Player Matchup

Medusa
Medusa
Drexkzo
Medusa
Level 107
God Stats
5W - 6L
1,444 SR
Queue Stats
96W - 103L
1,492 Elo+
Party 1
Bacchus
Bacchus
SAEDRAH
Bacchus
Level 37
God Stats
16W - 11L
1,547 SR
Queue Stats
54W - 69L
1,400 Elo+
Party 1
Ra
Ra
Toopie 007
Ra
Level 43
God Stats
3W - 0L
1,734 SR
Queue Stats
14W - 6L
1,655 Elo+
Solo
Zhong Kui
Zhong Kui
noodlesmith
Zhong Kui
Level 46
God Stats
2W - 2L
1,176 SR
Queue Stats
71W - 78L
1,428 Elo+
Solo
Danzaburou
Danzaburou
s3nku101
Danzaburou
Level 29
God Stats
8W - 7L
1,496 SR
Queue Stats
58W - 70L
1,441 Elo+
Party 1
Team Averages
Level 52
1,479 SR
1,483 Elo+

VS

Team Averages
Level 75
1,514 SR
1,475 Elo+
Thoth
Thoth
DDDJustTryThem
Thoth
Level 67
God Stats
5W - 3L
1,802 SR
Queue Stats
94W - 88L
1,520 Elo+
Solo
Apollo
Apollo
DJREDKILLS
Apollo
Level 107
God Stats
2W - 2L
1,317 SR
Queue Stats
72W - 70L
1,440 Elo+
Party 2
Pele
Pele
TK Burnsie
Pele
Level 88
God Stats
6W - 14L
1,414 SR
Queue Stats
485W - 484L
1,528 Elo+
Solo
Cthulhu
Cthulhu
Xenthur425
Cthulhu
Level 86
God Stats
16W - 17L
1,538 SR
Queue Stats
306W - 291L
1,529 Elo+
Solo
Nu Wa
Nu Wa
notsoskillednoob
Nu Wa
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Drexkzo
Medusa
13
2 / 0 / 5
7,666
590
6,644
6,591
2,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
SAEDRAH
Bacchus
11
1 / 1 / 9
7,402
569
4,151
9,119
8,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 2 / 2
8,160
628
5,330
9,661
3,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
noodlesmith
Zhong Kui
13
2 / 1 / 0
8,196
630
5,082
11,108
8,258
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
s3nku101
Danzaburou
14
7 / 1 / 1
8,507
654
11,134
8,696
3,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
6,776
521
6,742
8,399
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
DJREDKILLS
Apollo
10
0 / 2 / 1
5,879
452
2,983
9,931
3,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 3 / 1
7,084
545
4,155
12,842
4,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Xenthur425
Cthulhu
12
1 / 2 / 0
6,967
536
5,998
8,758
5,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 5 / 1
5,634
433
4,090
6,750
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
16
Kills
5
5
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Apollo
DJREDKILLS
Apollo
0
2
1
0.25
W
Medusa
Drexkzo
Medusa
2
0
5
4.5
W
Bacchus
SAEDRAH
Bacchus
1
1
9
5.5
L
1
3
1
0.5
W
4
2
2
2.5
L
Cthulhu
Xenthur425
Cthulhu
1
2
0
0.5
W
Zhong Kui
noodlesmith
Zhong Kui
2
1
0
2
L
1
5
1
0.3
W
Danzaburou
s3nku101
Danzaburou
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,341
Damage
23,968
45,175
Taken
46,680
26,365
Mitigated
18,846
22,576
Healing
9,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,742
182
0
443
8,399
3,145
0
4,668
3,662
44,586
0
L
Apollo
DJREDKILLS
Apollo
2,983
1,540
0
2,727
9,931
3,510
196
1,155
8,776
0
42,697
W
Medusa
Drexkzo
Medusa
6,644
2,736
0
1,619
6,591
2,423
1,169
2,461
4,086
0
58,822
W
Bacchus
SAEDRAH
Bacchus
4,151
555
0
3,308
9,119
8,077
91
1,948
7,171
18,934
0
L
4,155
1,040
0
2,995
12,842
4,995
0
2,837
10,005
0
62,438
W
5,330
604
348
4,764
9,661
3,911
533
4,765
4,896
64,441
0
L
Cthulhu
Xenthur425
Cthulhu
5,998
515
0
2,680
8,758
5,156
0
4,031
4,727
39,515
0
W
Zhong Kui
noodlesmith
Zhong Kui
5,082
589
0
6,896
11,108
8,258
272
5,267
5,098
53,320
0
L
4,090
1,221
0
432
6,750
2,040
44
1,803
4,947
18,707
0
W
Danzaburou
s3nku101
Danzaburou
11,134
5,507
0
5,641
8,696
3,696
1,002
1,602
7,094
0
72,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,931
Gold Earned
32,340
429
Minions Killed
336
0
Camps Cleared
0
1,258,898
Distance Traveled
1,328,279
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,776
521
83
6
0
256,475
2
L
Apollo
5,879
452
74
6
0
247,096
1
W
Medusa
7,666
590
90
7
0
242,427
0
W
Bacchus
7,402
569
31
2
0
293,838
0
L
Pele
7,084
545
85
7
0
297,523
0
W
Ra
8,160
628
97
7
0
253,069
0
L
Cthulhu
6,967
536
62
5
0
280,835
2
W
Zhong Kui
8,196
630
101
8
0
226,271
3
L
Nu Wa
5,634
433
32
2
0
246,350
0
W
Danzaburou
8,507
654
110
8
0
243,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role