Player Matchup

Nemesis
Nemesis
DankMythology
Nemesis
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 44L
1,466 Elo+
Party 2
Ares
Ares
Lokerboy10
Ares
Level 117
God Stats
1W - 2L
1,259 SR
Queue Stats
99W - 108L
1,422 Elo+
Party 2
Kukulkan
Kukulkan
MylusDR
Kukulkan
Level 127
God Stats
4W - 0L
1,864 SR
Queue Stats
120W - 87L
1,558 Elo+
Party 1
Chang'e
Chang'e
Rezirack
Chang'e
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 56L
1,569 Elo+
Party 1
Chernobog
Chernobog
William170820
Chernobog
Level 147
God Stats
15W - 7L
1,448 SR
Queue Stats
288W - 307L
1,491 Elo+
Party 2
Team Averages
Level 120
1,514 SR
1,501 Elo+

VS

Team Averages
Level 130
1,443 SR
1,543 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
 
Artemis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
RASinicOLA
Guan Yu
Level 237
God Stats
23W - 25L
1,595 SR
Queue Stats
614W - 607L
1,550 Elo+
Solo
King Arthur
King Arthur
WadeBR
King Arthur
Level 57
God Stats
4W - 5L
1,267 SR
Queue Stats
34W - 26L
1,623 Elo+
Party 3
Thoth
Thoth
exsapiravit
Thoth
Level 147
God Stats
1W - 11L
1,353 SR
Queue Stats
152W - 144L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
6 / 1 / 1
6,621
602
6,160
9,850
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 0 / 2
5,950
541
3,839
8,394
6,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
MylusDR
Kukulkan
11
2 / 2 / 2
6,279
571
6,316
5,739
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Rezirack
Chang'e
11
0 / 0 / 1
6,363
578
2,920
6,831
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
William170820
Chernobog
12
3 / 0 / 2
7,264
660
7,006
6,454
2,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 4 / 0
4,990
454
1,576
9,898
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
 
Artemis
8
0 / 4 / 0
4,970
452
3,060
6,076
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
RASinicOLA
Guan Yu
11
0 / 1 / 1
6,347
577
3,685
8,728
5,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
WadeBR
King Arthur
6
0 / 1 / 1
4,962
451
5,647
8,719
6,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 3 / 0
6,708
610
7,069
7,037
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
13
Kills
2
3
Deaths
13
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
4
0
0
L
Artemis
 
Artemis
0
4
0
0
W
Nemesis
6
1
1
6.5
W
2
0
2
3
W
Kukulkan
MylusDR
Kukulkan
2
2
2
1.5
L
Guan Yu
RASinicOLA
Guan Yu
0
1
1
0.5
W
Chang'e
Rezirack
Chang'e
0
0
1
0.5
L
King Arthur
WadeBR
King Arthur
0
1
1
0.5
W
Chernobog
William170820
Chernobog
3
0
2
4
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,241
Damage
21,037
37,268
Taken
40,458
15,611
Mitigated
20,284
9,782
Healing
4,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,576
643
0
721
9,898
3,341
0
2,073
7,825
0
30,955
L
Artemis
 
Artemis
3,060
1,874
0
570
6,076
1,860
0
654
5,422
0
26,429
W
Nemesis
6,160
3,142
0
1,059
9,850
3,354
0
2,388
7,462
0
42,803
W
3,839
445
0
2,606
8,394
6,082
0
1,994
6,400
23,961
0
W
Kukulkan
MylusDR
Kukulkan
6,316
907
0
500
5,739
2,058
0
2,687
3,052
45,976
0
L
Guan Yu
RASinicOLA
Guan Yu
3,685
809
0
2,113
8,728
5,818
0
2,920
5,808
0
44,848
W
Chang'e
Rezirack
Chang'e
2,920
869
40
2,699
6,831
1,645
0
0
6,831
42,162
0
L
King Arthur
WadeBR
King Arthur
5,647
807
0
528
8,719
6,657
0
3,537
5,182
0
13,337
W
Chernobog
William170820
Chernobog
7,006
5,138
0
2,878
6,454
2,472
225
0
6,454
0
57,795
L
7,069
328
0
1,050
7,037
2,608
0
3,891
3,146
55,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,477
Gold Earned
27,977
354
Minions Killed
283
0
Camps Cleared
0
1,146,358
Distance Traveled
1,127,048
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,990
454
45
4
0
252,034
2
L
Artemis
4,970
452
40
4
0
181,031
3
W
Nemesis
6,621
602
57
5
0
258,380
0
W
Ares
5,950
541
28
3
0
236,160
1
W
Kukulkan
6,279
571
84
8
0
228,453
0
L
Guan Yu
6,347
577
74
7
0
236,116
1
W
Chang'e
6,363
578
87
8
0
207,706
2
L
King Arthur
4,962
451
19
2
0
231,138
0
W
Chernobog
7,264
660
98
9
0
215,659
2
L
Thoth
6,708
610
105
10
0
226,729
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role