Player Matchup

Yu Huang
Yu Huang
Silver II
TeeFazos
Yu Huang
Silver II
Level 104
God Stats
8W - 12L
1,437 SR
Queue Stats
25W - 35L
1,200 MMR
Party 1
Tyr
Tyr
Silver III
TrippieSilk
Tyr
Silver III
Level 108
God Stats
0W - 1L
1,916 SR
Queue Stats
17W - 24L
1,220 MMR
Party 1
Ishtar
Ishtar
Silver I
treylucianno
Ishtar
Silver I
Level 125
God Stats
1W - 1L
1,361 SR
Queue Stats
32W - 43L
1,189 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,571 SR
1,203 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,549 SR
1,224 MMR
Nu Wa
Nu Wa
Silver III
AOBACKPACKS
Nu Wa
Silver III
Level 104
God Stats
1W - 2L
1,862 SR
Queue Stats
33W - 40L
1,137 MMR
Party 2
Bellona
Bellona
Silver IV
ClutchByNature
Bellona
Silver IV
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,362 MMR
Party 2
Fenrir
Fenrir
Silver I
fresh1930
Fenrir
Silver I
Level 155
God Stats
6W - 10L
1,285 SR
Queue Stats
54W - 61L
1,175 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
TeeFazos
Yu Huang
15
5 / 5 / 2
12,248
766
9,095
10,683
4,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 4 / 7
11,381
711
13,810
17,243
18,922
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
15
4 / 3 / 4
12,468
779
10,537
12,311
5,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
AtlasAphroditeChang'eAthenaSkadi

VS

Bans
SobekKukulkanNeithFreyaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
12,731
796
8,751
7,678
3,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 3 / 6
12,119
757
10,126
16,909
16,866
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
fresh1930
Fenrir
15
6 / 6 / 5
13,231
827
11,055
17,504
9,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
11
Kills
12
12
Deaths
11
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
2
3
6
1.67
L
Yu Huang
TeeFazos
Yu Huang
5
5
2
1.2
L
2
4
7
1.38
W
Fenrir
fresh1930
Fenrir
6
6
5
1.42
L
Ishtar
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,442
Damage
29,932
40,237
Taken
42,091
28,131
Mitigated
29,383
4,662
Healing
6,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,751
4,204
36
1,454
7,678
3,075
483
1,545
6,133
52,734
0
W
10,126
2,927
0
2,343
16,909
16,866
943
2,749
14,160
0
35,643
L
Yu Huang
TeeFazos
Yu Huang
9,095
700
0
0
10,683
4,172
1,338
1,155
9,220
50,329
0
L
13,810
972
0
3,113
17,243
18,922
0
4,874
12,185
187
35,506
W
Fenrir
fresh1930
Fenrir
11,055
1,853
0
2,416
17,504
9,442
1,372
5,609
11,895
0
41,237
L
Ishtar
10,537
4,198
0
1,549
12,311
5,037
0
3,174
8,919
0
64,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,097
Gold Earned
38,081
205
Minions Killed
165
0
Camps Cleared
0
784,907
Distance Traveled
827,063
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,731
796
79
5
0
251,290
0
W
Bellona
12,119
757
41
3
0
289,638
0
L
Yu Huang
12,248
766
77
5
0
254,149
0
L
Tyr
11,381
711
30
2
0
279,864
8
W
Fenrir
13,231
827
45
3
0
286,135
2
L
Ishtar
12,468
779
98
6
0
250,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role