Player Matchup

Hun Batz
Hun Batz
I ARTOLO I
Hun Batz
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 39L
1,255 Elo+
Party 2
Nu Wa
Nu Wa
JonmDuPneu
Nu Wa
Level 8
God Stats
1W - 3L
1,417 SR
Queue Stats
6W - 12L
1,401 Elo+
Party 2
Ymir
Ymir
LEVYATÃN
Ymir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,665 Elo+
Party 2
Team Averages
Level 65
1,472 SR
1,440 Elo+

VS

Team Averages
Level 129
1,742 SR
1,853 Elo+
Thor
Thor
Processado
Thor
Level 29
God Stats
3W - 1L
1,820 SR
Queue Stats
14W - 2L
1,840 Elo+
Party 1
Hun Batz
Hun Batz
SuipEZ
Hun Batz
Level 157
God Stats
1W - 0L
1,765 SR
Queue Stats
71W - 17L
1,850 Elo+
Party 1
Raijin
Raijin
ViolletXIII
Raijin
Level 200
God Stats
5W - 0L
1,640 SR
Queue Stats
202W - 51L
1,869 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
I ARTOLO I
Hun Batz
9
0 / 8 / 1
6,886
689
4,769
13,089
5,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Nu Wa
10
1 / 6 / 0
7,679
768
3,744
9,867
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
8
0 / 6 / 1
6,726
673
2,784
15,809
10,189
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 15
9,048
905
7,785
10,435
9,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
SuipEZ
Hun Batz
13
7 / 1 / 12
9,804
980
11,371
9,136
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
13
12 / 0 / 8
10,773
1,077
18,102
5,633
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
20
20
Deaths
1
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
I ARTOLO I
Hun Batz
0
8
1
0.06
L
Nu Wa
1
6
0
0.17
L
Ymir
0
6
1
0.08
W
1
0
15
8.5
W
Hun Batz
SuipEZ
Hun Batz
7
1
12
13
W
Raijin
12
0
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,297
Damage
37,258
38,765
Taken
25,204
18,542
Mitigated
14,947
2,335
Healing
5,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
I ARTOLO I
Hun Batz
4,769
660
0
1,579
13,089
5,663
0
5,297
7,792
0
19,529
L
Nu Wa
3,744
1,232
0
276
9,867
2,690
0
3,702
6,165
18,894
0
L
Ymir
2,784
402
0
480
15,809
10,189
0
9,288
6,521
6,200
0
W
7,785
1,849
0
2,369
10,435
9,084
172
2,952
7,343
0
29,661
W
Hun Batz
SuipEZ
Hun Batz
11,371
3,505
0
1,474
9,136
3,803
1,019
1,812
7,218
0
30,665
W
Raijin
18,102
1,520
0
1,707
5,633
2,060
578
1,667
3,920
66,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,291
Gold Earned
29,625
65
Minions Killed
153
0
Camps Cleared
0
483,401
Distance Traveled
560,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,886
689
32
3
0
166,594
0
L
Nu Wa
7,679
768
23
2
0
146,367
0
L
Ymir
6,726
673
10
1
0
170,440
0
W
Thor
9,048
905
29
3
0
195,928
0
W
Hun Batz
9,804
980
30
3
0
183,837
0
W
Raijin
10,773
1,077
94
9
0
180,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role