Player Matchup

Fafnir
Fafnir
Akechia
Fafnir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,573 Elo+
Solo
Odin
Odin
RamielV
Odin
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 77L
1,454 Elo+
Party 2
Janus
Janus
Sly232
Janus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,368 Elo+
Party 2
Izanami
Izanami
remilepirate
Izanami
Level 129
God Stats
5W - 2L
1,606 SR
Queue Stats
239W - 224L
1,520 Elo+
Solo
Anhur
Anhur
xJanxy
Anhur
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 49L
1,413 Elo+
Party 2
Team Averages
Level 116
1,521 SR
1,466 Elo+

VS

Team Averages
Level 132
1,429 SR
1,490 Elo+
Sobek
Sobek
Illusions Idk
Sobek
Level 148
God Stats
1W - 2L
1,833 SR
Queue Stats
69W - 70L
1,522 Elo+
Solo
Mulan
Mulan
ImInTheBoxx
Mulan
Level 122
God Stats
0W - 3L
1,229 SR
Queue Stats
102W - 106L
1,499 Elo+
Party 1
Khepri
Khepri
RemRose
Khepri
Level 137
God Stats
1W - 1L
1,444 SR
Queue Stats
110W - 118L
1,501 Elo+
Party 1
Gilgamesh
Gilgamesh
YIAnimeX
Gilgamesh
Level 129
God Stats
1W - 1L
1,339 SR
Queue Stats
104W - 110L
1,415 Elo+
Solo
Xbalanque
Xbalanque
kenoz403
Xbalanque
Level 125
God Stats
0W - 2L
1,297 SR
Queue Stats
97W - 85L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Akechia
Fafnir
15
1 / 3 / 14
10,035
912
7,172
17,543
22,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Odin
RamielV
Odin
16
3 / 2 / 13
9,198
836
6,927
12,511
14,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Sly232
Janus
16
4 / 3 / 11
9,527
866
10,555
7,489
3,361
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
remilepirate
Izanami
16
3 / 4 / 13
9,544
868
8,951
10,216
4,595
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
xJanxy
Anhur
19
9 / 4 / 11
11,558
1,051
15,910
11,808
5,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,136
285
0
687
149
18
7 / 4 / 6
9,941
904
15,986
16,456
19,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
RemRose
Khepri
15
2 / 5 / 7
8,358
760
5,025
14,295
13,430
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
YIAnimeX
Gilgamesh
14
3 / 7 / 6
8,657
787
8,338
15,859
15,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
kenoz403
Xbalanque
17
4 / 4 / 9
9,518
865
16,292
12,326
6,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
44
20
Kills
16
16
Deaths
20
62
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Akechia
Fafnir
1
3
14
2.67
L
0
0
0
0
L
7
4
6
2.5
W
Odin
RamielV
Odin
3
2
13
4.75
L
Khepri
RemRose
Khepri
2
5
7
1.1
W
Janus
Sly232
Janus
4
3
11
3.17
L
Gilgamesh
YIAnimeX
Gilgamesh
3
7
6
0.86
L
Xbalanque
kenoz403
Xbalanque
4
4
9
2.13
W
Izanami
remilepirate
Izanami
3
4
13
2.38
W
Anhur
xJanxy
Anhur
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,515
Damage
45,641
59,567
Taken
59,623
50,925
Mitigated
54,409
16,366
Healing
12,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Akechia
Fafnir
7,172
2,130
3,469
5,376
17,543
22,437
634
1,487
16,056
14,713
0
L
0
0
0
0
687
149
0
0
687
0
0
L
15,986
1,615
771
3,872
16,456
19,114
27
4,212
12,244
4,468
30,682
W
Odin
RamielV
Odin
6,927
1,167
890
2,246
12,511
14,556
828
1,618
10,893
168
15,717
L
Khepri
RemRose
Khepri
5,025
510
1,522
2,031
14,295
13,430
337
5,257
9,038
12,028
0
W
Janus
Sly232
Janus
10,555
581
0
526
7,489
3,361
1,170
1,571
5,918
25,377
0
L
Gilgamesh
YIAnimeX
Gilgamesh
8,338
2,217
657
972
15,859
15,244
0
4,768
11,091
0
14,527
L
Xbalanque
kenoz403
Xbalanque
16,292
3,954
380
2,527
12,326
6,472
1,540
3,658
8,668
0
28,175
W
Izanami
remilepirate
Izanami
8,951
6,695
1,096
1,765
10,216
4,595
3,344
1,287
8,929
0
28,885
W
Anhur
xJanxy
Anhur
15,910
10,048
597
401
11,808
5,976
1,863
1,598
10,210
0
26,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,862
Gold Earned
39,610
118
Minions Killed
96
0
Camps Cleared
0
981,963
Distance Traveled
729,910
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,035
912
9
1
0
190,543
0
L
Sobek
3,136
285
0
0
0
0
0
L
Mulan
9,941
904
37
3
0
198,252
0
W
Odin
9,198
836
12
1
0
222,831
0
L
Khepri
8,358
760
12
1
0
178,880
0
W
Janus
9,527
866
39
4
0
213,223
0
L
Gilgamesh
8,657
787
13
1
0
188,164
0
L
Xbalanque
9,518
865
34
3
0
164,614
0
W
Izanami
9,544
868
38
3
0
173,382
0
W
Anhur
11,558
1,051
20
2
0
181,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role