Player Matchup

Tiamat
Tiamat
BOSSIERFIND040
Tiamat
Level 145
God Stats
2W - 0L
1,570 SR
Queue Stats
56W - 48L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
Crazydollar
Sun Wukong
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,369 Elo+
Party 1
He Bo
He Bo
HaveToPlay
He Bo
Level 154
God Stats
2W - 0L
1,516 SR
Queue Stats
39W - 31L
1,475 Elo+
Party 1
Medusa
Medusa
Manlea43
Medusa
Level 123
God Stats
1W - 1L
1,319 SR
Queue Stats
7W - 18L
1,337 Elo+
Party 1
Cthulhu
Cthulhu
TendedBowl352
Cthulhu
Level 151
God Stats
2W - 0L
1,533 SR
Queue Stats
14W - 22L
1,381 Elo+
Party 1
Team Averages
Level 135
1,488 SR
1,403 Elo+

VS

Team Averages
Level 118
1,370 SR
1,459 Elo+
Izanami
Izanami
D1sc0_DeN
Izanami
Level 67
God Stats
26W - 32L
1,446 SR
Queue Stats
94W - 98L
1,458 Elo+
Solo
Hades
Hades
GrandJuice
Hades
Level 102
God Stats
3W - 4L
1,534 SR
Queue Stats
70W - 75L
1,467 Elo+
Solo
Scylla
Scylla
Stink Mahu
Scylla
Level 120
God Stats
2W - 3L
1,303 SR
Queue Stats
40W - 38L
1,467 Elo+
Solo
Lancelot
Lancelot
XGodzilla7X
Lancelot
Level 143
God Stats
2W - 7L
1,347 SR
Queue Stats
366W - 367L
1,477 Elo+
Solo
King Arthur
King Arthur
smokinthekush420
King Arthur
Level 157
God Stats
11W - 22L
1,220 SR
Queue Stats
601W - 593L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
6,840
489
3,237
8,898
4,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Crazydollar
Sun Wukong
12
2 / 2 / 0
7,280
520
7,530
12,393
8,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
16
4 / 1 / 1
8,609
615
8,626
7,700
2,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Manlea43
Medusa
12
1 / 0 / 0
7,055
504
4,155
6,086
2,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
10
0 / 1 / 2
5,725
409
7,358
10,650
7,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D1sc0_DeN
Izanami
13
0 / 1 / 0
7,384
527
3,754
6,761
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
12
3 / 1 / 1
7,240
517
5,262
13,100
10,166
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Stink Mahu
Scylla
7
2 / 0 / 0
5,823
416
3,104
2,769
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
XGodzilla7X
Lancelot
13
1 / 2 / 1
7,113
508
3,454
12,230
5,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
smokinthekush420
King Arthur
12
3 / 5 / 2
7,658
547
12,682
15,777
9,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
9
Kills
9
9
Deaths
9
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
5
2
0.6
W
Sun Wukong
Crazydollar
Sun Wukong
2
2
0
1
L
Izanami
D1sc0_DeN
Izanami
0
1
0
0
L
Hades
3
1
1
3.5
W
He Bo
4
1
1
4.5
W
Medusa
Manlea43
Medusa
1
0
0
1
L
Scylla
Stink Mahu
Scylla
2
0
0
2
W
Cthulhu
0
1
2
1
L
Lancelot
XGodzilla7X
Lancelot
1
2
1
0.75
L
King Arthur
smokinthekush420
King Arthur
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,906
Damage
28,256
45,727
Taken
50,637
25,037
Mitigated
28,933
7,044
Healing
17,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,237
365
0
897
8,898
4,776
0
3,200
5,698
27,662
0
W
Sun Wukong
Crazydollar
Sun Wukong
7,530
2,751
0
2,074
12,393
8,063
0
0
12,393
0
47,735
L
Izanami
D1sc0_DeN
Izanami
3,754
2,164
226
2,660
6,761
2,647
0
865
5,896
0
60,755
L
Hades
5,262
811
360
3,311
13,100
10,166
0
7,551
5,549
22,873
482
W
He Bo
8,626
257
0
433
7,700
2,788
0
1,133
6,567
89,015
0
W
Medusa
Manlea43
Medusa
4,155
1,344
0
2,480
6,086
2,148
0
459
5,627
0
51,153
L
Scylla
Stink Mahu
Scylla
3,104
388
0
1,200
2,769
835
0
1,467
1,302
24,573
0
W
Cthulhu
7,358
960
0
1,160
10,650
7,262
0
3,092
7,558
29,924
0
L
Lancelot
XGodzilla7X
Lancelot
3,454
874
0
5,798
12,230
5,410
0
4,511
7,719
0
59,969
L
King Arthur
smokinthekush420
King Arthur
12,682
2,611
0
3,941
15,777
9,875
0
4,827
10,950
0
56,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,509
Gold Earned
35,218
388
Minions Killed
379
0
Camps Cleared
0
1,355,500
Distance Traveled
1,109,106
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,840
489
52
4
0
267,339
0
W
Sun Wukong
7,280
520
81
6
0
257,797
0
L
Izanami
7,384
527
123
9
0
254,576
6
L
Hades
7,240
517
33
2
0
243,726
4
W
He Bo
8,609
615
143
10
0
278,730
0
W
Medusa
7,055
504
80
6
0
268,414
2
L
Scylla
5,823
416
43
3
0
116,269
0
W
Cthulhu
5,725
409
32
2
0
283,220
0
L
Lancelot
7,113
508
103
7
0
285,608
3
L
King Arthur
7,658
547
77
6
0
208,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role