Player Matchup

Bacchus
Bacchus
Gold V
Cloak2OP
Bacchus
Gold V
Level 118
God Stats
58W - 50L
1,571 SR
Queue Stats
359W - 379L
1,281 MMR
Party 1
Ah Puch
Ah Puch
Gold IV
CoolAid9802
Ah Puch
Gold IV
Level 129
God Stats
8W - 4L
1,645 SR
Queue Stats
268W - 276L
1,439 MMR
Solo
Martichoras
Martichoras
Platinum II
Demi2OP
Martichoras
Platinum II
Level 150
God Stats
5W - 7L
1,620 SR
Queue Stats
384W - 390L
1,603 MMR
Party 1
Hercules
Hercules
Gold II
KO PKIN OWN ALL
Hercules
Gold II
Level 153
God Stats
2W - 2L
1,598 SR
Queue Stats
153W - 148L
1,493 MMR
Party 2
Awilix
Awilix
Gold IV
YouFilthyWeebs
Awilix
Gold IV
Level 146
God Stats
11W - 9L
1,599 SR
Queue Stats
150W - 148L
1,391 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,607 SR
1,442 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,461 SR
1,466 MMR
Tyr
Tyr
Silver V
 
Tyr
Silver V
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Kuzenbo
Kuzenbo
Silver IV
Full Piece J
Kuzenbo
Silver IV
Level 78
God Stats
9W - 8L
1,502 SR
Queue Stats
52W - 56L
1,339 MMR
Party 3
Rama
Rama
Silver III
KevinHydro
Rama
Silver III
Level 61
God Stats
3W - 5L
1,429 SR
Queue Stats
8W - 11L
1,445 MMR
Solo
Set
Set
Bronze III
Oni ezx
Set
Bronze III
Level 62
God Stats
0W - 1L
1,351 SR
Queue Stats
2W - 3L
1,555 MMR
Party 3
Poseidon
Poseidon
Gold III
Roses-n-Envy
Poseidon
Gold III
Level 107
God Stats
2W - 1L
1,523 SR
Queue Stats
15W - 15L
1,491 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cloak2OP
Bacchus
13
1 / 1 / 9
8,451
563
6,857
10,852
10,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
CoolAid9802
Ah Puch
16
4 / 1 / 5
9,653
644
6,406
5,078
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
Demi2OP
Martichoras
13
5 / 3 / 3
8,169
545
11,598
13,626
6,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
14
4 / 0 / 5
8,860
591
6,083
9,537
10,022
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
9 / 2 / 5
9,890
659
11,054
10,099
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
FreyaGaneshaKaliThanatos

VS

Bans
Morgan Le FayApolloKumbhakarnaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 6 / 2
7,402
493
5,934
15,408
12,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
Full Piece J
Kuzenbo
12
2 / 5 / 2
7,790
519
8,770
15,512
18,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 4 / 2
7,130
475
7,469
10,370
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
13
2 / 6 / 1
7,583
506
5,462
13,560
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Roses-n-Envy
Poseidon
10
1 / 3 / 0
6,842
456
2,463
6,025
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
23
Kills
7
7
Deaths
24
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
6
2
0.33
W
Bacchus
Cloak2OP
Bacchus
1
1
9
5.5
W
Ah Puch
CoolAid9802
Ah Puch
4
1
5
6.5
W
Martichoras
Demi2OP
Martichoras
5
3
3
2.17
L
Kuzenbo
Full Piece J
Kuzenbo
2
5
2
0.6
W
Hercules
4
0
5
6.5
L
1
4
2
0.5
L
Set
2
6
1
0.42
L
Poseidon
Roses-n-Envy
Poseidon
1
3
0
0.33
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,998
Damage
30,098
49,192
Taken
60,875
33,650
Mitigated
41,224
16,137
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,934
618
0
3,486
15,408
12,001
0
1,281
14,127
2,013
45,524
W
Bacchus
Cloak2OP
Bacchus
6,857
994
2,034
3,116
10,852
10,755
165
3,630
7,189
22,067
0
W
Ah Puch
CoolAid9802
Ah Puch
6,406
371
0
2,071
5,078
2,143
958
2,208
2,802
74,092
280
W
Martichoras
Demi2OP
Martichoras
11,598
5,118
0
3,872
13,626
6,765
594
3,878
9,748
0
79,718
L
Kuzenbo
Full Piece J
Kuzenbo
8,770
2,738
0
3,227
15,512
18,521
60
5,403
10,109
26,978
0
W
Hercules
6,083
2,068
0
3,644
9,537
10,022
0
1,317
8,178
2,364
49,794
L
7,469
6,092
0
2,143
10,370
3,812
730
2,594
7,776
0
48,249
L
Set
5,462
2,393
0
2,040
13,560
5,186
0
2,725
10,835
0
49,418
L
Poseidon
Roses-n-Envy
Poseidon
2,463
635
0
688
6,025
1,704
0
2,058
3,967
48,367
0
W
11,054
4,638
0
1,400
10,099
3,965
95
1,512
8,557
0
81,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,023
Gold Earned
36,747
487
Minions Killed
368
0
Camps Cleared
0
1,487,213
Distance Traveled
1,397,467
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,402
493
73
5
0
282,506
0
W
Bacchus
8,451
563
31
2
0
272,196
0
W
Ah Puch
9,653
644
129
9
0
314,332
6
W
Martichoras
8,169
545
122
8
0
246,711
1
L
Kuzenbo
7,790
519
14
1
0
280,053
0
W
Hercules
8,860
591
87
6
0
297,466
0
L
Rama
7,130
475
94
6
0
275,655
1
L
Set
7,583
506
77
5
0
341,038
0
L
Poseidon
6,842
456
110
7
0
218,215
0
W
Awilix
9,890
659
118
8
0
356,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role