Player Matchup

Ymir
Ymir
Dark Genjii
Ymir
Level 123
God Stats
10W - 10L
1,484 SR
Queue Stats
579W - 622L
1,466 Elo+
Party 1
Scylla
Scylla
Drew704
Scylla
Level 106
God Stats
39W - 41L
1,545 SR
Queue Stats
202W - 166L
1,529 Elo+
Party 3
Anhur
Anhur
LargeBiscuit83
Anhur
Level 97
God Stats
1W - 2L
1,827 SR
Queue Stats
269W - 285L
1,475 Elo+
Party 1
Mercury
Mercury
Mianooo
Mercury
Level 109
God Stats
9W - 6L
1,748 SR
Queue Stats
165W - 135L
1,559 Elo+
Party 3
Nike
Nike
Overkulery
Nike
Level 40
God Stats
4W - 5L
1,446 SR
Queue Stats
100W - 105L
1,434 Elo+
Party 1
Team Averages
Level 95
1,610 SR
1,492 Elo+

VS

Team Averages
Level 91
1,473 SR
1,521 Elo+
King Arthur
King Arthur
 
King Arthur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Apollo9781
Thoth
Level 67
God Stats
1W - 3L
1,130 SR
Queue Stats
298W - 263L
1,524 Elo+
Party 2
Da Ji
Da Ji
BlasinAsian
Da Ji
Level 104
God Stats
14W - 17L
1,506 SR
Queue Stats
291W - 267L
1,523 Elo+
Party 2
Apollo
Apollo
JJFrankieJJ
Apollo
Level 100
God Stats
50W - 46L
1,637 SR
Queue Stats
409W - 402L
1,533 Elo+
Solo
Susano
Susano
Willpiedade
Susano
Level 82
God Stats
96W - 72L
1,590 SR
Queue Stats
210W - 194L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,452
545
2,847
8,878
5,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
Drew704
Scylla
9
0 / 3 / 0
4,876
488
4,426
5,950
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 0
5,545
555
2,374
8,274
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Mianooo
Mercury
9
0 / 4 / 0
5,004
500
4,232
9,457
3,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 5 / 0
5,101
510
5,281
10,409
4,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
3 / 0 / 2
6,216
622
8,652
9,185
5,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
10
1 / 0 / 1
5,562
556
3,611
5,701
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 1
6,563
656
3,043
8,155
3,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
11
5 / 1 / 1
6,993
699
5,953
5,703
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Susano
9
4 / 1 / 5
5,871
587
10,427
6,785
2,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
2
Kills
18
18
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
2
4
W
Thoth
1
0
1
1.5
W
5
0
1
5.5
L
1
2
0
0.5
L
Scylla
Drew704
Scylla
0
3
0
0
W
Apollo
5
1
1
5.5
L
1
4
0
0.25
L
Mercury
Mianooo
Mercury
0
4
0
0
L
0
5
0
0
W
Susano
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,160
Damage
31,686
42,968
Taken
35,529
17,116
Mitigated
14,896
7,760
Healing
10,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,652
1,128
0
2,664
9,185
5,964
26
0
9,185
0
37,657
W
Thoth
3,611
493
0
2,190
5,701
1,862
0
3,607
1,864
40,551
0
W
3,043
1,012
0
1,546
8,155
3,047
354
422
7,707
0
44,579
L
2,847
1,052
187
2,345
8,878
5,673
0
627
8,251
13,950
0
L
Scylla
Drew704
Scylla
4,426
786
0
1,475
5,950
1,708
0
2,252
3,698
34,892
0
W
Apollo
5,953
4,119
0
3,218
5,703
1,785
649
226
5,477
0
45,900
L
2,374
1,231
0
1,631
8,274
2,213
0
0
8,274
0
37,897
L
Mercury
Mianooo
Mercury
4,232
2,587
0
1,066
9,457
3,205
0
732
8,725
0
34,407
L
5,281
1,216
0
1,056
10,409
4,317
0
0
10,409
0
32,352
W
Susano
10,427
3,469
0
1,166
6,785
2,238
0
2,668
4,023
0
22,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,978
Gold Earned
31,205
248
Minions Killed
290
0
Camps Cleared
0
967,055
Distance Traveled
987,076
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,216
622
57
6
0
194,522
0
W
Thoth
5,562
556
56
6
0
184,272
0
W
Da Ji
6,563
656
74
7
0
234,793
0
L
Ymir
5,452
545
20
2
0
195,109
0
L
Scylla
4,876
488
57
6
0
175,950
1
W
Apollo
6,993
699
75
8
0
181,032
0
L
Anhur
5,545
555
61
6
0
193,887
0
L
Mercury
5,004
500
57
6
0
221,724
0
L
Nike
5,101
510
53
5
0
180,385
0
W
Susano
5,871
587
28
3
0
192,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role