Player Matchup

Sun Wukong
Sun Wukong
BearEatsDonuts
Sun Wukong
Level 26
God Stats
4W - 4L
1,480 SR
Queue Stats
36W - 46L
1,353 Elo+
Party 4
Ymir
Ymir
Kriterian
Ymir
Level 49
God Stats
5W - 4L
1,492 SR
Queue Stats
136W - 172L
1,377 Elo+
Party 1
Ah Puch
Ah Puch
Meier948977
Ah Puch
Level 105
God Stats
6W - 5L
1,666 SR
Queue Stats
419W - 352L
1,486 Elo+
Party 4
Danzaburou
Danzaburou
ObiWanCanoIi
Danzaburou
Level 38
God Stats
8W - 9L
1,722 SR
Queue Stats
96W - 119L
1,375 Elo+
Party 1
Kali
Kali
xHalox123
Kali
Level 49
God Stats
4W - 2L
1,621 SR
Queue Stats
45W - 36L
1,488 Elo+
Solo
Team Averages
Level 53
1,596 SR
1,416 Elo+

VS

Team Averages
Level 33
1,612 SR
1,376 Elo+
Cthulhu
Cthulhu
ArkW
Cthulhu
Level 14
God Stats
7W - 4L
1,630 SR
Queue Stats
18W - 22L
1,460 Elo+
Party 2
Awilix
Awilix
GreatEspiri
Awilix
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
49W - 66L
1,236 Elo+
Party 3
Neith
Neith
H4DD3S
Neith
Level 42
God Stats
7W - 6L
1,528 SR
Queue Stats
212W - 187L
1,499 Elo+
Party 2
Sun Wukong
Sun Wukong
andres-gm0920
Sun Wukong
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,305 Elo+
Party 3
Aphrodite
Aphrodite
gallego-chicoana
Aphrodite
Level 44
God Stats
15W - 10L
1,901 SR
Queue Stats
176W - 192L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BearEatsDonuts
Sun Wukong
12
4 / 1 / 3
8,081
539
9,516
15,393
12,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
12
2 / 2 / 11
8,141
543
5,560
10,757
12,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Meier948977
Ah Puch
15
7 / 1 / 4
9,746
650
13,024
4,714
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ObiWanCanoIi
Danzaburou
14
5 / 0 / 7
8,447
563
11,305
7,442
3,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
15
6 / 0 / 7
9,580
639
14,787
12,736
6,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArkW
Cthulhu
10
0 / 4 / 3
6,549
437
3,096
11,576
8,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Awilix
11
0 / 6 / 2
6,573
438
2,473
16,385
5,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
H4DD3S
Neith
12
1 / 5 / 2
7,351
490
10,032
12,878
5,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
andres-gm0920
Sun Wukong
11
1 / 4 / 1
6,850
457
9,936
17,250
14,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
14
2 / 5 / 0
7,931
529
2,888
13,432
5,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
24
Kills
4
4
Deaths
24
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ArkW
Cthulhu
0
4
3
0.38
W
Sun Wukong
BearEatsDonuts
Sun Wukong
4
1
3
5.5
L
Awilix
0
6
2
0.17
L
Neith
H4DD3S
Neith
1
5
2
0.4
W
Ymir
2
2
11
3.75
W
Ah Puch
Meier948977
Ah Puch
7
1
4
9
W
Danzaburou
ObiWanCanoIi
Danzaburou
5
0
7
8.5
L
Sun Wukong
andres-gm0920
Sun Wukong
1
4
1
0.38
L
Aphrodite
2
5
0
0.4
W
Kali
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,192
Damage
28,425
51,042
Taken
71,521
36,370
Mitigated
40,113
13,846
Healing
14,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ArkW
Cthulhu
3,096
441
1,054
807
11,576
8,927
0
2,918
8,626
11,331
0
W
Sun Wukong
BearEatsDonuts
Sun Wukong
9,516
2,296
0
2,826
15,393
12,482
177
643
14,750
0
40,645
L
Awilix
2,473
946
0
1,577
16,385
5,880
0
3,419
12,822
0
38,041
L
Neith
H4DD3S
Neith
10,032
4,473
119
2,691
12,878
5,120
0
4,016
8,780
0
62,566
W
Ymir
5,560
1,664
0
1,708
10,757
12,390
249
2,104
8,653
24,317
0
W
Ah Puch
Meier948977
Ah Puch
13,024
778
0
1,237
4,714
2,195
873
913
3,801
77,203
0
W
Danzaburou
ObiWanCanoIi
Danzaburou
11,305
6,754
0
3,252
7,442
3,212
1,503
1,093
6,349
0
66,632
L
Sun Wukong
andres-gm0920
Sun Wukong
9,936
1,839
0
3,660
17,250
14,277
0
2,181
14,898
0
41,700
L
Aphrodite
2,888
211
564
4,348
13,432
5,909
0
5,317
7,811
55,101
0
W
Kali
14,787
7,863
0
4,823
12,736
6,091
68
1,231
11,505
0
85,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,995
Gold Earned
35,254
434
Minions Killed
352
0
Camps Cleared
0
1,459,150
Distance Traveled
1,307,392
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,549
437
29
2
0
202,847
0
W
Sun Wukong
8,081
539
54
4
0
309,329
0
L
Awilix
6,573
438
61
4
0
273,730
0
L
Neith
7,351
490
101
7
0
261,936
0
W
Ymir
8,141
543
30
2
0
272,185
1
W
Ah Puch
9,746
650
149
10
0
270,644
1
W
Danzaburou
8,447
563
91
6
0
279,466
2
L
Sun Wukong
6,850
457
46
3
0
291,595
0
L
Aphrodite
7,931
529
115
8
0
277,284
0
W
Kali
9,580
639
110
7
0
327,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role