Player Matchup

Guan Yu
Guan Yu
Callawizle
Guan Yu
Level 126
God Stats
4W - 1L
1,866 SR
Queue Stats
236W - 227L
1,472 Elo+
Solo
Merlin
Merlin
CopycatNebula
Merlin
Level 181
God Stats
11W - 12L
1,475 SR
Queue Stats
758W - 783L
1,526 Elo+
Solo
Fenrir
Fenrir
DonPatron21
Fenrir
Level 143
God Stats
9W - 10L
1,480 SR
Queue Stats
985W - 1,044L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
Kitten-NxN
Sun Wukong
Level 173
God Stats
13W - 4L
2,006 SR
Queue Stats
905W - 951L
1,537 Elo+
Solo
Artemis
Artemis
Watts720
Artemis
Level 111
God Stats
1W - 2L
1,618 SR
Queue Stats
63W - 79L
1,435 Elo+
Solo
Team Averages
Level 147
1,689 SR
1,474 Elo+

VS

Team Averages
Level 111
1,524 SR
1,453 Elo+
Cu Chulainn
Cu Chulainn
DarkTribal161
Cu Chulainn
Level 133
God Stats
11W - 1L
1,779 SR
Queue Stats
212W - 226L
1,416 Elo+
Party 1
Charon
Charon
ThaJingler
Charon
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 207L
1,437 Elo+
Solo
Chang'e
Chang'e
WalliKowalski
Chang'e
Level 159
God Stats
12W - 12L
1,476 SR
Queue Stats
880W - 882L
1,469 Elo+
Solo
Artemis
Artemis
joeledu97
Artemis
Level 106
God Stats
5W - 2L
1,365 SR
Queue Stats
382W - 379L
1,506 Elo+
Solo
Sobek
Sobek
michaelmeyers131
Sobek
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 93L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Callawizle
Guan Yu
14
0 / 7 / 8
9,343
623
9,753
22,066
24,109
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

18
1 / 4 / 7
10,003
667
12,236
10,709
5,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fenrir
16
5 / 6 / 4
9,811
654
12,995
17,007
9,539
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Kitten-NxN
Sun Wukong
20
5 / 1 / 7
11,053
737
18,146
27,203
33,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Watts720
Artemis
15
1 / 6 / 7
9,030
602
13,844
12,970
7,057
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DarkTribal161
Cu Chulainn
17
2 / 3 / 19
9,892
659
18,893
17,494
22,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charon
ThaJingler
Charon
16
3 / 1 / 11
10,002
667
7,833
9,119
11,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
19
4 / 0 / 13
10,843
723
13,407
15,197
9,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
joeledu97
Artemis
19
12 / 3 / 8
11,291
753
26,259
12,929
9,529
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 5 / 18
10,400
693
11,952
21,707
27,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
93
12
Kills
24
24
Deaths
12
33
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Callawizle
Guan Yu
0
7
8
0.57
L
1
4
7
1.13
W
Cu Chulainn
DarkTribal161
Cu Chulainn
2
3
19
3.83
L
Fenrir
5
6
4
1.17
L
Sun Wukong
Kitten-NxN
Sun Wukong
5
1
7
8.5
W
Charon
ThaJingler
Charon
3
1
11
8.5
W
Chang'e
4
0
13
10.5
L
Artemis
Watts720
Artemis
1
6
7
0.75
W
Artemis
joeledu97
Artemis
12
3
8
5.33
W
3
5
18
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,974
Damage
78,344
89,955
Taken
76,446
80,315
Mitigated
81,373
36,988
Healing
37,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Callawizle
Guan Yu
9,753
444
8,624
6,072
22,066
24,109
0
10,381
11,556
0
15,939
L
12,236
367
579
1,087
10,709
5,661
0
2,891
7,383
36,026
0
W
Cu Chulainn
DarkTribal161
Cu Chulainn
18,893
1,441
1,957
3,478
17,494
22,908
0
3,179
14,259
1,000
31,219
L
Fenrir
12,995
2,110
1,247
3,244
17,007
9,539
0
6,024
10,759
0
17,860
L
Sun Wukong
Kitten-NxN
Sun Wukong
18,146
2,350
1,297
13,505
27,203
33,949
0
10,084
16,622
7,893
38,470
W
Charon
ThaJingler
Charon
7,833
929
868
820
9,119
11,789
0
1,901
7,190
16,705
0
W
Chang'e
13,407
1,505
12,620
9,772
15,197
9,315
0
3,628
11,503
42,886
0
L
Artemis
Watts720
Artemis
13,844
7,752
453
880
12,970
7,057
0
4,337
8,431
0
24,140
W
Artemis
joeledu97
Artemis
26,259
14,825
658
675
12,929
9,529
52
2,389
10,540
0
46,835
W
11,952
633
813
5,486
21,707
27,832
0
4,759
16,878
17,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,240
Gold Earned
52,428
146
Minions Killed
170
0
Camps Cleared
0
1,377,938
Distance Traveled
1,209,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,343
623
6
0
0
321,351
0
L
Merlin
10,003
667
58
4
0
267,569
0
W
Cu Chulainn
9,892
659
19
1
0
281,691
0
L
Fenrir
9,811
654
18
1
0
267,682
0
L
Sun Wukong
11,053
737
38
3
0
296,030
0
W
Charon
10,002
667
10
1
0
177,963
0
W
Chang'e
10,843
723
64
4
0
294,624
0
L
Artemis
9,030
602
26
2
0
225,306
0
W
Artemis
11,291
753
58
4
0
212,538
0
W
Sobek
10,400
693
19
1
0
242,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role