Player Matchup

Pele
Pele
AmusedGod
Pele
Level 123
God Stats
4W - 3L
1,607 SR
Queue Stats
51W - 34L
1,565 Elo+
Party 2
Agni
Agni
LordYanka
Agni
Level 106
God Stats
1W - 3L
1,251 SR
Queue Stats
174W - 147L
1,558 Elo+
Solo
Cabrakan
Cabrakan
TheLastChaplain
Cabrakan
Level 69
God Stats
4W - 1L
1,253 SR
Queue Stats
147W - 122L
1,558 Elo+
Party 2
Osiris
Osiris
strewtalistico
Osiris
Level 159
God Stats
3W - 1L
1,464 SR
Queue Stats
293W - 264L
1,549 Elo+
Party 2
Bellona
Bellona
whatskin
Bellona
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 141L
1,563 Elo+
Party 2
Team Averages
Level 108
1,415 SR
1,559 Elo+

VS

Team Averages
Level 145
1,641 SR
1,521 Elo+
Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
S 1 B 3 R I A N
Yemoja
Level 148
God Stats
8W - 6L
1,684 SR
Queue Stats
130W - 91L
1,524 Elo+
Solo
Cabrakan
Cabrakan
TheWetSovietBear
Cabrakan
Level 146
God Stats
1W - 2L
1,766 SR
Queue Stats
286W - 227L
1,581 Elo+
Party 1
Sun Wukong
Sun Wukong
liamgamer779
Sun Wukong
Level 138
God Stats
6W - 3L
1,754 SR
Queue Stats
84W - 85L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 2 / 3
5,720
572
3,673
8,153
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Agni
11
5 / 1 / 1
6,422
642
5,481
5,281
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
11
1 / 2 / 0
6,399
640
4,655
8,839
6,447
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 3
5,175
518
7,305
9,918
6,880
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
whatskin
Bellona
10
3 / 0 / 0
5,921
592
5,058
5,850
3,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
3 / 3 / 1
5,952
595
6,418
5,987
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
 
Danzaburou
8
0 / 3 / 0
4,533
453
2,338
7,028
2,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 1 / 3
5,157
516
2,381
6,183
4,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 2 / 3
5,167
517
5,372
9,796
6,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
liamgamer779
Sun Wukong
11
3 / 1 / 0
6,250
625
6,069
9,262
6,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
10
Kills
7
7
Deaths
10
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
3
1
1.17
L
Danzaburou
 
Danzaburou
0
3
0
0
W
Pele
1
2
3
1.25
W
Agni
5
1
1
5.5
L
0
1
3
1.5
W
Cabrakan
1
2
0
0.5
L
1
2
3
1.25
L
Sun Wukong
liamgamer779
Sun Wukong
3
1
0
3
W
0
2
3
0.75
W
Bellona
whatskin
Bellona
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,172
Damage
22,578
38,041
Taken
38,256
22,147
Mitigated
21,725
10,633
Healing
11,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,418
900
0
696
5,987
2,073
0
2,863
2,944
36,468
0
L
Danzaburou
 
Danzaburou
2,338
673
0
1,761
7,028
2,423
0
0
7,028
0
20,891
W
Pele
3,673
1,028
0
618
8,153
3,096
0
4,193
3,916
0
44,266
W
Agni
5,481
963
0
1,000
5,281
1,946
0
2,986
2,295
42,315
0
L
2,381
506
1,597
1,819
6,183
4,038
0
739
5,384
11,147
0
W
Cabrakan
4,655
726
0
4,977
8,839
6,447
0
0
8,248
48,177
0
L
5,372
1,021
0
1,827
9,796
6,403
0
1,507
8,157
35,104
343
L
Sun Wukong
liamgamer779
Sun Wukong
6,069
1,977
0
3,458
9,262
6,788
0
4,655
4,607
0
44,930
W
7,305
3,234
0
1,778
9,918
6,880
0
5,373
4,545
0
30,504
W
Bellona
whatskin
Bellona
5,058
1,022
0
2,260
5,850
3,778
0
1,462
4,388
0
36,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,637
Gold Earned
27,059
329
Minions Killed
258
0
Camps Cleared
0
1,000,549
Distance Traveled
880,278
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,952
595
64
6
0
193,286
0
L
Danzaburou
4,533
453
44
4
0
173,559
0
W
Pele
5,720
572
67
7
0
223,965
0
W
Agni
6,422
642
82
8
0
216,499
1
L
Yemoja
5,157
516
11
1
0
130,252
0
W
Cabrakan
6,399
640
99
10
0
144,438
0
L
Cabrakan
5,167
517
57
6
0
194,614
1
L
Sun Wukong
6,250
625
82
8
0
188,567
0
W
Osiris
5,175
518
19
2
0
192,655
0
W
Bellona
5,921
592
62
6
0
222,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role