Player Matchup

Hachiman
Hachiman
Gold V
BeepBeepnShweep
Hachiman
Gold V
Level 109
God Stats
4W - 3L
1,918 SR
Queue Stats
279W - 299L
1,379 MMR
Solo
He Bo
He Bo
Silver II
karasama25
He Bo
Silver II
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,363 MMR
Solo
Fenrir
Fenrir
Bronze III
zSlappn
Fenrir
Bronze III
Level 48
God Stats
0W - 1L
1,489 SR
Queue Stats
12W - 15L
1,340 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 80
1,636 SR
1,361 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,562 SR
1,379 MMR
Artio
Artio
Silver II
Batidodemamey13
Artio
Silver II
Level 149
God Stats
105W - 96L
1,545 SR
Queue Stats
471W - 524L
1,327 MMR
Solo
Hou Yi
Hou Yi
Platinum III
QuitJoust
Hou Yi
Platinum III
Level 65
God Stats
34W - 29L
1,602 SR
Queue Stats
171W - 157L
1,295 MMR
Party 1
Discordia
Discordia
Platinum II
QuitNappiiin
Discordia
Platinum II
Level 118
God Stats
88W - 105L
1,539 SR
Queue Stats
386W - 353L
1,513 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
0 / 2 / 0
6,804
680
3,405
7,958
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
10
0 / 4 / 0
7,003
700
3,172
7,362
2,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
zSlappn
Fenrir
9
0 / 2 / 0
6,630
663
2,017
7,107
2,892
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AchillesSurtrKuzenboMartichoras

VS

Bans
BastetBacchusArachneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
8,620
862
3,384
6,466
5,992
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
QuitJoust
Hou Yi
11
3 / 0 / 4
8,511
851
7,447
4,359
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
QuitNappiiin
Discordia
12
3 / 0 / 5
8,609
861
7,853
2,701
799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
8
8
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Hachiman
0
2
0
0
W
Hou Yi
QuitJoust
Hou Yi
3
0
4
5
W
Discordia
QuitNappiiin
Discordia
3
0
5
5.5
L
He Bo
0
4
0
0
L
Fenrir
zSlappn
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,594
Damage
18,684
22,427
Taken
13,526
8,910
Mitigated
8,819
2,784
Healing
4,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,384
287
610
2,127
6,466
5,992
87
2,119
4,347
16,377
0
L
Hachiman
3,405
1,285
0
895
7,958
3,477
0
5,371
2,587
0
26,112
W
Hou Yi
QuitJoust
Hou Yi
7,447
2,900
0
628
4,359
2,028
590
1,339
3,020
0
41,583
W
Discordia
QuitNappiiin
Discordia
7,853
80
0
737
2,701
799
138
0
2,701
34,876
0
L
He Bo
3,172
305
0
1,745
7,362
2,541
0
2,357
5,005
22,698
0
L
Fenrir
zSlappn
Fenrir
2,017
150
0
144
7,107
2,892
0
4,055
3,052
0
9,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,437
Gold Earned
25,740
88
Minions Killed
136
0
Camps Cleared
0
547,243
Distance Traveled
620,310
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,620
862
32
3
0
208,695
5
L
Hachiman
6,804
680
38
4
0
169,011
0
W
Hou Yi
8,511
851
52
5
0
205,785
0
W
Discordia
8,609
861
52
5
0
205,830
3
L
He Bo
7,003
700
37
4
0
167,448
0
L
Fenrir
6,630
663
13
1
0
210,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role