Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BeckyOfHyrule
Hel
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 64L
1,443 Elo+
Party 1
Odin
Odin
HurricaneBAWNG
Odin
Level 68
God Stats
17W - 14L
1,520 SR
Queue Stats
30W - 38L
1,415 Elo+
Party 1
Neith
Neith
Jackaa27
Neith
Level 80
God Stats
10W - 15L
1,532 SR
Queue Stats
297W - 301L
1,507 Elo+
Solo
Ares
Ares
Storm Seek3r
Ares
Level 80
God Stats
42W - 24L
1,497 SR
Queue Stats
92W - 80L
1,399 Elo+
Solo
Team Averages
Level 84
1,510 SR
1,453 Elo+

VS

Team Averages
Level 111
1,508 SR
1,494 Elo+
Merlin
Merlin
CarlaPaola1
Merlin
Level 118
God Stats
25W - 26L
1,560 SR
Queue Stats
503W - 562L
1,429 Elo+
Party 2
Surtr
Surtr
JTN-Vro
Surtr
Level 30
God Stats
1W - 1L
1,738 SR
Queue Stats
1W - 1L
1,705 Elo+
Solo
Zeus
Zeus
Phynaesereia
Zeus
Level 144
God Stats
2W - 11L
1,139 SR
Queue Stats
102W - 118L
1,432 Elo+
Solo
Kuzenbo
Kuzenbo
Texis_killa93
Kuzenbo
Level 116
God Stats
6W - 4L
1,733 SR
Queue Stats
164W - 140L
1,478 Elo+
Solo
Izanami
Izanami
zombie_oskys115
Izanami
Level 149
God Stats
5W - 10L
1,371 SR
Queue Stats
506W - 563L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 0 / 6
6,160
1,232
4,313
2,742
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 6
5,925
1,185
2,446
3,240
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 6
6,337
1,267
4,667
4,821
3,287
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Jackaa27
Neith
10
1 / 0 / 4
5,664
1,133
7,552
2,469
1,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 0 / 8
6,361
1,272
3,127
4,263
3,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

430

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 2 / 0
5,222
1,044
2,792
6,173
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
JTN-Vro
Surtr
9
0 / 0 / 0
4,833
967
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 4 / 0
5,033
1,007
5,770
5,413
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
9
0 / 1 / 0
5,635
1,127
2,448
5,654
6,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 2 / 0
5,331
1,066
2,107
6,356
2,338
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
9
Kills
0
0
Deaths
9
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
0
6
5
W
2
0
6
5
L
Merlin
0
2
0
0
W
3
0
6
6
L
Surtr
JTN-Vro
Surtr
0
0
0
0
W
Neith
Jackaa27
Neith
1
0
4
3
L
0
4
0
0
W
1
0
8
5
L
Kuzenbo
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,105
Damage
13,117
17,535
Taken
23,596
10,581
Mitigated
13,040
3,688
Healing
590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,313
663
0
0
2,742
1,200
0
1,793
949
16,119
0
W
2,446
289
768
1,093
3,240
1,518
0
2,302
938
9,347
0
L
Merlin
2,792
189
0
0
6,173
2,190
0
1,371
4,451
12,646
0
W
4,667
1,540
66
254
4,821
3,287
0
2,563
2,258
0
7,991
L
Surtr
JTN-Vro
Surtr
0
0
0
0
0
0
0
0
0
0
0
W
Neith
Jackaa27
Neith
7,552
2,815
0
817
2,469
1,024
0
1,761
708
0
14,497
L
5,770
848
0
109
5,413
2,249
0
3,150
2,176
10,435
253
W
3,127
276
0
690
4,263
3,552
0
2,458
1,805
5,656
0
L
Kuzenbo
2,448
721
0
461
5,654
6,263
0
3,638
1,873
5,386
0
L
2,107
905
0
20
6,356
2,338
0
1,727
4,039
0
12,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,447
Gold Earned
26,054
98
Minions Killed
66
3
Camps Cleared
3
504,600
Distance Traveled
289,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,160
1,232
43
9
0
101,161
0
W
Hel
5,925
1,185
12
2
0
103,267
0
L
Merlin
5,222
1,044
21
4
1
81,134
0
W
Odin
6,337
1,267
2
0
0
100,430
0
L
Surtr
4,833
967
0
0
0
996
0
W
Neith
5,664
1,133
37
7
2
96,352
0
L
Zeus
5,033
1,007
17
3
0
56,900
0
W
Ares
6,361
1,272
4
1
1
103,390
0
L
Kuzenbo
5,635
1,127
3
1
1
76,504
0
L
Izanami
5,331
1,066
25
5
1
74,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role