Player Matchup

Zhong Kui
Zhong Kui
EastAtlSanta5
Zhong Kui
Level 105
God Stats
6W - 4L
1,631 SR
Queue Stats
13W - 10L
1,524 Elo+
Party 1
Achilles
Achilles
Jhonnysins32
Achilles
Level 108
God Stats
21W - 27L
1,630 SR
Queue Stats
623W - 614L
1,484 Elo+
Solo
Heimdallr
Heimdallr
UckMeDaddy
Heimdallr
Level 108
God Stats
2W - 2L
1,824 SR
Queue Stats
21W - 17L
1,522 Elo+
Party 1
Pele
Pele
Youngbuck11
Pele
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,513 Elo+
Party 1
Sylvanus
Sylvanus
boombhole
Sylvanus
Level 125
God Stats
609W - 604L
1,513 SR
Queue Stats
1,051W - 1,039L
1,459 Elo+
Solo
Team Averages
Level 114
1,620 SR
1,500 Elo+

VS

Team Averages
Level 95
1,505 SR
1,455 Elo+
Hades
Hades
Kabdcos
Hades
Level 156
God Stats
7W - 3L
1,749 SR
Queue Stats
708W - 709L
1,432 Elo+
Solo
Mercury
Mercury
XObtt
Mercury
Level 65
God Stats
2W - 7L
1,428 SR
Queue Stats
30W - 36L
1,425 Elo+
Party 2
Cabrakan
Cabrakan
baldhokage
Cabrakan
Level 112
God Stats
2W - 6L
1,569 SR
Queue Stats
140W - 153L
1,415 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
divergentoast
Ah Muzen Cab
Level 66
God Stats
11W - 11L
1,500 SR
Queue Stats
184W - 202L
1,536 Elo+
Solo
Ao Kuang
Ao Kuang
hassan_shareef
Ao Kuang
Level 78
God Stats
6W - 14L
1,279 SR
Queue Stats
113W - 116L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EastAtlSanta5
Zhong Kui
16
2 / 1 / 7
9,542
596
10,311
8,518
6,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
Jhonnysins32
Achilles
15
3 / 1 / 2
9,744
609
10,090
17,209
9,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
UckMeDaddy
Heimdallr
15
4 / 2 / 2
9,009
563
9,084
13,728
6,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
11 / 1 / 3
10,401
650
12,448
10,671
4,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
boombhole
Sylvanus
12
0 / 3 / 7
8,527
533
4,012
18,964
15,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Kabdcos
Hades
11
0 / 4 / 1
7,612
476
5,328
10,095
4,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
XObtt
Mercury
13
2 / 5 / 1
7,564
473
5,977
15,689
5,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
baldhokage
Cabrakan
11
0 / 4 / 5
6,770
423
5,077
13,320
15,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Muzen Cab
divergentoast
Ah Muzen Cab
15
5 / 4 / 1
9,577
599
13,817
12,380
5,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
15
1 / 5 / 0
8,124
508
4,532
17,384
8,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
20
Kills
8
8
Deaths
22
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
EastAtlSanta5
Zhong Kui
2
1
7
5.5
W
Achilles
Jhonnysins32
Achilles
3
1
2
4
L
Hades
Kabdcos
Hades
0
4
1
0.13
W
Heimdallr
UckMeDaddy
Heimdallr
4
2
2
2.5
L
Mercury
XObtt
Mercury
2
5
1
0.5
W
11
1
3
12.5
L
Cabrakan
baldhokage
Cabrakan
0
4
5
0.63
W
Sylvanus
boombhole
Sylvanus
0
3
7
1.17
L
Ah Muzen Cab
divergentoast
Ah Muzen Cab
5
4
1
1.38
L
Ao Kuang
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,945
Damage
34,731
69,090
Taken
68,868
43,058
Mitigated
39,964
30,172
Healing
16,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
EastAtlSanta5
Zhong Kui
10,311
779
0
3,366
8,518
6,706
1,655
3,773
4,681
70,405
0
W
Achilles
Jhonnysins32
Achilles
10,090
2,280
0
7,722
17,209
9,910
0
5,638
11,081
0
68,872
L
Hades
Kabdcos
Hades
5,328
493
0
4,050
10,095
4,529
0
0
10,095
36,372
0
W
Heimdallr
UckMeDaddy
Heimdallr
9,084
4,174
0
5,414
13,728
6,422
599
1,448
12,160
0
75,156
L
Mercury
XObtt
Mercury
5,977
3,615
0
4,381
15,689
5,912
0
2,080
13,609
0
44,073
W
12,448
3,608
0
3,593
10,671
4,759
1,451
149
10,520
0
92,628
L
Cabrakan
baldhokage
Cabrakan
5,077
663
100
1,720
13,320
15,277
186
4,551
8,769
20,775
0
W
Sylvanus
boombhole
Sylvanus
4,012
939
2,662
7,415
18,964
15,261
320
3,141
15,483
30,055
0
L
Ah Muzen Cab
divergentoast
Ah Muzen Cab
13,817
5,273
0
525
12,380
5,570
846
1,511
10,869
0
72,064
L
Ao Kuang
4,532
1,131
0
5,721
17,384
8,676
0
6,181
11,203
61,192
12,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,223
Gold Earned
39,647
492
Minions Killed
417
0
Camps Cleared
0
1,630,345
Distance Traveled
1,661,652
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,542
596
116
7
0
287,899
6
W
Achilles
9,744
609
107
7
0
321,122
1
L
Hades
7,612
476
77
5
0
210,917
2
W
Heimdallr
9,009
563
113
7
0
332,468
0
L
Mercury
7,564
473
81
5
0
409,202
0
W
Pele
10,401
650
111
7
0
392,881
4
L
Cabrakan
6,770
423
30
2
0
374,993
1
W
Sylvanus
8,527
533
45
3
0
295,975
2
L
Ah Muzen Cab
9,577
599
120
8
0
326,333
0
L
Ao Kuang
8,124
508
109
7
0
340,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role