Player Matchup

Ratatoskr
Ratatoskr
 
Ratatoskr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JacktheHack234
Cthulhu
Level 69
God Stats
3W - 4L
1,466 SR
Queue Stats
170W - 173L
1,458 Elo+
Party 2
Apollo
Apollo
TheEugL
Apollo
Level 37
God Stats
2W - 1L
1,736 SR
Queue Stats
102W - 89L
1,509 Elo+
Party 2
Freya
Freya
WoolyTheWalrus
Freya
Level 84
God Stats
2W - 5L
1,135 SR
Queue Stats
133W - 146L
1,430 Elo+
Party 2
Achilles
Achilles
spacecowboy42000
Achilles
Level 122
God Stats
8W - 10L
1,422 SR
Queue Stats
413W - 423L
1,491 Elo+
Party 2
Team Averages
Level 87
1,452 SR
1,478 Elo+

VS

Team Averages
Level 87
1,554 SR
1,497 Elo+
Bakasura
Bakasura
Guseroni
Bakasura
Level 45
God Stats
0W - 2L
1,313 SR
Queue Stats
89W - 95L
1,446 Elo+
Party 1
Fenrir
Fenrir
SpyLevi
Fenrir
Level 126
God Stats
6W - 5L
1,796 SR
Queue Stats
345W - 289L
1,503 Elo+
Solo
Ishtar
Ishtar
kylesell
Ishtar
Level 109
God Stats
4W - 9L
1,319 SR
Queue Stats
173W - 178L
1,431 Elo+
Solo
Chang'e
Chang'e
namechanged9129
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,581 Elo+
Party 1
Sobek
Sobek
xsmaxdemonx
Sobek
Level 139
God Stats
2W - 2L
1,842 SR
Queue Stats
148W - 144L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
12
4 / 1 / 3
6,723
611
4,332
7,616
3,024
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

9
1 / 4 / 1
5,658
514
3,685
8,331
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
TheEugL
Apollo
11
3 / 2 / 2
6,437
585
5,425
8,826
3,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 0 / 1
6,461
587
5,347
5,683
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 1 / 3
6,552
596
8,360
10,775
10,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Guseroni
Bakasura
10
3 / 5 / 2
5,817
529
2,952
10,342
3,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
SpyLevi
Fenrir
9
1 / 5 / 0
5,654
514
4,458
12,494
8,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
kylesell
Ishtar
8
2 / 1 / 0
5,344
486
4,824
5,355
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 3
6,674
607
9,739
8,105
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 4
6,154
559
3,482
9,324
7,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
12
Kills
8
8
Deaths
13
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
4
1
3
5.5
L
Bakasura
Guseroni
Bakasura
3
5
2
0.8
W
1
4
1
0.38
L
Fenrir
SpyLevi
Fenrir
1
5
0
0.2
W
Apollo
TheEugL
Apollo
3
2
2
2
W
1
0
1
1.5
L
Ishtar
kylesell
Ishtar
2
1
0
2
L
1
1
3
2.5
W
3
1
3
4.5
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,149
Damage
25,455
41,231
Taken
45,620
25,415
Mitigated
24,570
13,943
Healing
15,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
4,332
988
0
3,418
7,616
3,024
0
2,193
5,423
0
51,069
L
Bakasura
Guseroni
Bakasura
2,952
1,634
0
1,180
10,342
3,456
185
748
9,594
0
27,338
W
3,685
717
0
1,300
8,331
6,090
0
3,605
4,709
13,365
0
L
Fenrir
SpyLevi
Fenrir
4,458
1,427
0
4,482
12,494
8,662
0
288
12,206
405
23,965
W
Apollo
TheEugL
Apollo
5,425
3,985
0
3,219
8,826
3,638
572
6,694
2,132
0
47,501
W
5,347
1,929
0
3,621
5,683
1,934
0
729
4,934
46,733
526
L
Ishtar
kylesell
Ishtar
4,824
3,427
0
2,784
5,355
1,970
0
3,257
2,098
0
30,202
L
9,739
445
880
2,502
8,105
2,675
78
1,118
6,987
61,239
0
W
8,360
1,109
0
2,385
10,775
10,729
0
405
9,697
815
33,710
L
3,482
390
0
3,472
9,324
7,807
79
3,997
5,327
19,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,831
Gold Earned
29,643
304
Minions Killed
278
0
Camps Cleared
0
1,093,115
Distance Traveled
1,034,093
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
6,723
611
80
7
0
253,087
0
L
Bakasura
5,817
529
54
5
0
254,281
0
W
Cthulhu
5,658
514
14
1
0
213,339
0
L
Fenrir
5,654
514
50
5
0
203,362
0
W
Apollo
6,437
585
81
7
0
206,587
0
W
Freya
6,461
587
81
7
0
215,469
4
L
Ishtar
5,344
486
54
5
0
127,694
0
L
Chang'e
6,674
607
89
8
0
223,190
0
W
Achilles
6,552
596
48
4
0
204,633
2
L
Sobek
6,154
559
31
3
0
225,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role