Player Matchup

Scylla
Scylla
ArtX3
Scylla
Level 163
God Stats
5W - 6L
1,484 SR
Queue Stats
216W - 252L
1,513 Elo+
Party 1
Bastet
Bastet
HarambeLivesOn
Bastet
Level 131
God Stats
7W - 5L
1,659 SR
Queue Stats
114W - 107L
1,584 Elo+
Solo
Danzaburou
Danzaburou
Hipstaachris
Danzaburou
Level 158
God Stats
3W - 5L
1,489 SR
Queue Stats
279W - 333L
1,543 Elo+
Party 1
Gilgamesh
Gilgamesh
JotaMishima1
Gilgamesh
Level 127
God Stats
28W - 16L
1,698 SR
Queue Stats
333W - 375L
1,501 Elo+
Party 1
Thor
Thor
xZeta I72I
Thor
Level 164
God Stats
2W - 5L
1,502 SR
Queue Stats
141W - 160L
1,577 Elo+
Party 1
Team Averages
Level 149
1,566 SR
1,544 Elo+

VS

Team Averages
Level 140
1,625 SR
1,529 Elo+
Kukulkan
Kukulkan
AgenteFurro
Kukulkan
Level 148
God Stats
0W - 2L
1,551 SR
Queue Stats
16W - 15L
1,561 Elo+
Solo
Nu Wa
Nu Wa
CantBeTouch910
Nu Wa
Level 174
God Stats
41W - 38L
1,514 SR
Queue Stats
612W - 544L
1,608 Elo+
Solo
Maui
Maui
Dark Iichigo
Maui
Level 138
God Stats
8W - 7L
1,653 SR
Queue Stats
204W - 210L
1,473 Elo+
Party 2
Apollo
Apollo
MaverickZero425
Apollo
Level 82
God Stats
4W - 1L
1,821 SR
Queue Stats
116W - 129L
1,510 Elo+
Party 2
Mercury
Mercury
drian28
Mercury
Level 159
God Stats
21W - 14L
1,584 SR
Queue Stats
119W - 136L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ArtX3
Scylla
15
5 / 4 / 8
8,811
881
8,239
7,406
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 0 / 10
8,550
855
11,046
7,431
5,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
Hipstaachris
Danzaburou
16
3 / 0 / 6
9,106
911
8,004
8,072
3,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
JotaMishima1
Gilgamesh
13
3 / 2 / 6
8,008
801
7,256
9,697
9,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 1 / 8
8,481
848
6,604
8,670
4,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AgenteFurro
Kukulkan
12
0 / 3 / 1
6,645
665
2,382
6,111
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 2 / 1
8,337
834
6,886
6,029
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 4 / 3
7,121
712
3,618
11,761
12,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 5 / 1
7,804
780
6,190
12,121
5,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
drian28
Mercury
13
1 / 2 / 3
7,050
705
5,286
10,137
4,176
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
16
Kills
7
7
Deaths
16
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AgenteFurro
Kukulkan
0
3
1
0.17
W
Scylla
ArtX3
Scylla
5
4
8
2.25
L
4
2
1
2.25
L
0
4
3
0.38
W
2
0
10
7
W
Danzaburou
Hipstaachris
Danzaburou
3
0
6
6
W
Gilgamesh
JotaMishima1
Gilgamesh
3
2
6
3
L
2
5
1
0.5
L
Mercury
drian28
Mercury
1
2
3
1.25
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,149
Damage
24,362
41,276
Taken
46,159
26,109
Mitigated
27,333
8,222
Healing
5,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AgenteFurro
Kukulkan
2,382
507
0
347
6,111
2,280
48
825
5,209
15,597
0
W
Scylla
ArtX3
Scylla
8,239
533
0
514
7,406
2,790
317
3,049
4,357
30,479
0
L
6,886
1,824
0
500
6,029
2,296
0
880
5,014
27,968
0
L
3,618
787
0
2,346
11,761
12,869
0
1,680
9,433
6,919
0
W
11,046
2,490
0
2,559
7,431
5,594
973
2,477
4,954
0
29,870
W
Danzaburou
Hipstaachris
Danzaburou
8,004
4,289
0
2,799
8,072
3,474
4,536
1,758
6,314
0
41,387
W
Gilgamesh
JotaMishima1
Gilgamesh
7,256
1,447
0
442
9,697
9,826
648
3,145
6,552
56
22,769
L
6,190
2,687
0
1,546
12,121
5,712
92
3,467
8,311
0
20,335
L
Mercury
drian28
Mercury
5,286
1,618
0
500
10,137
4,176
0
1,443
8,384
0
16,932
W
6,604
702
0
1,908
8,670
4,425
69
2,457
6,213
0
25,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,956
Gold Earned
36,957
251
Minions Killed
177
0
Camps Cleared
0
1,079,661
Distance Traveled
960,346
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,645
665
35
4
0
138,430
0
W
Scylla
8,811
881
51
5
0
188,669
0
L
Nu Wa
8,337
834
50
5
0
211,140
0
L
Maui
7,121
712
8
1
0
204,928
0
W
Bastet
8,550
855
41
4
0
219,081
0
W
Danzaburou
9,106
911
91
9
0
212,464
0
W
Gilgamesh
8,008
801
24
2
0
227,022
1
L
Apollo
7,804
780
50
5
0
182,881
2
L
Mercury
7,050
705
34
3
0
222,967
0
W
Thor
8,481
848
44
4
0
232,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role