Player Matchup

Nu Wa
Nu Wa
HortyPegasus694
Nu Wa
Level 125
God Stats
42W - 29L
1,601 SR
Queue Stats
332W - 326L
1,498 Elo+
Solo
Charon
Charon
Joshua__Yuuki
Charon
Level 138
God Stats
28W - 24L
1,566 SR
Queue Stats
921W - 902L
1,463 Elo+
Party 1
Artemis
Artemis
TuxedoedArc11
Artemis
Level 142
God Stats
31W - 16L
1,683 SR
Queue Stats
121W - 129L
1,460 Elo+
Solo
Hades
Hades
nightshot235
Hades
Level 122
God Stats
4W - 3L
1,623 SR
Queue Stats
130W - 112L
1,524 Elo+
Solo
Kali
Kali
twallace010
Kali
Level 129
God Stats
2W - 1L
1,783 SR
Queue Stats
287W - 281L
1,514 Elo+
Party 1
Team Averages
Level 131
1,651 SR
1,492 Elo+

VS

Team Averages
Level 144
1,578 SR
1,485 Elo+
Sun Wukong
Sun Wukong
BiggDyzell
Sun Wukong
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
274W - 251L
1,513 Elo+
Solo
Merlin
Merlin
DOCTOR M0TA
Merlin
Level 155
God Stats
2W - 5L
1,282 SR
Queue Stats
32W - 39L
1,413 Elo+
Solo
Fenrir
Fenrir
NaughtyPuma
Fenrir
Level 146
God Stats
8W - 4L
1,803 SR
Queue Stats
56W - 57L
1,475 Elo+
Solo
Ishtar
Ishtar
SoliderOne2002
Ishtar
Level 126
God Stats
6W - 5L
1,522 SR
Queue Stats
774W - 743L
1,485 Elo+
Solo
Fafnir
Fafnir
psyglaive
Fafnir
Level 149
God Stats
5W - 1L
1,781 SR
Queue Stats
218W - 178L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 5
6,712
516
9,304
8,508
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 4 / 6
6,429
495
6,389
12,376
9,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
11
1 / 2 / 1
6,654
512
6,424
6,984
2,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

13
1 / 2 / 0
7,574
583
10,704
14,163
6,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
8 / 3 / 1
7,898
608
6,976
14,723
5,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BiggDyzell
Sun Wukong
12
1 / 2 / 2
7,339
565
8,318
14,501
12,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
11
3 / 5 / 6
6,677
514
7,856
10,244
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
7 / 2 / 1
7,333
564
8,467
13,169
5,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 1 / 2
7,545
580
4,383
7,962
2,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
psyglaive
Fafnir
10
3 / 1 / 2
6,720
517
5,582
12,865
12,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
11
Kills
16
16
Deaths
11
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BiggDyzell
Sun Wukong
1
2
2
1
W
Merlin
3
5
6
1.2
L
1
5
5
0.7
L
0
4
6
0.75
W
Fenrir
7
2
1
3.75
W
2
1
2
3
L
Artemis
1
2
1
0.75
L
1
2
0
0.5
W
Fafnir
psyglaive
Fafnir
3
1
2
4
L
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,797
Damage
34,606
56,754
Taken
58,741
27,132
Mitigated
36,805
19,376
Healing
16,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BiggDyzell
Sun Wukong
8,318
1,229
0
3,489
14,501
12,159
0
9,034
5,467
147
55,789
W
Merlin
7,856
553
55
1,781
10,244
3,327
180
4,298
5,946
44,957
0
L
9,304
1,978
0
490
8,508
3,020
57
4,810
3,698
47,351
0
L
6,389
1,391
0
2,666
12,376
9,039
0
4,720
7,656
22,453
0
W
Fenrir
8,467
3,180
0
2,886
13,169
5,544
0
4,440
8,729
0
47,071
W
4,383
2,868
0
3,761
7,962
2,880
715
1,703
6,259
0
54,695
L
Artemis
6,424
2,427
0
2,325
6,984
2,695
0
930
6,054
0
48,867
L
10,704
1,438
60
9,239
14,163
6,584
240
1,216
12,947
65,083
0
W
Fafnir
psyglaive
Fafnir
5,582
1,572
0
4,242
12,865
12,895
20
6,922
5,943
18,006
160
L
6,976
3,617
0
4,596
14,723
5,794
0
1,749
12,974
0
35,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,267
Gold Earned
35,614
310
Minions Killed
358
0
Camps Cleared
0
1,171,220
Distance Traveled
1,218,934
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,339
565
103
8
0
242,844
0
W
Merlin
6,677
514
84
6
0
220,638
0
L
Nu Wa
6,712
516
65
5
0
210,844
0
L
Charon
6,429
495
15
1
0
261,072
5
W
Fenrir
7,333
564
54
4
0
257,377
0
W
Ishtar
7,545
580
101
8
0
237,531
0
L
Artemis
6,654
512
82
6
0
219,265
2
L
Hades
7,574
583
105
8
0
214,551
0
W
Fafnir
6,720
517
16
1
0
260,544
4
L
Kali
7,898
608
43
3
0
265,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role