Player Matchup

Fenrir
Fenrir
Evanewton
Fenrir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 86L
1,447 Elo+
Party 1
Bastet
Bastet
Krylliah
Bastet
Level 101
God Stats
1W - 4L
1,274 SR
Queue Stats
483W - 470L
1,482 Elo+
Party 3
Tyr
Tyr
Voltromm
Tyr
Level 104
God Stats
14W - 19L
1,436 SR
Queue Stats
485W - 470L
1,489 Elo+
Party 3
Horus
Horus
XLeonelX
Horus
Level 47
God Stats
2W - 1L
1,733 SR
Queue Stats
91W - 85L
1,489 Elo+
Solo
Ymir
Ymir
ohudoido
Ymir
Level 104
God Stats
2W - 2L
1,657 SR
Queue Stats
217W - 203L
1,499 Elo+
Party 1
Team Averages
Level 100
1,520 SR
1,481 Elo+

VS

Team Averages
Level 74
1,578 SR
1,475 Elo+
Hades
Hades
Invangar
Hades
Level 24
God Stats
3W - 0L
1,737 SR
Queue Stats
70W - 73L
1,484 Elo+
Party 2
Horus
Horus
SmolUmi
Horus
Level 32
God Stats
3W - 1L
1,637 SR
Queue Stats
159W - 155L
1,535 Elo+
Party 2
Tyr
Tyr
cheataofdoom
Tyr
Level 109
God Stats
5W - 5L
1,488 SR
Queue Stats
75W - 83L
1,425 Elo+
Solo
Discordia
Discordia
dwntwnjns35
Discordia
Level 104
God Stats
3W - 6L
1,520 SR
Queue Stats
388W - 378L
1,478 Elo+
Solo
Hou Yi
Hou Yi
julioamm21
Hou Yi
Level 102
God Stats
7W - 8L
1,507 SR
Queue Stats
437W - 428L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Evanewton
Fenrir
14
3 / 10 / 4
8,667
578
6,900
19,663
10,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
Krylliah
Bastet
18
2 / 4 / 6
9,055
604
9,875
16,057
8,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

16
2 / 7 / 5
8,766
584
10,024
17,889
18,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Horus
XLeonelX
Horus
17
2 / 6 / 9
9,620
641
7,872
27,403
26,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
18
3 / 4 / 6
9,980
665
7,944
14,961
18,232
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Invangar
Hades
20
15 / 3 / 10
12,765
851
20,844
14,107
9,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
SmolUmi
Horus
17
2 / 2 / 25
10,734
716
8,870
18,015
24,945
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
4 / 3 / 17
11,050
737
13,523
18,986
21,477
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Discordia
dwntwnjns35
Discordia
19
5 / 2 / 18
11,972
798
27,273
9,430
4,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
julioamm21
Hou Yi
20
5 / 2 / 17
11,966
798
16,497
12,537
7,094
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
118
12
Kills
31
31
Deaths
12
30
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Evanewton
Fenrir
3
10
4
0.5
W
Hades
Invangar
Hades
15
3
10
6.67
L
Bastet
Krylliah
Bastet
2
4
6
1.25
W
Horus
SmolUmi
Horus
2
2
25
7.25
L
2
7
5
0.64
L
Horus
XLeonelX
Horus
2
6
9
1.08
W
4
3
17
4.17
W
Discordia
dwntwnjns35
Discordia
5
2
18
7
W
Hou Yi
julioamm21
Hou Yi
5
2
17
6.75
L
Ymir
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,615
Damage
87,007
95,973
Taken
73,075
82,325
Mitigated
68,089
24,426
Healing
33,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Evanewton
Fenrir
6,900
848
608
2,022
19,663
10,031
453
10,342
9,321
0
12,848
W
Hades
Invangar
Hades
20,844
2,088
2,160
4,046
14,107
9,733
1,877
2,054
12,053
31,624
0
L
Bastet
Krylliah
Bastet
9,875
2,333
667
2,675
16,057
8,111
252
7,902
8,155
0
24,657
W
Horus
SmolUmi
Horus
8,870
3,451
8,539
6,579
18,015
24,945
382
2,412
15,603
2,904
9,015
L
10,024
199
115
1,022
17,889
18,955
0
8,636
9,253
0
15,674
L
Horus
XLeonelX
Horus
7,872
2,027
6,078
8,431
27,403
26,996
0
15,201
12,202
2,738
11,146
W
13,523
778
3,344
5,192
18,986
21,477
0
1,488
17,498
0
24,725
W
Discordia
dwntwnjns35
Discordia
27,273
506
1,202
484
9,430
4,840
1,341
1,592
7,838
47,296
0
W
Hou Yi
julioamm21
Hou Yi
16,497
9,077
750
1,481
12,537
7,094
4,430
1,337
11,200
0
54,887
L
Ymir
7,944
452
1,282
1,526
14,961
18,232
42
8,053
6,908
19,575
223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,088
Gold Earned
58,487
57
Minions Killed
198
0
Camps Cleared
0
1,251,779
Distance Traveled
1,292,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,667
578
11
1
0
251,422
0
W
Hades
12,765
851
31
2
0
240,316
0
L
Bastet
9,055
604
23
2
0
305,619
0
W
Horus
10,734
716
14
1
0
292,139
0
L
Tyr
8,766
584
6
0
0
248,553
0
L
Horus
9,620
641
2
0
0
263,583
0
W
Tyr
11,050
737
15
1
0
250,458
0
W
Discordia
11,972
798
39
3
0
281,266
0
W
Hou Yi
11,966
798
99
7
0
228,339
0
L
Ymir
9,980
665
15
1
0
182,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role