Player Matchup

Ymir
Ymir
COLOMBO_253
Ymir
Level 79
God Stats
7W - 12L
1,489 SR
Queue Stats
140W - 223L
1,368 Elo+
Party 1
Surtr
Surtr
IG7_-Pelaaa-_o
Surtr
Level 154
God Stats
17W - 18L
1,454 SR
Queue Stats
426W - 560L
1,390 Elo+
Party 1
Pele
Pele
Yakoo-Aragon
Pele
Level 122
God Stats
11W - 9L
1,473 SR
Queue Stats
194W - 265L
1,361 Elo+
Party 1
Ishtar
Ishtar
manue_lopez16
Ishtar
Level 82
God Stats
1W - 4L
1,134 SR
Queue Stats
384W - 523L
1,375 Elo+
Party 1
Zhong Kui
Zhong Kui
santitorress24
Zhong Kui
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
223W - 313L
1,373 Elo+
Party 1
Team Averages
Level 115
1,410 SR
1,373 Elo+

VS

Team Averages
Level 66
1,456 SR
1,390 Elo+
Serqet
Serqet
Flufluh
Serqet
Level 89
God Stats
16W - 18L
1,571 SR
Queue Stats
466W - 456L
1,491 Elo+
Solo
Jormungandr
Jormungandr
MatrixHead96
Jormungandr
Level 129
God Stats
0W - 1L
1,482 SR
Queue Stats
164W - 145L
1,561 Elo+
Solo
Bacchus
Bacchus
doughy__law__8
Bacchus
Level 38
God Stats
5W - 3L
1,440 SR
Queue Stats
29W - 58L
1,320 Elo+
Party 2
Da Ji
Da Ji
dungeon_kuro69
Da Ji
Level 28
God Stats
2W - 10L
1,214 SR
Queue Stats
7W - 25L
1,185 Elo+
Party 2
Hera
Hera
thiago_NwS12
Hera
Level 48
God Stats
12W - 11L
1,572 SR
Queue Stats
38W - 67L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,682
480
3,655
9,530
9,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 6 / 0
8,417
526
7,783
15,705
11,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 2 / 1
8,381
524
6,765
13,271
5,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 1 / 2
7,938
496
3,698
6,264
2,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
santitorress24
Zhong Kui
14
2 / 2 / 4
8,236
515
9,600
10,250
7,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Flufluh
Serqet
14
5 / 1 / 2
8,433
527
7,312
11,925
4,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
MatrixHead96
Jormungandr
15
7 / 1 / 2
10,201
638
12,828
14,668
14,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 1 / 0
6,009
376
3,225
7,594
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 6 / 1
5,869
367
2,424
9,188
3,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 4 / 3
7,502
469
8,336
8,600
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
13
Kills
12
12
Deaths
13
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Serqet
Flufluh
Serqet
5
1
2
6
W
1
6
0
0.17
L
Jormungandr
MatrixHead96
Jormungandr
7
1
2
8
W
6
2
1
3.25
L
0
1
0
0
L
0
6
1
0.08
W
2
1
2
3
W
Zhong Kui
santitorress24
Zhong Kui
2
2
4
2
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,501
Damage
34,125
55,020
Taken
51,975
35,729
Mitigated
31,818
15,375
Healing
11,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,655
343
0
2,177
9,530
9,084
0
5,006
4,524
25,179
0
L
Serqet
Flufluh
Serqet
7,312
2,011
0
1,872
11,925
4,900
60
2,937
8,988
0
67,206
W
7,783
2,448
0
3,213
15,705
11,062
18
10,130
5,575
934
62,845
L
Jormungandr
MatrixHead96
Jormungandr
12,828
4,070
0
4,775
14,668
14,256
0
905
13,763
84,522
319
W
6,765
1,794
0
3,561
13,271
5,180
0
2,727
10,544
0
74,913
L
3,225
446
0
1,720
7,594
6,109
0
3,074
4,520
17,865
0
L
2,424
999
0
1,223
9,188
3,481
21
2,051
7,137
0
21,212
W
3,698
2,108
0
2,477
6,264
2,507
184
1,089
5,063
0
58,928
W
Zhong Kui
santitorress24
Zhong Kui
9,600
1,078
0
3,947
10,250
7,896
0
5,118
4,758
77,207
0
L
8,336
3,123
0
1,856
8,600
3,072
0
4,582
4,018
64,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,654
Gold Earned
38,014
463
Minions Killed
404
0
Camps Cleared
0
1,585,480
Distance Traveled
1,503,140
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,682
480
31
2
0
312,998
0
L
Serqet
8,433
527
93
6
0
390,894
0
W
Surtr
8,417
526
110
7
0
316,528
3
L
Jormungandr
10,201
638
149
9
0
312,079
2
W
Pele
8,381
524
93
6
0
368,892
3
L
Bacchus
6,009
376
21
1
0
228,063
0
L
Da Ji
5,869
367
33
2
0
252,295
0
W
Ishtar
7,938
496
92
6
0
289,155
3
W
Zhong Kui
8,236
515
137
9
0
297,907
3
L
Hera
7,502
469
108
7
0
319,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role