Player Matchup

Terra
Terra
ITzFONDEST
Terra
Level 71
God Stats
5W - 1L
1,725 SR
Queue Stats
268W - 274L
1,489 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Laloteo
Ah Muzen Cab
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 52L
1,451 Elo+
Solo
He Bo
He Bo
Macska
He Bo
Level 101
God Stats
2W - 2L
1,271 SR
Queue Stats
88W - 98L
1,342 Elo+
Solo
Bastet
Bastet
blxcklights
Bastet
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,267 Elo+
Solo
Nox
Nox
zzmel
Nox
Level 141
God Stats
1W - 5L
1,049 SR
Queue Stats
308W - 319L
1,444 Elo+
Solo
Team Averages
Level 102
1,409 SR
1,399 Elo+

VS

Team Averages
Level 103
1,445 SR
1,461 Elo+
Heimdallr
Heimdallr
Adasiek iBOX
Heimdallr
Level 125
God Stats
0W - 2L
1,305 SR
Queue Stats
145W - 131L
1,395 Elo+
Solo
Chiron
Chiron
Feasure
Chiron
Level 143
God Stats
5W - 3L
1,501 SR
Queue Stats
333W - 336L
1,486 Elo+
Solo
Ra
Ra
MattFromIran
Ra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,530 Elo+
Solo
Baba Yaga
Baba Yaga
SN Bassman
Baba Yaga
Level 99
God Stats
2W - 7L
1,419 SR
Queue Stats
289W - 295L
1,441 Elo+
Party 1
Bacchus
Bacchus
SuzukaFTW
Bacchus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 101L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
20
1 / 5 / 12
13,102
728
3,402
24,092
24,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Laloteo
Ah Muzen Cab
20
7 / 6 / 6
13,662
759
18,123
18,520
9,378
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
Macska
He Bo
20
3 / 6 / 10
12,755
709
7,351
15,107
6,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
20
4 / 6 / 9
13,280
738
13,802
24,727
11,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nox
zzmel
Nox
20
4 / 7 / 10
12,778
710
9,907
19,486
8,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Adasiek iBOX
Heimdallr
1
0 / 0 / 0
4,780
266
0
0
0
Chiron
Feasure
Chiron
20
11 / 5 / 11
13,550
753
28,424
19,702
10,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

1
0 / 0 / 0
4,780
266
0
0
0
Baba Yaga
SN Bassman
Baba Yaga
20
9 / 4 / 14
16,196
900
36,654
14,514
8,224
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
SuzukaFTW
Bacchus
20
9 / 10 / 10
13,786
766
23,035
28,309
26,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
64
19
Kills
29
30
Deaths
19
47
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Adasiek iBOX
Heimdallr
0
0
0
0
L
Chiron
Feasure
Chiron
11
5
11
3.3
W
Terra
1
5
12
1.4
W
Ah Muzen Cab
Laloteo
Ah Muzen Cab
7
6
6
1.67
W
He Bo
Macska
He Bo
3
6
10
1.33
L
0
0
0
0
L
Baba Yaga
SN Bassman
Baba Yaga
9
4
14
4
L
Bacchus
SuzukaFTW
Bacchus
9
10
10
1.4
W
Bastet
4
6
9
1.42
W
Nox
zzmel
Nox
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,585
Damage
88,113
101,932
Taken
62,525
59,528
Mitigated
44,995
33,416
Healing
20,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Adasiek iBOX
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
Chiron
Feasure
Chiron
28,424
5,576
2,619
5,281
19,702
10,159
666
6,253
13,449
0
53,246
W
Terra
3,402
353
6,936
6,620
24,092
24,181
893
14,112
9,488
20,931
0
W
Ah Muzen Cab
Laloteo
Ah Muzen Cab
18,123
7,468
966
582
18,520
9,378
1,991
11,895
6,474
0
42,660
W
He Bo
Macska
He Bo
7,351
1,243
1,126
1,177
15,107
6,490
1,403
7,334
7,641
25,797
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Baba Yaga
SN Bassman
Baba Yaga
36,654
1,772
1,132
4,289
14,514
8,224
1,468
5,660
8,854
72,723
0
L
Bacchus
SuzukaFTW
Bacchus
23,035
1,718
1,355
5,908
28,309
26,612
600
8,747
19,562
34,774
0
W
Bastet
13,802
2,987
421
7,212
24,727
11,194
2,488
14,348
9,923
0
31,721
W
Nox
zzmel
Nox
9,907
353
2,930
5,446
19,486
8,285
838
10,571
8,717
25,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,577
Gold Earned
53,092
185
Minions Killed
194
0
Camps Cleared
0
1,461,255
Distance Traveled
891,889
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,780
266
0
0
0
0
0
L
Chiron
13,550
753
78
4
0
287,452
0
W
Terra
13,102
728
34
2
0
288,487
0
W
Ah Muzen Cab
13,662
759
53
3
0
283,118
0
W
He Bo
12,755
709
34
2
0
290,794
0
L
Ra
4,780
266
0
0
0
0
0
L
Baba Yaga
16,196
900
86
5
0
295,562
0
L
Bacchus
13,786
766
30
2
0
308,875
5
W
Bastet
13,280
738
30
2
0
342,606
0
W
Nox
12,778
710
34
2
0
256,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role