Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Amosthekiller
Sun Wukong
Bronze III
Level 129
God Stats
0W - 1L
1,210 SR
Queue Stats
3W - 3L
1,490 MMR
Party 1
Bastet
Bastet
Gold IV
EskiBro1937
Bastet
Gold IV
Level 103
God Stats
2W - 3L
1,541 SR
Queue Stats
103W - 111L
1,486 MMR
Solo
Merlin
Merlin
Bronze III
Ferrinha06
Merlin
Bronze III
Level 123
God Stats
1W - 2L
1,300 SR
Queue Stats
2W - 5L
1,446 MMR
Party 3
Apollo
Apollo
Bronze III
Tang0Mang0Bang0
Apollo
Bronze III
Level 128
God Stats
0W - 1L
1,404 SR
Queue Stats
1W - 2L
1,556 MMR
Party 1
Fenrir
Fenrir
Bronze III
VictorHugo12321
Fenrir
Bronze III
Level 157
God Stats
0W - 2L
1,433 SR
Queue Stats
1W - 3L
1,508 MMR
Party 3
Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,378 SR
1,497 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 161
1,570 SR
1,497 MMR
Medusa
Medusa
Gold IV
Headwall
Medusa
Gold IV
Level 149
God Stats
18W - 14L
1,638 SR
Queue Stats
204W - 219L
1,489 MMR
Solo
Osiris
Osiris
Platinum V
PaulaDeenButter
Osiris
Platinum V
Level 149
God Stats
7W - 13L
1,383 SR
Queue Stats
526W - 518L
1,530 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
TooCoolFrank
Baron Samedi
Silver I
Level 123
God Stats
19W - 15L
1,529 SR
Queue Stats
120W - 133L
1,306 MMR
Party 2
Charon
Charon
Gold I
thatkaijukid
Charon
Gold I
Level 227
God Stats
10W - 5L
1,855 SR
Queue Stats
149W - 149L
1,628 MMR
Party 2
Awilix
Awilix
Platinum V
庭下饮酒谪仙人
Awilix
Platinum V
Level 155
God Stats
9W - 13L
1,443 SR
Queue Stats
364W - 366L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Amosthekiller
Sun Wukong
10
0 / 0 / 0
5,777
578
3,709
6,379
4,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bastet
9
0 / 1 / 0
5,179
518
3,294
8,593
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Ferrinha06
Merlin
9
0 / 2 / 0
5,273
527
3,814
4,056
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
4,637
464
1,931
7,095
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 2 / 0
4,098
410
1,871
8,259
3,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
GaneshaHeraBaba YagaAthena

VS

Bans
Ao KuangKing ArthurFreyaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Headwall
Medusa
11
3 / 0 / 2
6,376
638
4,974
3,991
1,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
1 / 0 / 1
5,966
597
5,035
9,262
8,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
TooCoolFrank
Baron Samedi
10
1 / 0 / 4
5,614
561
2,959
3,121
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charon
9
0 / 0 / 7
5,912
591
3,771
6,010
4,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 0 / 2
5,985
599
3,470
6,556
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
8
8
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Amosthekiller
Sun Wukong
0
0
0
0
L
Bastet
0
1
0
0
L
Merlin
Ferrinha06
Merlin
0
2
0
0
W
Medusa
Headwall
Medusa
3
0
2
4
W
1
0
1
1.5
L
0
3
0
0
W
Baron Samedi
TooCoolFrank
Baron Samedi
1
0
4
3
L
0
2
0
0
W
Charon
0
0
7
3.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,619
Damage
20,209
34,382
Taken
28,940
15,468
Mitigated
17,841
10,362
Healing
11,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Amosthekiller
Sun Wukong
3,709
530
0
1,974
6,379
4,970
0
0
6,379
0
39,469
L
Bastet
3,294
1,275
0
2,248
8,593
2,801
0
221
8,372
0
45,434
L
Merlin
Ferrinha06
Merlin
3,814
139
0
907
4,056
1,577
0
2,704
1,352
34,748
0
W
Medusa
Headwall
Medusa
4,974
2,211
0
1,430
3,991
1,443
0
0
3,852
0
49,324
W
5,035
1,524
0
5,555
9,262
8,183
0
102
9,160
0
41,608
L
1,931
781
0
2,298
7,095
2,406
0
614
6,481
0
31,328
W
Baron Samedi
TooCoolFrank
Baron Samedi
2,959
286
288
1,168
3,121
1,305
0
1,341
1,780
42,246
0
L
1,871
302
0
2,935
8,259
3,714
0
3,191
5,068
0
9,944
W
Charon
3,771
1,383
0
1,635
6,010
4,420
0
1,996
3,799
14,529
0
W
3,470
1,173
0
1,186
6,556
2,490
0
375
6,181
0
48,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,964
Gold Earned
29,853
296
Minions Killed
341
0
Camps Cleared
0
969,164
Distance Traveled
1,046,884
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,777
578
81
8
0
169,192
0
L
Bastet
5,179
518
70
7
0
224,146
0
L
Merlin
5,273
527
77
8
0
198,552
2
W
Medusa
6,376
638
84
8
0
201,374
0
W
Osiris
5,966
597
76
8
0
197,912
2
L
Apollo
4,637
464
50
5
0
171,212
0
W
Baron Samedi
5,614
561
88
9
0
196,633
0
L
Fenrir
4,098
410
18
2
0
206,062
2
W
Charon
5,912
591
14
1
0
196,047
1
W
Awilix
5,985
599
79
8
0
254,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role