha Fooster
Chang'e
16
1 / 2 / 14
10,091
631
12,042
17,025
8,780
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 1 / 20
12,278
767
10,957
19,197
20,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BaRockedYoMomma
Kumbhakarna
17
1 / 4 / 7
10,280
643
9,222
21,256
27,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
ChiefRambo
Athena
15
2 / 5 / 3
10,046
628
7,543
21,886
49,410
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Leeric
Chang'e
17
3 / 1 / 5
9,922
620
11,893
17,593
14,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chiron
18
4 / 3 / 3
10,351
647
20,844
14,301
9,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
TexasRyan
Bakasura
14
0 / 11 / 2
8,739
546
7,595
19,126
15,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
30
24
Kills
10
10
Deaths
24
69
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BBussin
Ah Puch
7
0
11
12.5
L
Kumbhakarna
BaRockedYoMomma
Kumbhakarna
1
4
7
1.13
L
Athena
ChiefRambo
Athena
2
5
3
0.7
W
5
2
15
6.25
L
Chang'e
Leeric
Chang'e
3
1
5
5.5
L
Chiron
4
3
3
1.83
W
Ao Kuang
9
5
9
2.7
L
Bakasura
TexasRyan
Bakasura
0
11
2
0.09
W
Chang'e
Tha Fooster
Chang'e
1
2
14
4
W
2
1
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,537
Damage
57,097
74,487
Taken
94,162
62,615
Mitigated
115,173
43,647
Healing
38,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BBussin
Ah Puch
27,889
1,444
2,826
1,181
5,625
3,474
1,925
1,184
4,351
77,651
0
L
Kumbhakarna
BaRockedYoMomma
Kumbhakarna
9,222
431
2,580
2,626
21,256
27,549
0
19,710
1,414
14,660
0
L
Athena
ChiefRambo
Athena
7,543
2,015
956
1,893
21,886
49,410
0
18,614
2,798
14,907
0
W
16,653
1,468
1,872
1,456
12,385
7,510
2,088
5,322
6,989
34,653
0
L
Chang'e
Leeric
Chang'e
11,893
2,086
13,691
10,556
17,593
14,139
0
16,757
500
24,364
0
L
Chiron
20,844
8,977
2,208
2,293
14,301
9,046
0
12,567
1,493
0
53,057
W
Ao Kuang
17,996
4,138
227
4,392
20,255
22,156
452
8,545
11,499
18,445
0
L
Bakasura
TexasRyan
Bakasura
7,595
3,691
207
1,177
19,126
15,029
0
16,392
2,420
0
13,585
W
Chang'e
Tha Fooster
Chang'e
12,042
2,062
15,273
9,288
17,025
8,780
1,988
6,689
10,068
18,725
0
W
10,957
2,718
3,444
3,688
19,197
20,695
505
6,918
11,676
18,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,070
Gold Earned
49,338
181
Minions Killed
144
0
Camps Cleared
0
1,432,682
Distance Traveled
1,275,463
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,222
826
109
7
0
300,742
0
L
Kumbhakarna
10,280
643
11
1
0
279,348
0
L
Athena
10,046
628
18
1
0
270,023
0
W
Nox
11,600
725
40
3
0
283,706
0
L
Chang'e
9,922
620
37
2
0
259,911
0
L
Chiron
10,351
647
55
3
0
257,229
0
W
Ao Kuang
11,879
742
4
0
0
226,784
0
L
Bakasura
8,739
546
23
1
0
208,952
0
W
Chang'e
10,091
631
14
1
0
293,952
0
W
Athena
12,278
767
14
1
0
327,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role